Files
sLogos/src/pages/CapitalsQuiz.svelte
T

1279 lines
35 KiB
Svelte

<script>
import { quizInfo } from '../quizInfo/CapitalsQuizInfo.js';
import { onMount } from "svelte";
import Header from "../components/Header.svelte";
import Footer from "../components/Footer.svelte";
import InlineSvg from "../components/InlineSvg.svelte";
import Achievements from "../components/Achievements.svelte";
import QuizSettings from "../components/QuizSettings.svelte";
import QuizInfo from "../components/QuizInfo.svelte";
import ActionButtons from "../components/ActionButtons.svelte";
// Game data
let flags = [];
let currentQuestion = null;
// Question and answer arrays
let correctAnswer = "";
// Game states
let gameState = "welcome"; // 'welcome', 'loading', 'question', 'answered', 'session-complete'
let quizSubpage = "welcome"; // 'welcome' or 'quiz'
let selectedAnswer = null;
let answered = false;
let isAnswered = false;
let resultMessage = "";
let showResult = false;
let timeoutId = null;
let showCountryInfo = false;
let showResultCountryInfo = false;
// Auto-advance timer variables
let autoAdvanceTimer = null;
let timerProgress = 0;
let timerDuration = 2000; // 2 seconds
let timerStartTime = 0;
// Force component re-render key to prevent button state persistence
let questionKey = 0;
// Scoring
let score = { correct: 0, total: 0, skipped: 0 };
let gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
let wrongAnswers = new Map(); // Track flags answered incorrectly: flag.name -> count
let correctAnswers = new Map(); // Track flags answered correctly: flag.name -> count
// Achievement System
let currentStreak = 0;
let showAchievements = false;
let achievementsComponent;
let achievementCount = { unlocked: 0, total: 0 };
let capitalsCorrect = 0;
let perfectRounds = 0;
let mapChallengeCompleted = false;
// Settings
let autoAdvance = true;
let showSettings = false;
let settingsLoaded = false;
let showResetConfirmation = false;
let focusWrongAnswers = false;
let reduceCorrectAnswers = false;
let soundEnabled = true;
let sessionLength = 10;
// Session management
let currentSessionQuestions = 0;
let sessionStats = {
correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength: 10,
};
let showSessionResults = false;
let sessionInProgress = false;
let sessionStartTime = null;
let sessionRestoredFromReload = false; // Track if session was restored from page reload
// Theme
let theme = "system";
function setTheme(t) {
localStorage.setItem("theme", t);
applyTheme(t);
theme = t;
}
// Update achievement count when achievements component is available
$: if (achievementsComponent) {
updateAchievementCount();
}
// Save settings when they change (after initial load)
$: if (settingsLoaded && typeof reduceCorrectAnswers !== "undefined") {
localStorage.setItem(
"capitalsQuizSettings",
JSON.stringify({
autoAdvance,
focusWrongAnswers,
reduceCorrectAnswers,
soundEnabled,
sessionLength,
}),
);
}
// Load game stats from localStorage
onMount(async () => {
// Initialize theme
theme = localStorage.getItem("theme") || "system";
applyTheme(theme);
// Set window.appData for header compatibility
if (typeof window !== "undefined") {
window.appData = {
...window.appData,
collection: "capitals",
setCollection: () => {},
theme,
setTheme,
};
// Load saved game stats
const savedStats = localStorage.getItem("capitalsQuizStats");
if (savedStats) {
try {
const loadedStats = JSON.parse(savedStats);
// Ensure backward compatibility for skipped field
gameStats = {
correct: loadedStats.correct || 0,
wrong: loadedStats.wrong || 0,
total: loadedStats.total || 0,
skipped: loadedStats.skipped || 0,
};
} catch (e) {
console.error("Error loading game stats:", e);
}
}
