Refactor components to use InlineSvg for icons, enhance Header layout with grid, and implement achievement system in FlagQuiz page

- Replaced inline SVGs with InlineSvg component in Filter, Header, and ThemeSwitcher components for better maintainability.
- Improved Header layout using CSS Grid for better alignment and spacing of elements.
- Added achievement tracking and display functionality in FlagQuiz, including reset confirmation dialog and achievement count updates.
- Enhanced user feedback with animated result icons in FlagQuiz for correct and wrong answers.
- Introduced country info tooltips in FlagQuiz for additional context on answers.
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2025-08-11 16:14:18 +03:00
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42 changed files with 1348 additions and 167 deletions
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<script>
import { createEventDispatcher } from 'svelte';
import InlineSvg from './InlineSvg.svelte';
const dispatch = createEventDispatcher();
// Props
export let gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
export let currentStreak = 0;
export let show = false;
// Achievement state
let achievements = {};
let newAchievements = [];
// Achievement definitions
const achievementDefinitions = {
'first_correct': {
name: 'First Victory',
description: 'Answer your first question correctly',
icon: 'smile-squre.svg',
requirement: () => gameStats.correct >= 1
},
'perfect_10': {
name: 'Perfect Ten',
description: 'Answer 10 questions correctly without any mistakes',
icon: 'medal-star.svg',
requirement: () => currentStreak >= 10
},
'speedrunner': {
name: 'Speed Runner',
description: 'Skip 10 questions in a row',
icon: 'running.svg',
requirement: () => achievements.consecutive_skips >= 10
},
'explorer': {
name: 'World Explorer',
description: 'Answer 50 questions correctly',
icon: 'crown-minimalistic.svg',
requirement: () => gameStats.correct >= 50
},
'master': {
name: 'Flag Master',
description: 'Answer 100 questions correctly',
icon: 'cup-first.svg',
requirement: () => gameStats.correct >= 100
},
'persistent': {
name: 'Persistent Scholar',
description: 'Answer 25 questions (correct or wrong)',
icon: 'medal-ribbons-star.svg',
requirement: () => gameStats.total >= 25
},
'perfectionist': {
name: 'Perfectionist',
description: 'Achieve 90% accuracy with at least 20 answers',
icon: 'medal-star-circle.svg',
requirement: () => gameStats.total >= 20 && (gameStats.correct / gameStats.total) >= 0.9
},
'party_time': {
name: 'Party Time!',
description: 'Answer 5 questions correctly in a row',
icon: 'confetti-minimalistic.svg',
requirement: () => currentStreak >= 5
},
'dedication': {
name: 'Dedicated Learner',
description: 'Answer 10 questions in total',
icon: 'check-circle.svg',
requirement: () => gameStats.total >= 10
},
'legend': {
name: 'Geography Legend',
description: 'Answer 200 questions correctly',
icon: 'crown-minimalistic.svg',
requirement: () => gameStats.correct >= 200
}
};
// Achievement functions
export function loadAchievements() {
try {
const saved = localStorage.getItem('flagQuizAchievements');
if (saved) {
achievements = JSON.parse(saved);
} else {
achievements = { consecutive_skips: 0 };
}
} catch (error) {
console.error('Error loading achievements:', error);
achievements = { consecutive_skips: 0 };
}
}
function saveAchievements() {
localStorage.setItem('flagQuizAchievements', JSON.stringify(achievements));
}
export function checkAchievements() {
const newUnlocked = [];
Object.entries(achievementDefinitions).forEach(([key, achievement]) => {
if (!achievements[key] && achievement.requirement()) {
achievements[key] = {
unlocked: true,
unlockedAt: Date.now()
};
newUnlocked.push({
key,
...achievement
});
}
});
if (newUnlocked.length > 0) {
newAchievements = [...newAchievements, ...newUnlocked];
saveAchievements();
showNewAchievements();
dispatch('achievementsUnlocked', newUnlocked);
}
}
function showNewAchievements() {
// Show achievement notifications briefly
setTimeout(() => {
newAchievements = [];
}, 5000);
}
export function getUnlockedAchievements() {
return Object.entries(achievements)
.filter(([key, data]) => data.unlocked && achievementDefinitions[key])
.map(([key, data]) => ({
key,
...achievementDefinitions[key],
...data
}));
}
export function getAchievementCount() {
return {
unlocked: Object.values(achievements).filter(a => a.unlocked).length,
total: Object.keys(achievementDefinitions).length
};
}
export function incrementConsecutiveSkips() {
achievements.consecutive_skips = (achievements.consecutive_skips || 0) + 1;
saveAchievements();
}
export function resetConsecutiveSkips() {
achievements.consecutive_skips = 0;
saveAchievements();
}
// Initialize achievements on component mount
loadAchievements();
function handleOverlayClick(event) {
if (event.target === event.currentTarget) {
show = false;
dispatch('close');
}
}
function handleOverlayKeydown(event) {
if (event.key === 'Escape') {
show = false;
dispatch('close');
}
}
function closeModal() {
show = false;
dispatch('close');
}
</script>
