mirror of
https://github.com/shadoll/sLogos.git
synced 2026-08-28 03:28:01 +00:00
1279 lines
35 KiB
Svelte
1279 lines
35 KiB
Svelte
<script>
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import { quizInfo } from '../quizInfo/CapitalsQuizInfo.js';
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import { onMount } from "svelte";
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import Header from "../components/Header.svelte";
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import Footer from "../components/Footer.svelte";
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import InlineSvg from "../components/InlineSvg.svelte";
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import Achievements from "../components/Achievements.svelte";
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import QuizSettings from "../components/QuizSettings.svelte";
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import QuizInfo from "../components/QuizInfo.svelte";
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import ActionButtons from "../components/ActionButtons.svelte";
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// Game data
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let flags = [];
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let currentQuestion = null;
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// Question and answer arrays
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let correctAnswer = "";
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// Game states
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let gameState = "welcome"; // 'welcome', 'loading', 'question', 'answered', 'session-complete'
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let quizSubpage = "welcome"; // 'welcome' or 'quiz'
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let selectedAnswer = null;
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let answered = false;
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let isAnswered = false;
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let resultMessage = "";
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let showResult = false;
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let timeoutId = null;
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let showCountryInfo = false;
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let showResultCountryInfo = false;
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// Auto-advance timer variables
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let autoAdvanceTimer = null;
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let timerProgress = 0;
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let timerDuration = 2000; // 2 seconds
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let timerStartTime = 0;
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// Force component re-render key to prevent button state persistence
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let questionKey = 0;
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// Scoring
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let score = { correct: 0, total: 0, skipped: 0 };
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let gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
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let wrongAnswers = new Map(); // Track flags answered incorrectly: flag.name -> count
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let correctAnswers = new Map(); // Track flags answered correctly: flag.name -> count
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// Achievement System
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let currentStreak = 0;
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let showAchievements = false;
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let achievementsComponent;
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let achievementCount = { unlocked: 0, total: 0 };
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let capitalsCorrect = 0;
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let perfectRounds = 0;
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let mapChallengeCompleted = false;
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// Settings
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let autoAdvance = true;
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let showSettings = false;
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let settingsLoaded = false;
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let showResetConfirmation = false;
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let focusWrongAnswers = false;
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let reduceCorrectAnswers = false;
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let soundEnabled = true;
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let sessionLength = 10;
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// Session management
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let currentSessionQuestions = 0;
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let sessionStats = {
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correct: 0,
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wrong: 0,
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skipped: 0,
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total: 0,
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sessionLength: 10,
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};
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let showSessionResults = false;
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let sessionInProgress = false;
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let sessionStartTime = null;
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let sessionRestoredFromReload = false; // Track if session was restored from page reload
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// Theme
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let theme = "system";
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function setTheme(t) {
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localStorage.setItem("theme", t);
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applyTheme(t);
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theme = t;
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}
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// Update achievement count when achievements component is available
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$: if (achievementsComponent) {
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updateAchievementCount();
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}
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// Save settings when they change (after initial load)
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$: if (settingsLoaded && typeof reduceCorrectAnswers !== "undefined") {
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localStorage.setItem(
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"capitalsQuizSettings",
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JSON.stringify({
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autoAdvance,