// Load wrong answers tracking
const savedWrongAnswers = localStorage.getItem("capitalsQuizWrongAnswers");
if (savedWrongAnswers) {
try {
const loadedWrongAnswers = JSON.parse(savedWrongAnswers);
wrongAnswers = new Map(Object.entries(loadedWrongAnswers));
} catch (e) {
console.error("Error loading wrong answers:", e);
}
}
// Load correct answers tracking
const savedCorrectAnswers = localStorage.getItem(
"capitalsQuizCorrectAnswers",
);
if (savedCorrectAnswers) {
try {
const loadedCorrectAnswers = JSON.parse(savedCorrectAnswers);
correctAnswers = new Map(Object.entries(loadedCorrectAnswers));
} catch (e) {
console.error("Error loading correct answers:", e);
}
}
// Load settings
const savedSettings = localStorage.getItem("capitalsQuizSettings");
if (savedSettings) {
try {
const settings = JSON.parse(savedSettings);
autoAdvance =
settings.autoAdvance !== undefined ? settings.autoAdvance : true;
focusWrongAnswers =
settings.focusWrongAnswers !== undefined
? settings.focusWrongAnswers
: false;
reduceCorrectAnswers =
settings.reduceCorrectAnswers !== undefined
? settings.reduceCorrectAnswers
: false;
soundEnabled =
settings.soundEnabled !== undefined ? settings.soundEnabled : true;
sessionLength =
settings.sessionLength !== undefined ? settings.sessionLength : 10;
} catch (e) {
console.error("Error loading settings:", e);
}
}
// Load global stats and update them
loadGlobalStats();
}
await loadFlags();
settingsLoaded = true;
// Load or initialize session
loadSessionState();
});
function applyTheme(theme) {
let effectiveTheme = theme;
if (theme === "system") {
effectiveTheme = window.matchMedia("(prefers-color-scheme: dark)").matches
? "dark"
: "light";
}
document.documentElement.setAttribute("data-theme", effectiveTheme);
document.documentElement.className = effectiveTheme;
}
async function loadFlags() {
try {
const response = await fetch("/data/flags.json");
const data = await response.json();
// Filter for only country flags (has "Country" tag) and ensure we have country name and capital
flags = data.filter(
(flag) =>
!flag.disable &&
flag.meta?.country &&
flag.meta?.capital &&
flag.tags &&
flag.tags.includes("Country"),
);
// Remove duplicates based on country name
const uniqueFlags = [];
const seenCountries = new Set();
for (const flag of flags) {
const countryName = flag.meta.country.toLowerCase().trim();
if (!seenCountries.has(countryName)) {
seenCountries.add(countryName);
uniqueFlags.push(flag);
}
}
flags = uniqueFlags;
console.log(`Loaded ${flags.length} unique country flags for capitals quiz`);
} catch (error) {
console.error("Error loading flags:", error);
flags = [];
}
}
function saveSessionState() {
const sessionState = {
sessionInProgress,
currentSessionQuestions,
sessionStats,
score,
currentQuestion,
selectedAnswer,
showResult,
gameState,
quizSubpage,
sessionStartTime,
questionKey,
};
localStorage.setItem("capitalsQuizSessionState", JSON.stringify(sessionState));
}
function loadSessionState() {
const savedState = localStorage.getItem("capitalsQuizSessionState");
if (savedState) {
try {
const state = JSON.parse(savedState);
if (state.sessionInProgress) {
// Restore session
sessionInProgress = state.sessionInProgress;
currentSessionQuestions = state.currentSessionQuestions || 0;
sessionStats = state.sessionStats || {
correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength,
};
score = state.score || { correct: 0, total: 0, skipped: 0 };
currentQuestion = state.currentQuestion;
selectedAnswer = state.selectedAnswer;
showResult = state.showResult || false;
gameState = state.gameState || "question";
quizSubpage = "quiz";
sessionStartTime = state.sessionStartTime;
questionKey = state.questionKey || 0;