<!-- Achievement display modal -->
{#if show}
<div
class="achievements-overlay"
on:click={handleOverlayClick}
tabindex="0"
role="button"
aria-label="Close achievements (click background or press Escape)"
on:keydown={handleOverlayKeydown}
>
<div
class="achievements-modal"
role="dialog"
aria-modal="true"
aria-labelledby="achievements-title"
>
<div class="achievements-header">
<h2 id="achievements-title">🏆 Achievements</h2>
<button class="close-btn" on:click={closeModal}>✕</button>
</div>
<div class="achievements-content">
{#each Object.entries(achievementDefinitions) as [key, def]}
<div class="achievement-item" class:unlocked={achievements[key]?.unlocked}>
<div class="achievement-icon">
<InlineSvg path={`/icons/${def.icon}`} alt={def.name} />
</div>
<div class="achievement-info">
<div class="achievement-name">{def.name}</div>
<div class="achievement-description">{def.description}</div>
{#if achievements[key]?.unlocked}
<div class="achievement-unlocked">
<div class="status-icon">
<InlineSvg path="/icons/check-circle.svg" alt="Unlocked" />
</div>
<span>Unlocked!</span>
</div>
{:else}
<div class="achievement-locked">
<div class="status-icon">
<InlineSvg path="/icons/lock-locked.svg" alt="Locked" />
</div>
<span>Locked</span>
</div>
{/if}
</div>
</div>
{/each}
</div>
</div>
</div>
{/if}
<!-- Achievement notifications -->
{#if newAchievements.length > 0}
<div class="achievement-notifications">
{#each newAchievements as achievement}
<div class="achievement-notification" key={achievement.key}>
<div class="notification-icon">
<InlineSvg path={`/icons/${achievement.icon}`} alt="Achievement" />
</div>
<div class="notification-text">
<div class="notification-title">Achievement Unlocked!</div>
<div class="notification-name">{achievement.name}</div>
</div>
</div>
{/each}
</div>
{/if}
<style>
/* Achievement modal styles */
.achievements-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.5);
display: flex;
justify-content: center;
align-items: center;
z-index: 1000;
}
.achievements-modal {
background: var(--color-bg-secondary);
border: 2px solid var(--color-border);
border-radius: 1rem;
padding: 0;
max-width: 600px;
width: 90%;
max-height: 80vh;
overflow-y: auto;
box-shadow: 0 10px 24px rgba(0,0,0,0.25);
}
.achievements-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 1.5rem;
border-bottom: 1px solid var(--color-border);
position: sticky;
top: 0;
background: var(--color-bg-secondary);
z-index: 1;
}
.achievements-header h2 {
margin: 0;
font-size: 1.5rem;
color: var(--color-text-primary);
}
.close-btn {
background: none;
border: none;
font-size: 1.5rem;
cursor: pointer;
color: var(--color-text-primary);
padding: 0.25rem;
border-radius: 0.25rem;
transition: background-color 0.3s ease;
}
.close-btn:hover {
background-color: var(--color-border);
}
.achievements-content {
padding: 1.5rem;
display: flex;
flex-direction: column;
gap: 1rem;
}
.achievement-item {
display: flex;
align-items: center;
gap: 1rem;
padding: 1rem;
background: var(--color-bg-primary);
border: 1px solid var(--color-border);
border-radius: 0.5rem;
transition: all 0.2s ease;
}
.achievement-item.unlocked {
border-color: var(--color-primary);
background: var(--color-primary-light);
}
.achievement-icon {
width: 48px;
height: 48px;
display: flex;
align-items: center;
justify-content: center;
}
.achievement-item.unlocked .achievement-icon {
color: #fbbf24;
}
.achievement-info {
flex: 1;
}
.achievement-name {
font-size: 1.1rem;
font-weight: 600;
color: var(--color-text-primary);
margin-bottom: 0.25rem;
}
.achievement-description {
font-size: 0.9rem;
color: var(--color-text-secondary);
margin-bottom: 0.5rem;
}
.achievement-unlocked {
font-size: 0.8rem;
color: #22c55e;
font-weight: 600;
display: flex;
align-items: center;
justify-content: end;
gap: 0.25rem;
}
.achievement-locked {
font-size: 0.8rem;
color: var(--color-text-secondary);
font-weight: 600;
display: flex;
align-items: center;
justify-content: end;
gap: 0.25rem;
}
.status-icon {
width: 16px;
height: 16px;
flex-shrink: 0;
display: flex;
align-items: center;
justify-content: center;
}
.achievement-unlocked .status-icon {
color: #22c55e;
}
.achievement-locked .status-icon {
color: var(--color-text-secondary);
}
/* Achievement notifications */
.achievement-notifications {
position: fixed;
top: 1rem;
right: 1rem;
z-index: 1100;
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.achievement-notification {
background: var(--color-primary);
color: white;
border-radius: 0.5rem;
padding: 1rem;
display: flex;
align-items: center;
gap: 0.75rem;
box-shadow: 0 4px 12px rgba(0,0,0,0.15);
animation: slideInRight 0.3s ease-out;
max-width: 300px;
}
.notification-icon {
width: 32px;
height: 32px;
display: flex;
align-items: center;
justify-content: center;
background: rgba(255,255,255,0.2);
border-radius: 50%;
}
.notification-text {
flex: 1;
}
.notification-title {
font-size: 0.875rem;
font-weight: 600;
margin-bottom: 0.25rem;
}
.notification-name {
font-size: 0.75rem;
opacity: 0.9;
}
@keyframes slideInRight {
from {
transform: translateX(100%);
opacity: 0;
}
to {
transform: translateX(0);
opacity: 1;
}
}
</style>