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focusWrongAnswers,
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reduceCorrectAnswers,
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soundEnabled,
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sessionLength,
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}),
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);
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}
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// Load game stats from localStorage
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onMount(async () => {
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// Initialize theme
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theme = localStorage.getItem("theme") || "system";
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applyTheme(theme);
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// Set window.appData for header compatibility
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if (typeof window !== "undefined") {
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window.appData = {
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...window.appData,
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collection: "capitals",
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setCollection: () => {},
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theme,
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setTheme,
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};
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// Load saved game stats
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const savedStats = localStorage.getItem("capitalsQuizStats");
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if (savedStats) {
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try {
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const loadedStats = JSON.parse(savedStats);
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// Ensure backward compatibility for skipped field
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gameStats = {
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correct: loadedStats.correct || 0,
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wrong: loadedStats.wrong || 0,
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total: loadedStats.total || 0,
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skipped: loadedStats.skipped || 0,
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};
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} catch (e) {
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console.error("Error loading game stats:", e);
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}
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}
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// Load wrong answers tracking
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const savedWrongAnswers = localStorage.getItem("capitalsQuizWrongAnswers");
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if (savedWrongAnswers) {
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try {
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const loadedWrongAnswers = JSON.parse(savedWrongAnswers);
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wrongAnswers = new Map(Object.entries(loadedWrongAnswers));
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} catch (e) {
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console.error("Error loading wrong answers:", e);
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}
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}
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// Load correct answers tracking
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const savedCorrectAnswers = localStorage.getItem(
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"capitalsQuizCorrectAnswers",
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);
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if (savedCorrectAnswers) {
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try {
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const loadedCorrectAnswers = JSON.parse(savedCorrectAnswers);
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correctAnswers = new Map(Object.entries(loadedCorrectAnswers));
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} catch (e) {
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console.error("Error loading correct answers:", e);
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}
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}
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// Load settings
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const savedSettings = localStorage.getItem("capitalsQuizSettings");
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if (savedSettings) {
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try {
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const settings = JSON.parse(savedSettings);
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autoAdvance =
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settings.autoAdvance !== undefined ? settings.autoAdvance : true;
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focusWrongAnswers =
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settings.focusWrongAnswers !== undefined
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? settings.focusWrongAnswers
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: false;
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reduceCorrectAnswers =
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settings.reduceCorrectAnswers !== undefined
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? settings.reduceCorrectAnswers
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: false;
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soundEnabled =
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settings.soundEnabled !== undefined ? settings.soundEnabled : true;
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sessionLength =
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settings.sessionLength !== undefined ? settings.sessionLength : 10;
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} catch (e) {
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console.error("Error loading settings:", e);
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}
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}
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// Load global stats and update them
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loadGlobalStats();
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}
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await loadFlags();
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settingsLoaded = true;
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// Load or initialize session
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loadSessionState();
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});
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function applyTheme(theme) {
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let effectiveTheme = theme;
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if (theme === "system") {