// Mark that session was restored from reload
sessionRestoredFromReload = true;
// If we don't have a current question, generate one
if (!currentQuestion) {
generateQuestion();
}
} else {
// No active session, show welcome page
quizSubpage = "welcome";
gameState = "welcome";
}
} catch (e) {
console.error("Error loading session state:", e);
quizSubpage = "welcome";
gameState = "welcome";
}
} else {
// No saved state, show welcome page
quizSubpage = "welcome";
gameState = "welcome";
}
}
function clearSessionState() {
localStorage.removeItem("capitalsQuizSessionState");
}
function generateQuestion() {
if (flags.length < 4) {
console.error("Not enough flags to generate question");
return;
}
gameState = "question";
showResult = false;
selectedAnswer = null;
correctAnswer = null;
answered = false;
showCountryInfo = false;
showResultCountryInfo = false;
// Cancel any active auto-advance timer
cancelAutoAdvanceTimer();
// Increment question key to force complete re-render and clear button states
questionKey++;
// Remove focus from any previously focused buttons and ensure clean state
if (typeof document !== "undefined") {
// Use setTimeout to ensure DOM updates are complete
setTimeout(() => {
const activeElement = document.activeElement;
if (activeElement && activeElement.tagName === "BUTTON") {
activeElement.blur();
}
// Force removal of any residual button states
const buttons = document.querySelectorAll(".option");
buttons.forEach((button) => {
button.blur();
button.classList.remove("selected", "correct", "wrong");
});
}, 0);
}
// Pick correct answer with adaptive learning settings
let correctFlag;
// Simple fallback to avoid uninitialized variable errors
if (settingsLoaded && (focusWrongAnswers || reduceCorrectAnswers)) {
// Re-enable adaptive learning
// Create weighted array based on learning settings
const weightedFlags = [];
for (const flag of flags) {
const wrongCount = wrongAnswers.get(flag.name) || 0;
const correctCount = correctAnswers.get(flag.name) || 0;
let weight = 1; // Base weight
// Increase weight for flags with wrong answers (if setting enabled)
if (focusWrongAnswers && wrongCount > 0) {
weight = Math.min(wrongCount + 1, 4); // Max 4x weight for wrong answers
}
// Decrease weight for flags with correct answers (if setting enabled)
if (reduceCorrectAnswers && correctCount > 0) {
weight = weight / Math.min(correctCount + 1, 4); // Reduce weight, min 0.25x
}
// Add flag to weighted array based on calculated weight
const finalWeight = Math.max(0.25, weight); // Minimum weight to ensure variety
const timesToAdd = Math.ceil(finalWeight);
for (let i = 0; i < timesToAdd; i++) {
weightedFlags.push(flag);
}
}
if (weightedFlags.length > 0) {
correctFlag =
weightedFlags[Math.floor(Math.random() * weightedFlags.length)];
} else {
correctFlag = flags[Math.floor(Math.random() * flags.length)];
}
} else {
// Normal random selection
correctFlag = flags[Math.floor(Math.random() * flags.length)];
}
const correctCapital = correctFlag.meta.capital.toLowerCase();
// Generate 3 wrong answers ensuring no duplicate capitals
const wrongOptions = [];
const usedCapitals = new Set([correctCapital]);
while (wrongOptions.length < 3 && wrongOptions.length < flags.length - 1) {
const randomFlag = flags[Math.floor(Math.random() * flags.length)];
const randomCapital = randomFlag.meta.capital.toLowerCase();
if (!usedCapitals.has(randomCapital)) {
wrongOptions.push(randomFlag);
usedCapitals.add(randomCapital);
}
}
// If we couldn't find 3 unique capitals, fill with random flags
while (wrongOptions.length < 3) {
const randomFlag = flags[Math.floor(Math.random() * flags.length)];
if (randomFlag !== correctFlag && !wrongOptions.includes(randomFlag)) {
