Add common logic for achievements, global stats, session management, settings, and sound in quizzes

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2025-08-14 15:47:09 +03:00
parent 388b865bdf
commit 71ce614762
5 changed files with 138 additions and 0 deletions
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// quizSound.js
// Common sound logic for all quizzes
export function playCorrectSound(soundEnabled) {
if (!soundEnabled) return;
try {
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
const oscillator = audioContext.createOscillator();
const gainNode = audioContext.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioContext.destination);
oscillator.frequency.setValueAtTime(523.25, audioContext.currentTime);
oscillator.frequency.setValueAtTime(659.25, audioContext.currentTime + 0.1);
oscillator.frequency.setValueAtTime(783.99, audioContext.currentTime + 0.2);
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.001, audioContext.currentTime + 0.4);
oscillator.start(audioContext.currentTime);
oscillator.stop(audioContext.currentTime + 0.4);
} catch (e) {
console.log("Audio not supported:", e);
}
}
export function playWrongSound(soundEnabled) {
if (!soundEnabled) return;
try {
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
const oscillator = audioContext.createOscillator();
const gainNode = audioContext.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioContext.destination);
oscillator.frequency.setValueAtTime(400, audioContext.currentTime);
oscillator.frequency.setValueAtTime(300, audioContext.currentTime + 0.15);
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.001, audioContext.currentTime + 0.3);
oscillator.start(audioContext.currentTime);
oscillator.stop(audioContext.currentTime + 0.3);
} catch (e) {
console.log("Audio not supported:", e);
}
}