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effectiveTheme = window.matchMedia("(prefers-color-scheme: dark)").matches
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? "dark"
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: "light";
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}
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document.documentElement.setAttribute("data-theme", effectiveTheme);
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document.documentElement.className = effectiveTheme;
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}
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async function loadFlags() {
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try {
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const response = await fetch("/data/flags.json");
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const data = await response.json();
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// Filter for only country flags (has "Country" tag) and ensure we have country name and capital
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flags = data.filter(
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(flag) =>
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!flag.disable &&
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flag.meta?.country &&
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flag.meta?.capital &&
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flag.tags &&
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flag.tags.includes("Country"),
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);
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// Remove duplicates based on country name
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const uniqueFlags = [];
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const seenCountries = new Set();
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for (const flag of flags) {
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const countryName = flag.meta.country.toLowerCase().trim();
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if (!seenCountries.has(countryName)) {
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seenCountries.add(countryName);
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uniqueFlags.push(flag);
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}
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}
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flags = uniqueFlags;
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console.log(`Loaded ${flags.length} unique country flags for capitals quiz`);
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} catch (error) {
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console.error("Error loading flags:", error);
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flags = [];
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}
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}
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function saveSessionState() {
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const sessionState = {
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sessionInProgress,
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currentSessionQuestions,
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sessionStats,
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score,
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currentQuestion,
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selectedAnswer,
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showResult,
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gameState,
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quizSubpage,
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sessionStartTime,
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questionKey,
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};
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localStorage.setItem("capitalsQuizSessionState", JSON.stringify(sessionState));
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}
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function loadSessionState() {
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const savedState = localStorage.getItem("capitalsQuizSessionState");
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if (savedState) {
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try {
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const state = JSON.parse(savedState);
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if (state.sessionInProgress) {
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// Restore session
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sessionInProgress = state.sessionInProgress;
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currentSessionQuestions = state.currentSessionQuestions || 0;
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sessionStats = state.sessionStats || {
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correct: 0,
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wrong: 0,
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skipped: 0,
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total: 0,
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sessionLength,
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};
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score = state.score || { correct: 0, total: 0, skipped: 0 };
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currentQuestion = state.currentQuestion;
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selectedAnswer = state.selectedAnswer;
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showResult = state.showResult || false;
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gameState = state.gameState || "question";
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quizSubpage = "quiz";
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sessionStartTime = state.sessionStartTime;
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questionKey = state.questionKey || 0;
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// Mark that session was restored from reload
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sessionRestoredFromReload = true;
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// If we don't have a current question, generate one
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if (!currentQuestion) {
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generateQuestion();
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}
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} else {
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// No active session, show welcome page
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quizSubpage = "welcome";
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gameState = "welcome";
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}
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} catch (e) {
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console.error("Error loading session state:", e);
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quizSubpage = "welcome";
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gameState = "welcome";
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}