wrongOptions.push(randomFlag);
}
}
// Combine correct and wrong answers
const allOptions = [correctFlag, ...wrongOptions].sort(
() => Math.random() - 0.5,
);
currentQuestion = {
type: "country-to-capital",
correct: correctFlag,
options: allOptions,
correctIndex: allOptions.indexOf(correctFlag),
};
console.log("Generated capitals question:", currentQuestion);
// Save session state
saveSessionState();
}
function selectAnswer(index) {
if (gameState !== "question") return;
selectedAnswer = index;
correctAnswer = currentQuestion.correctIndex;
showResult = true;
gameState = "answered";
answered = true;
// Update score
score.total++;
currentSessionQuestions++;
sessionStats.total++;
const isCorrect = index === correctAnswer;
if (isCorrect) {
score.correct++;
gameStats.correct++;
sessionStats.correct++;
currentStreak++;
capitalsCorrect++;
// Play correct sound
playCorrectSound();
// Track correct answer for this flag
if (currentQuestion.correct?.name) {
const flagName = currentQuestion.correct.name;
correctAnswers.set(flagName, (correctAnswers.get(flagName) || 0) + 1);
// Save correct answers to localStorage
localStorage.setItem(
"capitalsQuizCorrectAnswers",
JSON.stringify(Object.fromEntries(correctAnswers)),
);
}
// Track continent progress for correct answers
if (achievementsComponent && currentQuestion.correct?.tags) {
const continent = currentQuestion.correct.tags.find((tag) =>
[
"Europe",
"Asia",
"Africa",
"North America",
"South America",
"Oceania",
].includes(tag),
);
if (continent) {
achievementsComponent.incrementContinentProgress(continent);
}
}
// Reset consecutive skips on correct answer
if (achievementsComponent) {
achievementsComponent.resetConsecutiveSkips();
}
} else {
gameStats.wrong++;
sessionStats.wrong++;
currentStreak = 0; // Reset streak on wrong answer
// Play wrong sound
playWrongSound();
// Track wrong answer for this flag
if (currentQuestion.correct?.name) {
const flagName = currentQuestion.correct.name;
wrongAnswers.set(flagName, (wrongAnswers.get(flagName) || 0) + 1);
// Save wrong answers to localStorage
localStorage.setItem(
"capitalsQuizWrongAnswers",
JSON.stringify(Object.fromEntries(wrongAnswers)),
);
}
if (achievementsComponent) {
achievementsComponent.resetConsecutiveSkips();
}
}
gameStats.total++;
// Save stats to localStorage
localStorage.setItem("capitalsQuizStats", JSON.stringify(gameStats));
// Update global stats
updateGlobalStats(isCorrect);
// Check for new achievements
if (achievementsComponent) {
achievementsComponent.checkAchievements();
}
// Save session state
saveSessionState();
// Check if session is complete
if (currentSessionQuestions >= sessionLength) {
// Session complete - show results and return to welcome page
gameState = "session-complete";
sessionStats.sessionLength = sessionLength;
if (autoAdvance) {
const delay = isCorrect ? 2000 : 4000;
setTimeout(() => {
endSession();
}, delay);
} else {
// Show session complete state immediately
endSession();
}
return;
}
// Auto-advance to next question with different delays if auto mode is on
if (autoAdvance) {
const delay = isCorrect ? 2000 : 4000; // Double delay for wrong answers
startAutoAdvanceTimer(delay);
}
}
function skipQuestion() {
if (gameState !== "question") return;
// Update skip counters
score.skipped++;
gameStats.skipped++;
gameStats.total++;
currentSessionQuestions++;
sessionStats.skipped++;
sessionStats.total++;
// Track consecutive skips for Speed Runner achievement
if (achievementsComponent) {
achievementsComponent.incrementConsecutiveSkips();
}
// Check for achievements
if (achievementsComponent) {
achievementsComponent.checkAchievements();
}
// Save stats to localStorage
localStorage.setItem("capitalsQuizStats", JSON.stringify(gameStats));
// Update global stats (skipped question)
updateGlobalStats(null, true);
// Save session state
saveSessionState();
// Check if session is complete
if (currentSessionQuestions >= sessionLength) {
gameState = "session-complete";
sessionStats.sessionLength = sessionLength;
endSession();
return;
}
// Move to next question immediately
generateQuestion();
}
function startAutoAdvanceTimer(duration) {
timerDuration = duration;
timerProgress = 0;
timerStartTime = Date.now();
// Clear any existing timer
if (autoAdvanceTimer) {
clearInterval(autoAdvanceTimer);
}
// Update progress every 50ms for smooth animation
autoAdvanceTimer = setInterval(() => {
const elapsed = Date.now() - timerStartTime;
timerProgress = Math.min((elapsed / duration) * 100, 100);
if (timerProgress >= 100) {
clearInterval(autoAdvanceTimer);
autoAdvanceTimer = null;
timerProgress = 0;
generateQuestion();
}
}, 50);
}
function cancelAutoAdvanceTimer() {
if (autoAdvanceTimer) {
clearInterval(autoAdvanceTimer);
autoAdvanceTimer = null;
timerProgress = 0;
}
}
function startNewSession() {
// Reset session data
score = { correct: 0, total: 0, skipped: 0 };
currentSessionQuestions = 0;
sessionStats = {
correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength,
};
sessionInProgress = true;
sessionStartTime = Date.now();
showSessionResults = false;
sessionRestoredFromReload = false; // Reset reload flag for new sessions
// Switch to quiz subpage
quizSubpage = "quiz";
gameState = "loading";
// Generate first question
generateQuestion();
}
function endSession() {
// Track perfect rounds for achievements
if (sessionStats.correct === sessionLength && sessionStats.wrong === 0 && sessionStats.skipped === 0) {
perfectRounds++;
}
// Clear session state
sessionInProgress = false;
clearSessionState();
// Switch to welcome/stats page
quizSubpage = "welcome";
gameState = "welcome";
showSessionResults = true; // Show results on welcome page
}
function resetGame() {
endSession();
}
function resetStats() {
gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
localStorage.setItem("capitalsQuizStats", JSON.stringify(gameStats));
}
function saveSettings() {
const settings = { autoAdvance };
localStorage.setItem("capitalsQuizSettings", JSON.stringify(settings));
}
function toggleSettings() {
showSettings = !showSettings;
}
function handleSettingsChange(event) {
const {
autoAdvance: newAutoAdvance,
focusWrongAnswers: newFocusWrong,
reduceCorrectAnswers: newReduceCorrect,
soundEnabled: newSoundEnabled,
sessionLength: newSessionLength,
} = event.detail;
autoAdvance = newAutoAdvance;
focusWrongAnswers = newFocusWrong;
reduceCorrectAnswers = newReduceCorrect;
soundEnabled = newSoundEnabled;
sessionLength = newSessionLength;
// Update current session stats with new session length
sessionStats.sessionLength = newSessionLength;
}
function handleSettingsToggle(event) {
showSettings = event.detail;
}
function handleResetConfirmation(event) {
showResetConfirmation = event.detail;
}
function handleResetStats() {
// Reset game statistics
gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
score = { correct: 0, total: 0, skipped: 0 };
currentStreak = 0;
currentSessionQuestions = 0;
sessionStats = {
correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength,
};
localStorage.setItem("capitalsQuizStats", JSON.stringify(gameStats));
// Reset wrong answers tracking
wrongAnswers = new Map();
localStorage.removeItem("capitalsQuizWrongAnswers");
// Reset correct answers tracking
correctAnswers = new Map();
localStorage.removeItem("capitalsQuizCorrectAnswers");
// Reset achievements if component is available
if (achievementsComponent) {
achievementsComponent.resetAllAchievements();