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} else {
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// No saved state, show welcome page
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quizSubpage = "welcome";
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gameState = "welcome";
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}
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}
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function clearSessionState() {
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localStorage.removeItem("capitalsQuizSessionState");
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}
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function generateQuestion() {
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if (flags.length < 4) {
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console.error("Not enough flags to generate question");
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return;
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}
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gameState = "question";
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showResult = false;
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selectedAnswer = null;
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correctAnswer = null;
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answered = false;
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showCountryInfo = false;
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showResultCountryInfo = false;
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// Cancel any active auto-advance timer
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cancelAutoAdvanceTimer();
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// Increment question key to force complete re-render and clear button states
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questionKey++;
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// Remove focus from any previously focused buttons and ensure clean state
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if (typeof document !== "undefined") {
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// Use setTimeout to ensure DOM updates are complete
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setTimeout(() => {
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const activeElement = document.activeElement;
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if (activeElement && activeElement.tagName === "BUTTON") {
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activeElement.blur();
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}
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// Force removal of any residual button states
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const buttons = document.querySelectorAll(".option");
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buttons.forEach((button) => {
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button.blur();
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button.classList.remove("selected", "correct", "wrong");
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});
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}, 0);
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}
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// Pick correct answer with adaptive learning settings
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let correctFlag;
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// Simple fallback to avoid uninitialized variable errors
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if (settingsLoaded && (focusWrongAnswers || reduceCorrectAnswers)) {
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// Re-enable adaptive learning
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// Create weighted array based on learning settings
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const weightedFlags = [];
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for (const flag of flags) {
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const wrongCount = wrongAnswers.get(flag.name) || 0;
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const correctCount = correctAnswers.get(flag.name) || 0;
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let weight = 1; // Base weight
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// Increase weight for flags with wrong answers (if setting enabled)
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if (focusWrongAnswers && wrongCount > 0) {
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weight = Math.min(wrongCount + 1, 4); // Max 4x weight for wrong answers
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}
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// Decrease weight for flags with correct answers (if setting enabled)
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if (reduceCorrectAnswers && correctCount > 0) {
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weight = weight / Math.min(correctCount + 1, 4); // Reduce weight, min 0.25x
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}
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// Add flag to weighted array based on calculated weight
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const finalWeight = Math.max(0.25, weight); // Minimum weight to ensure variety
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const timesToAdd = Math.ceil(finalWeight);
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for (let i = 0; i < timesToAdd; i++) {
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weightedFlags.push(flag);
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}
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}
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if (weightedFlags.length > 0) {
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correctFlag =
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weightedFlags[Math.floor(Math.random() * weightedFlags.length)];
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} else {
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correctFlag = flags[Math.floor(Math.random() * flags.length)];
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}
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} else {
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// Normal random selection
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correctFlag = flags[Math.floor(Math.random() * flags.length)];
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}
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const correctCapital = correctFlag.meta.capital.toLowerCase();
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// Generate 3 wrong answers ensuring no duplicate capitals
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const wrongOptions = [];
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const usedCapitals = new Set([correctCapital]);
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while (wrongOptions.length < 3 && wrongOptions.length < flags.length - 1) {
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const randomFlag = flags[Math.floor(Math.random() * flags.length)];
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const randomCapital = randomFlag.meta.capital.toLowerCase();