}
showResetConfirmation = false;
}
function handleSessionPlayAgain() {
resetGame();
}
function handleSessionGoToGames() {
window.location.hash = "#/game";
}
function handleSessionClose() {
showSessionResults = false;
}
function cancelReset() {
showResetConfirmation = false;
}
function nextQuestion() {
sessionRestoredFromReload = false; // Clear reload flag when user manually continues
generateQuestion();
}
function handleActionButtonClick(event) {
const { action } = event.detail;
switch (action) {
case "startQuiz":
startNewSession();
break;
case "playAgain":
startNewSession();
break;
case "goToGames":
window.location.hash = "#/game";
break;
case "openSettings":
showSettings = true;
break;
case "endSession":
endSession();
break;
default:
console.warn("Unknown action:", action);
}
}
function getCountryName(flag) {
return flag.meta?.country || flag.name || "Unknown";
}
function getCapitalName(flag) {
return flag.meta?.capital || "Unknown";
}
function getFlagImage(flag) {
return `/images/flags/${flag.path}`;
}
function updateAchievementCount() {
if (achievementsComponent) {
achievementCount = achievementsComponent.getAchievementCount();
}
}
function handleAchievementsUnlocked() {
updateAchievementCount();
}
// Global statistics functions
function loadGlobalStats() {
const savedGlobalStats = localStorage.getItem("globalQuizStats");
if (savedGlobalStats) {
try {
const globalStats = JSON.parse(savedGlobalStats);
console.log("Loaded global stats:", globalStats);
} catch (e) {
console.error("Error loading global stats:", e);
}
}
}
function updateGlobalStats(isCorrect, isSkipped = false) {
let globalStats = {};
// Load existing global stats
const savedGlobalStats = localStorage.getItem("globalQuizStats");
if (savedGlobalStats) {
try {
globalStats = JSON.parse(savedGlobalStats);
} catch (e) {
console.error("Error parsing global stats:", e);
}
}
// Initialize stats structure if it doesn't exist
if (!globalStats.capitalsQuiz) {
globalStats.capitalsQuiz = { correct: 0, wrong: 0, total: 0, skipped: 0 };
}
if (!globalStats.overall) {
globalStats.overall = { correct: 0, wrong: 0, total: 0, skipped: 0 };
}
// Update capitals quiz stats
globalStats.capitalsQuiz.total++;
globalStats.overall.total++;
if (isSkipped) {
globalStats.capitalsQuiz.skipped++;
globalStats.overall.skipped++;
} else if (isCorrect) {
globalStats.capitalsQuiz.correct++;
globalStats.overall.correct++;
} else {
globalStats.capitalsQuiz.wrong++;
globalStats.overall.wrong++;
}
// Save updated global stats
localStorage.setItem("globalQuizStats", JSON.stringify(globalStats));
console.log("Updated global stats:", globalStats);
}
// Sound functions
function playCorrectSound() {
if (!soundEnabled) return;
try {
const audioContext = new (window.AudioContext ||
window.webkitAudioContext)();
const oscillator = audioContext.createOscillator();
const gainNode = audioContext.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioContext.destination);
// Pleasant ascending tone for correct answer
oscillator.frequency.setValueAtTime(523.25, audioContext.currentTime); // C5
oscillator.frequency.setValueAtTime(
659.25,
audioContext.currentTime + 0.1,
); // E5
oscillator.frequency.setValueAtTime(
783.99,
audioContext.currentTime + 0.2,
); // G5
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
gainNode.gain.exponentialRampToValueAtTime(
0.001,
audioContext.currentTime + 0.4,
);
oscillator.start(audioContext.currentTime);
oscillator.stop(audioContext.currentTime + 0.4);
} catch (e) {
console.log("Audio not supported:", e);
}
}
function playWrongSound() {
if (!soundEnabled) return;
try {
const audioContext = new (window.AudioContext ||
window.webkitAudioContext)();