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if (!usedCapitals.has(randomCapital)) {
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wrongOptions.push(randomFlag);
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usedCapitals.add(randomCapital);
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}
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}
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// If we couldn't find 3 unique capitals, fill with random flags
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while (wrongOptions.length < 3) {
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const randomFlag = flags[Math.floor(Math.random() * flags.length)];
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if (randomFlag !== correctFlag && !wrongOptions.includes(randomFlag)) {
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wrongOptions.push(randomFlag);
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}
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}
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// Combine correct and wrong answers
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const allOptions = [correctFlag, ...wrongOptions].sort(
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() => Math.random() - 0.5,
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);
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currentQuestion = {
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type: "country-to-capital",
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correct: correctFlag,
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options: allOptions,
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correctIndex: allOptions.indexOf(correctFlag),
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};
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console.log("Generated capitals question:", currentQuestion);
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// Save session state
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saveSessionState();
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}
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function selectAnswer(index) {
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if (gameState !== "question") return;
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selectedAnswer = index;
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correctAnswer = currentQuestion.correctIndex;
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showResult = true;
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gameState = "answered";
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answered = true;
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// Update score
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score.total++;
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currentSessionQuestions++;
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sessionStats.total++;
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const isCorrect = index === correctAnswer;
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if (isCorrect) {
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score.correct++;
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gameStats.correct++;
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sessionStats.correct++;
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currentStreak++;
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capitalsCorrect++;
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// Play correct sound
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playCorrectSound();
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// Track correct answer for this flag
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if (currentQuestion.correct?.name) {
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const flagName = currentQuestion.correct.name;
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correctAnswers.set(flagName, (correctAnswers.get(flagName) || 0) + 1);
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// Save correct answers to localStorage
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localStorage.setItem(
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"capitalsQuizCorrectAnswers",
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JSON.stringify(Object.fromEntries(correctAnswers)),
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);
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}
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// Track continent progress for correct answers
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if (achievementsComponent && currentQuestion.correct?.tags) {
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const continent = currentQuestion.correct.tags.find((tag) =>
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[
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"Europe",
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"Asia",
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"Africa",
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"North America",
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"South America",
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"Oceania",
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].includes(tag),
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);
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if (continent) {
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achievementsComponent.incrementContinentProgress(continent);
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}
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}
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// Reset consecutive skips on correct answer
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if (achievementsComponent) {
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achievementsComponent.resetConsecutiveSkips();
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}
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} else {
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gameStats.wrong++;
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sessionStats.wrong++;
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currentStreak = 0; // Reset streak on wrong answer
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// Play wrong sound
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playWrongSound();
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// Track wrong answer for this flag
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if (currentQuestion.correct?.name) {
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const flagName = currentQuestion.correct.name;
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wrongAnswers.set(flagName, (wrongAnswers.get(flagName) || 0) + 1);
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// Save wrong answers to localStorage
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localStorage.setItem(
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"capitalsQuizWrongAnswers",
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JSON.stringify(Object.fromEntries(wrongAnswers)),
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);