const oscillator = audioContext.createOscillator();
const gainNode = audioContext.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioContext.destination);
// Descending tone for wrong answer
oscillator.frequency.setValueAtTime(400, audioContext.currentTime); // Lower frequency
oscillator.frequency.setValueAtTime(300, audioContext.currentTime + 0.15);
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
gainNode.gain.exponentialRampToValueAtTime(
0.001,
audioContext.currentTime + 0.3,
);
oscillator.start(audioContext.currentTime);
oscillator.stop(audioContext.currentTime + 0.3);
} catch (e) {
console.log("Audio not supported:", e);
}
}
</script>
<svelte:head>
<title>Capitals Quiz</title>
</svelte:head>
<Header
{theme}
{setTheme}
{gameStats}
{achievementCount}
{sessionStats}
isQuizActive={sessionInProgress && quizSubpage === "quiz"}
onAchievementClick={() => (showAchievements = true)}
/>
<main class="capitals-quiz">
<div class="container">
<!-- Quiz Settings Component -->
<QuizSettings
bind:autoAdvance
bind:focusWrongAnswers
bind:reduceCorrectAnswers
bind:soundEnabled
bind:sessionLength
bind:showSettings
bind:showResetConfirmation
focusWrongLabel="Focus on previously answered incorrectly countries"
reduceCorrectLabel="Show correctly answered countries less frequently"
on:settingsChange={handleSettingsChange}
on:settingsToggle={handleSettingsToggle}
on:resetConfirmation={handleResetConfirmation}
on:resetStats={handleResetStats}
/>
<!-- Achievements Component -->
<Achievements
bind:this={achievementsComponent}
{gameStats}
{currentStreak}
show={showAchievements}
capitalsCorrect={capitalsCorrect}
perfectRounds={perfectRounds}
mapChallengeCompleted={mapChallengeCompleted}
on:close={() => (showAchievements = false)}
on:achievementsUnlocked={handleAchievementsUnlocked}
/>
{#if quizSubpage === "welcome"}
<!-- Welcome/Stats Subpage -->
<QuizInfo
{gameStats}
{sessionStats}
{sessionLength}
{showSessionResults}
quizInfo={quizInfo}
on:startQuiz={startNewSession}
on:openSettings={() => (showSettings = true)}
on:closeResults={() => (showSessionResults = false)}
/>
<ActionButtons
mode={showSessionResults ? "results" : "welcome"}
sessionInfo={showSessionResults
? ""
: `${sessionLength} questions per quiz`}
hasPlayedBefore={gameStats.total > 0}
on:action={handleActionButtonClick}
/>
{:else if quizSubpage === "quiz"}
<!-- Quiz Subpage -->
{#if gameState === "loading"}
<div class="loading">Loading countries...</div>
{:else if currentQuestion}
<div class="question-container">
<div class="question-header">
<div class="question-number">
Question {currentSessionQuestions + 1} from {sessionLength}
</div>
<div class="question-type">
What is the capital of this country?
</div>
</div>
<div class="country-display">
<div class="flag-and-country">
<img
src={getFlagImage(currentQuestion.correct)}
alt="Flag"
class="quiz-flag"
/>
<h2 class="country-name">
{getCountryName(currentQuestion.correct)}
</h2>
</div>
</div>
<div class="options" key={questionKey}>
{#each currentQuestion.options as option, index}
<button
class="option"
class:selected={selectedAnswer === index}
class:correct={showResult && index === currentQuestion.correctIndex}
class:wrong={showResult && selectedAnswer === index && index !== currentQuestion.correctIndex}
on:click={() => selectAnswer(index)}
disabled={gameState === "answered"}
>
{getCapitalName(option)}
</button>
{/each}
</div>
{#if gameState === "question"}
<button class="btn btn-skip btn-next-full" on:click={skipQuestion}>Skip Question</button>
{:else if (!autoAdvance && gameState === "answered") || (autoAdvance && gameState === "answered" && sessionRestoredFromReload)}
<button class="btn btn-primary btn-next-full" on:click={nextQuestion}>Next Question →</button>
{/if}
<!-- Auto-advance timer display -->
{#if autoAdvance && gameState === "answered" && timerProgress > 0 && !sessionRestoredFromReload}
<div class="auto-advance-timer">
<div class="timer-bar">
<div
class="timer-progress"
style="width: {timerProgress}%"
></div>
</div>
<span class="timer-text"
>Next question in {Math.ceil(
(timerDuration - (timerProgress / 100) * timerDuration) /
1000,
)}s</span
>
</div>
{/if}
</div>
{/if}
<ActionButtons
mode="quiz"
sessionInfo={`Question ${currentSessionQuestions + 1} from ${sessionLength}`}
on:action={handleActionButtonClick}
/>
{/if}
</div>
</main>
<Footer />
<style>
.capitals-quiz {
min-height: 100vh;
background: var(--color-bg-primary);
color: var(--color-text-primary);
}
.container {
max-width: 800px;
margin: 0 auto;
padding: 1.25rem 1rem;
}
.loading {
text-align: center;
font-size: 1.5rem;
color: var(--color-text-secondary);
margin: 3rem 0;
}
.question-container {
background: var(--color-bg-secondary);
border-radius: 16px;
padding: 2rem;
margin-bottom: 1rem;
border: 1px solid var(--color-border);
}
.question-header {
text-align: center;
margin-bottom: 1rem;
}
.question-number {
font-size: 0.9rem;
color: var(--color-text-secondary);
margin-bottom: 0.5rem;
}
.question-type {
font-size: 1.3rem;
font-weight: 600;
color: var(--color-text-primary);
}
.country-display {
text-align: center;
margin-bottom: 2rem;
}
.flag-and-country {
display: flex;
flex-direction: column;
align-items: center;
gap: 1rem;
}
.quiz-flag {
width: 300px;
height: auto;
object-fit: contain;
border: 2px solid var(--color-border);
border-radius: 8px;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
padding: 1rem;
}
.country-name {
font-size: 2rem;
font-weight: 600;
color: var(--color-text-primary);
margin: 0;
position: relative;
}
.options {
display: grid;
gap: 1rem;
grid-template-columns: 1fr 1fr;
}
.option {
background: var(--color-bg-primary);
border: 2px solid var(--color-border);
border-radius: 8px;
padding: 1rem;
font-size: 1.1rem;
color: var(--color-text-primary);
cursor: pointer;
transition: all 0.3s ease;
}
.option:hover:not(:disabled) {
border-color: var(--color-primary);
background: var(--color-bg-hover);
}
.option.selected {
border-color: var(--color-primary);
background: var(--color-primary-light);
}
.option.correct {
border-color: #22c55e;
background: #22c55e;
color: white;
}
.option.wrong {
border-color: #ef4444;
background: #ef4444;
color: white;
}
.btn {
padding: 0.75rem 1.5rem;
border: none;
border-radius: 8px;
font-weight: 600;
cursor: pointer;
text-decoration: none;
display: inline-block;
transition: all 0.3s ease;
}
.btn-primary {
background: var(--color-primary);
color: white;
}
.btn-primary:hover {
background: var(--color-primary-dark);
}
.btn-next-full {
display: block;
width: 100%;
margin-top: 1rem;
text-align: center;
}
.btn-skip {
background: var(--color-text-secondary);
color: var(--color-bg-primary);
opacity: 0.8;
}
.btn-skip:hover {
opacity: 1;
background: var(--color-text-primary);
}
.auto-advance-timer {
margin-top: 1rem;
text-align: center;
}
.timer-bar {
width: 100%;
height: 6px;
background: var(--color-bg-tertiary);
border-radius: 3px;
overflow: hidden;
margin-bottom: 0.5rem;
border: 1px solid var(--color-border);
}
.timer-progress {
height: 100%;
background: var(--color-primary);
transition: width 0.05s linear;
border-radius: 2px;
}
.timer-text {
font-size: 0.8rem;
color: var(--color-text-secondary);
font-weight: 500;
}
@media (max-width: 768px) {
.container {
padding: 0.75rem;
padding-top: 0.75rem;
}
.options {
grid-template-columns: 1fr;
}
.quiz-flag {
width: 250px;
max-height: 150px;
}
.country-name {
font-size: 1.5rem;
}
}
</style>