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}
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if (achievementsComponent) {
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achievementsComponent.resetConsecutiveSkips();
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}
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}
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gameStats.total++;
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// Save stats to localStorage
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localStorage.setItem("capitalsQuizStats", JSON.stringify(gameStats));
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// Update global stats
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updateGlobalStats(isCorrect);
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// Check for new achievements
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if (achievementsComponent) {
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achievementsComponent.checkAchievements();
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}
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// Save session state
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saveSessionState();
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// Check if session is complete
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if (currentSessionQuestions >= sessionLength) {
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// Session complete - show results and return to welcome page
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gameState = "session-complete";
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sessionStats.sessionLength = sessionLength;
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if (autoAdvance) {
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const delay = isCorrect ? 2000 : 4000;
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setTimeout(() => {
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endSession();
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}, delay);
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} else {
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// Show session complete state immediately
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endSession();
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}
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return;
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}
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// Auto-advance to next question with different delays if auto mode is on
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if (autoAdvance) {
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const delay = isCorrect ? 2000 : 4000; // Double delay for wrong answers
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startAutoAdvanceTimer(delay);
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}
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}
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function skipQuestion() {
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if (gameState !== "question") return;
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|
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// Update skip counters
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score.skipped++;
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gameStats.skipped++;
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gameStats.total++;
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currentSessionQuestions++;
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sessionStats.skipped++;
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sessionStats.total++;
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// Track consecutive skips for Speed Runner achievement
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if (achievementsComponent) {
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achievementsComponent.incrementConsecutiveSkips();
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}
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// Check for achievements
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if (achievementsComponent) {
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achievementsComponent.checkAchievements();
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}
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// Save stats to localStorage
|
|
localStorage.setItem("capitalsQuizStats", JSON.stringify(gameStats));
|
|
|
|
// Update global stats (skipped question)
|
|
updateGlobalStats(null, true);
|
|
|
|
// Save session state
|
|
saveSessionState();
|
|
|
|
// Check if session is complete
|
|
if (currentSessionQuestions >= sessionLength) {
|
|
gameState = "session-complete";
|
|
sessionStats.sessionLength = sessionLength;
|
|
endSession();
|
|
return;
|
|
}
|
|
|
|
// Move to next question immediately
|
|
generateQuestion();
|
|
}
|
|
|
|
function startAutoAdvanceTimer(duration) {
|
|
timerDuration = duration;
|
|
timerProgress = 0;
|
|
timerStartTime = Date.now();
|
|
|
|
// Clear any existing timer
|
|
if (autoAdvanceTimer) {
|
|
clearInterval(autoAdvanceTimer);
|
|
}
|
|
|
|
// Update progress every 50ms for smooth animation
|
|
autoAdvanceTimer = setInterval(() => {
|
|
const elapsed = Date.now() - timerStartTime;
|
|
timerProgress = Math.min((elapsed / duration) * 100, 100);
|
|
|
|
if (timerProgress >= 100) {
|
|
clearInterval(autoAdvanceTimer);
|
|
autoAdvanceTimer = null;
|
|
timerProgress = 0;
|
|
generateQuestion();
|
|
}
|
|
}, 50);
|
|
}
|
|
|
|
function cancelAutoAdvanceTimer() {
|
|
if (autoAdvanceTimer) {
|
|
clearInterval(autoAdvanceTimer);
|
|
autoAdvanceTimer = null;
|
|
timerProgress = 0;
|
|
}
|
|
}
|
|
|
|
function startNewSession() {
|
|
// Reset session data
|
|
score = { correct: 0, total: 0, skipped: 0 };
|
|
currentSessionQuestions = 0;
|
|
sessionStats = {
|
|
correct: 0,
|
|
wrong: 0,
|
|
skipped: 0,
|
|
total: 0,
|
|
sessionLength,
|
|
};
|
|
sessionInProgress = true;
|
|
sessionStartTime = Date.now();
|
|
showSessionResults = false;
|
|
sessionRestoredFromReload = false; // Reset reload flag for new sessions
|
|
|
|
// Switch to quiz subpage
|
|
quizSubpage = "quiz";
|
|
gameState = "loading";
|
|
|
|
// Generate first question
|
|
generateQuestion();
|
|
}
|
|
|
|
function endSession() {
|
|
// Track perfect rounds for achievements
|
|
if (sessionStats.correct === sessionLength && sessionStats.wrong === 0 && sessionStats.skipped === 0) {
|
|
perfectRounds++;
|
|
}
|
|
|
|
// Clear session state
|
|
sessionInProgress = false;
|
|
clearSessionState();
|
|
|
|
// Switch to welcome/stats page
|
|
quizSubpage = "welcome";
|
|
gameState = "welcome";
|
|
showSessionResults = true; // Show results on welcome page
|
|
}
|
|
|
|
function resetGame() {
|
|
endSession();
|
|
}
|
|
|
|
function resetStats() {
|
|
gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
|
|
localStorage.setItem("capitalsQuizStats", JSON.stringify(gameStats));
|
|
}
|
|
|
|
function saveSettings() {
|
|
const settings = { autoAdvance };
|
|
localStorage.setItem("capitalsQuizSettings", JSON.stringify(settings));
|
|
}
|
|
|
|
function toggleSettings() {
|
|
showSettings = !showSettings;
|
|
}
|
|
|
|
function handleSettingsChange(event) {
|
|
const {
|
|
autoAdvance: newAutoAdvance,
|
|
focusWrongAnswers: newFocusWrong,
|
|
reduceCorrectAnswers: newReduceCorrect,
|
|
soundEnabled: newSoundEnabled,
|
|
sessionLength: newSessionLength,
|
|
} = event.detail;
|
|
autoAdvance = newAutoAdvance;
|
|
focusWrongAnswers = newFocusWrong;
|
|
reduceCorrectAnswers = newReduceCorrect;
|
|
soundEnabled = newSoundEnabled;
|
|
sessionLength = newSessionLength;
|
|
|
|
// Update current session stats with new session length
|
|
sessionStats.sessionLength = newSessionLength;
|
|
}
|
|
|
|
function handleSettingsToggle(event) {
|
|
showSettings = event.detail;
|
|
}
|
|
|
|
function handleResetConfirmation(event) {
|
|
showResetConfirmation = event.detail;
|
|
}
|
|
|
|
function handleResetStats() {
|
|
// Reset game statistics
|
|
gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
|
|
score = { correct: 0, total: 0, skipped: 0 };
|
|
currentStreak = 0;
|
|
currentSessionQuestions = 0;
|
|
sessionStats = {
|
|
correct: 0,
|
|
wrong: 0,
|
|
skipped: 0,
|
|
total: 0,
|
|
sessionLength,
|
|
};
|
|
localStorage.setItem("capitalsQuizStats", JSON.stringify(gameStats));
|
|
|
|
// Reset wrong answers tracking
|
|
wrongAnswers = new Map();
|
|
localStorage.removeItem("capitalsQuizWrongAnswers");
|
|
|
|
// Reset correct answers tracking
|
|
correctAnswers = new Map();
|
|
localStorage.removeItem("capitalsQuizCorrectAnswers");
|
|
|
|
// Reset achievements if component is available
|
|
if (achievementsComponent) {
|
|
achievementsComponent.resetAllAchievements();
|
|
}
|
|
|
|
showResetConfirmation = false;
|
|
}
|
|
|
|
function handleSessionPlayAgain() {
|
|
resetGame();
|
|
}
|
|
|
|
function handleSessionGoToGames() {
|
|
window.location.hash = "#/game";
|
|
}
|
|
|
|
function handleSessionClose() {
|
|
showSessionResults = false;
|
|
}
|
|
|
|
function cancelReset() {
|
|
showResetConfirmation = false;
|
|
}
|
|
|
|
function nextQuestion() {
|
|
sessionRestoredFromReload = false; // Clear reload flag when user manually continues
|
|
generateQuestion();
|
|
}
|
|
|
|
function handleActionButtonClick(event) {
|
|
const { action } = event.detail;
|
|
|
|
switch (action) {
|
|
case "startQuiz":
|
|
startNewSession();
|
|
break;
|
|
case "playAgain":
|
|
startNewSession();
|
|
break;
|
|
case "goToGames":
|
|
window.location.hash = "#/game";
|
|
break;
|
|
case "openSettings":
|
|
showSettings = true;
|
|
break;
|
|
case "endSession":
|
|
endSession();
|
|
break;
|
|
default:
|
|
console.warn("Unknown action:", action);
|
|
}
|
|
}
|
|
|
|
function getCountryName(flag) {
|
|
return flag.meta?.country || flag.name || "Unknown";
|
|
}
|
|
|
|
function getCapitalName(flag) {
|
|
return flag.meta?.capital || "Unknown";
|
|
}
|
|
|
|
function getFlagImage(flag) {
|
|
return `/images/flags/${flag.path}`;
|
|
}
|
|
|
|
function updateAchievementCount() {
|
|
if (achievementsComponent) {
|
|
achievementCount = achievementsComponent.getAchievementCount();
|
|
}
|
|
}
|
|
|
|
function handleAchievementsUnlocked() {
|
|
updateAchievementCount();
|
|
}
|
|
|
|
// Global statistics functions
|
|
function loadGlobalStats() {
|
|
const savedGlobalStats = localStorage.getItem("globalQuizStats");
|
|
if (savedGlobalStats) {
|
|
try {
|
|
const globalStats = JSON.parse(savedGlobalStats);
|
|
console.log("Loaded global stats:", globalStats);
|
|
} catch (e) {
|
|
console.error("Error loading global stats:", e);
|
|
}
|
|
}
|
|
}
|
|
|
|
function updateGlobalStats(isCorrect, isSkipped = false) {
|
|
let globalStats = {};
|
|
|
|
// Load existing global stats
|
|
const savedGlobalStats = localStorage.getItem("globalQuizStats");
|
|
if (savedGlobalStats) {
|
|
try {
|
|
globalStats = JSON.parse(savedGlobalStats);
|
|
} catch (e) {
|
|
console.error("Error parsing global stats:", e);
|
|
}
|
|
}
|
|
|
|
// Initialize stats structure if it doesn't exist
|
|
if (!globalStats.capitalsQuiz) {
|
|
globalStats.capitalsQuiz = { correct: 0, wrong: 0, total: 0, skipped: 0 };
|
|
}
|
|
if (!globalStats.overall) {
|
|
globalStats.overall = { correct: 0, wrong: 0, total: 0, skipped: 0 };
|
|
}
|
|
|
|
// Update capitals quiz stats
|
|
globalStats.capitalsQuiz.total++;
|
|
globalStats.overall.total++;
|
|
|
|
if (isSkipped) {
|
|
globalStats.capitalsQuiz.skipped++;
|
|
globalStats.overall.skipped++;
|
|
} else if (isCorrect) {
|
|
globalStats.capitalsQuiz.correct++;
|
|
globalStats.overall.correct++;
|
|
} else {
|
|
globalStats.capitalsQuiz.wrong++;
|
|
globalStats.overall.wrong++;
|
|
}
|
|
|
|
// Save updated global stats
|
|
localStorage.setItem("globalQuizStats", JSON.stringify(globalStats));
|
|
console.log("Updated global stats:", globalStats);
|
|
}
|
|
|
|
// Sound functions
|
|
function playCorrectSound() {
|
|
if (!soundEnabled) return;
|
|
|
|
try {
|
|
const audioContext = new (window.AudioContext ||
|
|
window.webkitAudioContext)();
|
|
const oscillator = audioContext.createOscillator();
|
|
const gainNode = audioContext.createGain();
|
|
|
|
oscillator.connect(gainNode);
|
|
gainNode.connect(audioContext.destination);
|
|
|
|
// Pleasant ascending tone for correct answer
|
|
oscillator.frequency.setValueAtTime(523.25, audioContext.currentTime); // C5
|
|
oscillator.frequency.setValueAtTime(
|
|
659.25,
|
|
audioContext.currentTime + 0.1,
|
|
); // E5
|
|
oscillator.frequency.setValueAtTime(
|
|
783.99,
|
|
audioContext.currentTime + 0.2,
|
|
); // G5
|
|
|
|
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
|
|
gainNode.gain.exponentialRampToValueAtTime(
|
|
0.001,
|
|
audioContext.currentTime + 0.4,
|
|
);
|
|
|
|
oscillator.start(audioContext.currentTime);
|
|
oscillator.stop(audioContext.currentTime + 0.4);
|
|
} catch (e) {
|
|
console.log("Audio not supported:", e);
|
|
}
|
|
}
|
|
|
|
function playWrongSound() {
|
|
if (!soundEnabled) return;
|
|
|
|
try {
|
|
const audioContext = new (window.AudioContext ||
|
|
window.webkitAudioContext)();
|
|
const oscillator = audioContext.createOscillator();
|
|
const gainNode = audioContext.createGain();
|
|
|
|
oscillator.connect(gainNode);
|
|
gainNode.connect(audioContext.destination);
|
|
|
|
// Descending tone for wrong answer
|
|
oscillator.frequency.setValueAtTime(400, audioContext.currentTime); // Lower frequency
|
|
oscillator.frequency.setValueAtTime(300, audioContext.currentTime + 0.15);
|
|
|
|
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
|
|
gainNode.gain.exponentialRampToValueAtTime(
|
|
0.001,
|
|
audioContext.currentTime + 0.3,
|
|
);
|
|
|
|
oscillator.start(audioContext.currentTime);
|
|
oscillator.stop(audioContext.currentTime + 0.3);
|
|
} catch (e) {
|
|
console.log("Audio not supported:", e);
|
|
}
|
|
}
|
|
</script>
|
|
|
|
<svelte:head>
|
|
<title>Capitals Quiz</title>
|
|
</svelte:head>
|
|
|
|
<Header
|
|
{theme}
|
|
{setTheme}
|
|
{gameStats}
|
|
{achievementCount}
|
|
{sessionStats}
|
|
isQuizActive={sessionInProgress && quizSubpage === "quiz"}
|
|
onAchievementClick={() => (showAchievements = true)}
|
|
/>
|
|
|
|
<main class="capitals-quiz">
|
|
<div class="container">
|
|
<!-- Quiz Settings Component -->
|
|
<QuizSettings
|
|
bind:autoAdvance
|
|
bind:focusWrongAnswers
|
|
bind:reduceCorrectAnswers
|
|
bind:soundEnabled
|
|
bind:sessionLength
|
|
bind:showSettings
|
|
bind:showResetConfirmation
|
|
focusWrongLabel="Focus on previously answered incorrectly countries"
|
|
reduceCorrectLabel="Show correctly answered countries less frequently"
|
|
on:settingsChange={handleSettingsChange}
|
|
on:settingsToggle={handleSettingsToggle}
|
|
on:resetConfirmation={handleResetConfirmation}
|
|
on:resetStats={handleResetStats}
|
|
/>
|
|
|
|
<!-- Achievements Component -->
|
|
<Achievements
|
|
bind:this={achievementsComponent}
|
|
{gameStats}
|
|
{currentStreak}
|
|
show={showAchievements}
|
|
capitalsCorrect={capitalsCorrect}
|
|
perfectRounds={perfectRounds}
|
|
mapChallengeCompleted={mapChallengeCompleted}
|
|
on:close={() => (showAchievements = false)}
|
|
on:achievementsUnlocked={handleAchievementsUnlocked}
|
|
/>
|
|
|
|
{#if quizSubpage === "welcome"}
|
|
<!-- Welcome/Stats Subpage -->
|
|
<QuizInfo
|
|
{gameStats}
|
|
{sessionStats}
|
|
{sessionLength}
|
|
{showSessionResults}
|
|
quizInfo={quizInfo}
|
|
on:startQuiz={startNewSession}
|
|
on:openSettings={() => (showSettings = true)}
|
|
on:closeResults={() => (showSessionResults = false)}
|
|
/>
|
|
|
|
<ActionButtons
|
|
mode={showSessionResults ? "results" : "welcome"}
|
|
sessionInfo={showSessionResults
|
|
? ""
|
|
: `${sessionLength} questions per quiz`}
|
|
hasPlayedBefore={gameStats.total > 0}
|
|
on:action={handleActionButtonClick}
|
|
/>
|
|
{:else if quizSubpage === "quiz"}
|
|
<!-- Quiz Subpage -->
|
|
{#if gameState === "loading"}
|
|
<div class="loading">Loading countries...</div>
|
|
{:else if currentQuestion}
|
|
<div class="question-container">
|
|
<div class="question-header">
|
|
<div class="question-number">
|
|
Question {currentSessionQuestions + 1} from {sessionLength}
|
|
</div>
|
|
<div class="question-type">
|
|
What is the capital of this country?
|
|
</div>
|
|
</div>
|
|
|
|
<div class="country-display">
|
|
<div class="flag-and-country">
|
|
<img
|
|
src={getFlagImage(currentQuestion.correct)}
|
|
alt="Flag"
|
|
class="quiz-flag"
|
|
/>
|
|
<h2 class="country-name">
|
|
{getCountryName(currentQuestion.correct)}
|
|
</h2>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="options" key={questionKey}>
|
|
{#each currentQuestion.options as option, index}
|
|
<button
|
|
class="option"
|
|
class:selected={selectedAnswer === index}
|
|
class:correct={showResult && index === currentQuestion.correctIndex}
|
|
class:wrong={showResult && selectedAnswer === index && index !== currentQuestion.correctIndex}
|
|
on:click={() => selectAnswer(index)}
|
|
disabled={gameState === "answered"}
|
|
>
|
|
{getCapitalName(option)}
|
|
</button>
|
|
{/each}
|
|
</div>
|
|
|
|
{#if gameState === "question"}
|
|
<button class="btn btn-skip btn-next-full" on:click={skipQuestion}>Skip Question</button>
|
|
{:else if (!autoAdvance && gameState === "answered") || (autoAdvance && gameState === "answered" && sessionRestoredFromReload)}
|
|
<button class="btn btn-primary btn-next-full" on:click={nextQuestion}>Next Question →</button>
|
|
{/if}
|
|
|
|
<!-- Auto-advance timer display -->
|
|
{#if autoAdvance && gameState === "answered" && timerProgress > 0 && !sessionRestoredFromReload}
|
|
<div class="auto-advance-timer">
|
|
<div class="timer-bar">
|
|
<div
|
|
class="timer-progress"
|
|
style="width: {timerProgress}%"
|
|
></div>
|
|
</div>
|
|
<span class="timer-text"
|
|
>Next question in {Math.ceil(
|
|
(timerDuration - (timerProgress / 100) * timerDuration) /
|
|
1000,
|
|
)}s</span
|
|
>
|
|
</div>
|
|
{/if}
|
|
</div>
|
|
{/if}
|
|
|
|
<ActionButtons
|
|
mode="quiz"
|
|
sessionInfo={`Question ${currentSessionQuestions + 1} from ${sessionLength}`}
|
|
on:action={handleActionButtonClick}
|
|
/>
|
|
{/if}
|
|
</div>
|
|
</main>
|
|
<Footer />
|
|
|
|
<style>
|
|
.capitals-quiz {
|
|
min-height: 100vh;
|
|
background: var(--color-bg-primary);
|
|
color: var(--color-text-primary);
|
|
}
|
|
|
|
.container {
|
|
max-width: 800px;
|
|
margin: 0 auto;
|
|
padding: 1.25rem 1rem;
|
|
}
|
|
|
|
.loading {
|
|
text-align: center;
|
|
font-size: 1.5rem;
|
|
color: var(--color-text-secondary);
|
|
margin: 3rem 0;
|
|
}
|
|
|
|
.question-container {
|
|
background: var(--color-bg-secondary);
|
|
border-radius: 16px;
|
|
padding: 2rem;
|
|
margin-bottom: 1rem;
|
|
border: 1px solid var(--color-border);
|
|
}
|
|
|
|
.question-header {
|
|
text-align: center;
|
|
margin-bottom: 1rem;
|
|
}
|
|
|
|
.question-number {
|
|
font-size: 0.9rem;
|
|
color: var(--color-text-secondary);
|
|
margin-bottom: 0.5rem;
|
|
}
|
|
|
|
.question-type {
|
|
font-size: 1.3rem;
|
|
font-weight: 600;
|
|
color: var(--color-text-primary);
|
|
}
|
|
|
|
.country-display {
|
|
text-align: center;
|
|
margin-bottom: 2rem;
|
|
}
|
|
|
|
.flag-and-country {
|
|
display: flex;
|
|
flex-direction: column;
|
|
align-items: center;
|
|
gap: 1rem;
|
|
}
|
|
|
|
.quiz-flag {
|
|
width: 300px;
|
|
height: auto;
|
|
object-fit: contain;
|
|
border: 2px solid var(--color-border);
|
|
border-radius: 8px;
|
|
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
|
|
padding: 1rem;
|
|
}
|
|
|
|
.country-name {
|
|
font-size: 2rem;
|
|
font-weight: 600;
|
|
color: var(--color-text-primary);
|
|
margin: 0;
|
|
position: relative;
|
|
}
|
|
|
|
.options {
|
|
display: grid;
|
|
gap: 1rem;
|
|
grid-template-columns: 1fr 1fr;
|
|
}
|
|
|
|
.option {
|
|
background: var(--color-bg-primary);
|
|
border: 2px solid var(--color-border);
|
|
border-radius: 8px;
|
|
padding: 1rem;
|
|
font-size: 1.1rem;
|
|
color: var(--color-text-primary);
|
|
cursor: pointer;
|
|
transition: all 0.3s ease;
|
|
}
|
|
|
|
.option:hover:not(:disabled) {
|
|
border-color: var(--color-primary);
|
|
background: var(--color-bg-hover);
|
|
}
|
|
|
|
.option.selected {
|
|
border-color: var(--color-primary);
|
|
background: var(--color-primary-light);
|
|
}
|
|
|
|
.option.correct {
|
|
border-color: #22c55e;
|
|
background: #22c55e;
|
|
color: white;
|
|
}
|
|
|
|
.option.wrong {
|
|
border-color: #ef4444;
|
|
background: #ef4444;
|
|
color: white;
|
|
}
|
|
|
|
.btn {
|
|
padding: 0.75rem 1.5rem;
|
|
border: none;
|
|
border-radius: 8px;
|
|
font-weight: 600;
|
|
cursor: pointer;
|
|
text-decoration: none;
|
|
display: inline-block;
|
|
transition: all 0.3s ease;
|
|
}
|
|
|
|
.btn-primary {
|
|
background: var(--color-primary);
|
|
color: white;
|
|
}
|
|
|
|
.btn-primary:hover {
|
|
background: var(--color-primary-dark);
|
|
}
|
|
|
|
.btn-next-full {
|
|
display: block;
|
|
width: 100%;
|
|
margin-top: 1rem;
|
|
text-align: center;
|
|
}
|
|
|
|
.btn-skip {
|
|
background: var(--color-text-secondary);
|
|
color: var(--color-bg-primary);
|
|
opacity: 0.8;
|
|
}
|
|
|
|
.btn-skip:hover {
|
|
opacity: 1;
|
|
background: var(--color-text-primary);
|
|
}
|
|
|
|
.auto-advance-timer {
|
|
margin-top: 1rem;
|
|
text-align: center;
|
|
}
|
|
|
|
.timer-bar {
|
|
width: 100%;
|
|
height: 6px;
|
|
background: var(--color-bg-tertiary);
|
|
border-radius: 3px;
|
|
overflow: hidden;
|
|
margin-bottom: 0.5rem;
|
|
border: 1px solid var(--color-border);
|
|
}
|
|
|
|
.timer-progress {
|
|
height: 100%;
|
|
background: var(--color-primary);
|
|
transition: width 0.05s linear;
|
|
border-radius: 2px;
|
|
}
|
|
|
|
.timer-text {
|
|
font-size: 0.8rem;
|
|
color: var(--color-text-secondary);
|
|
font-weight: 500;
|
|
}
|
|
|
|
@media (max-width: 768px) {
|
|
.container {
|
|
padding: 0.75rem;
|
|
padding-top: 0.75rem;
|
|
}
|
|
|
|
.options {
|
|
grid-template-columns: 1fr;
|
|
}
|
|
|
|
.quiz-flag {
|
|
width: 250px;
|
|
max-height: 150px;
|
|
}
|
|
|
|
.country-name {
|
|
font-size: 1.5rem;
|
|
}
|
|
}
|
|
</style>
|