Refactor FlagQuiz component: standardize string quotes, improve session state management, and integrate ActionButtons component for better UI control

This commit is contained in:
sHa
2025-08-11 21:47:11 +03:00
parent 32846dfc6f
commit 348617688c
5 changed files with 962 additions and 726 deletions

View File

@@ -1,29 +1,30 @@
<script>
import { onMount } from 'svelte';
import Header from '../components/Header.svelte';
import Footer from '../components/Footer.svelte';
import InlineSvg from '../components/InlineSvg.svelte';
import Achievements from '../components/Achievements.svelte';
import QuizSettings from '../components/QuizSettings.svelte';
import WelcomeStats from '../components/WelcomeStats.svelte';
import { onMount } from "svelte";
import Header from "../components/Header.svelte";
import Footer from "../components/Footer.svelte";
import InlineSvg from "../components/InlineSvg.svelte";
import Achievements from "../components/Achievements.svelte";
import QuizSettings from "../components/QuizSettings.svelte";
import WelcomeStats from "../components/WelcomeStats.svelte";
import ActionButtons from "../components/ActionButtons.svelte";
// Game data
let flags = [];
let currentQuestion = null;
let questionType = 'flag-to-country'; // 'flag-to-country' or 'country-to-flag'
let questionType = "flag-to-country"; // 'flag-to-country' or 'country-to-flag'
// Question and answer arrays
let currentCountryOptions = [];
let currentFlagOptions = [];
let correctAnswer = '';
let correctAnswer = "";
// Game states
let gameState = 'welcome'; // 'welcome', 'loading', 'question', 'answered', 'session-complete'
let quizSubpage = 'welcome'; // 'welcome' or 'quiz'
let gameState = "welcome"; // 'welcome', 'loading', 'question', 'answered', 'session-complete'
let quizSubpage = "welcome"; // 'welcome' or 'quiz'
let selectedAnswer = null;
let answered = false;
let isAnswered = false;
let resultMessage = '';
let resultMessage = "";
let showResult = false;
let timeoutId = null;
let showCountryInfo = false;
@@ -62,17 +63,23 @@
// Session management
let currentSessionQuestions = 0;
let sessionStats = { correct: 0, wrong: 0, skipped: 0, total: 0, sessionLength: 10 };
let sessionStats = {
correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength: 10,
};
let showSessionResults = false;
let sessionInProgress = false;
let sessionStartTime = null;
let sessionRestoredFromReload = false; // Track if session was restored from page reload
// Theme
let theme = 'system';
let theme = "system";
function setTheme(t) {
localStorage.setItem('theme', t);
localStorage.setItem("theme", t);
applyTheme(t);
theme = t;
}
@@ -83,28 +90,37 @@
}
// Save settings when they change (after initial load)
$: if (settingsLoaded && typeof reduceCorrectAnswers !== 'undefined') {
localStorage.setItem('flagQuizSettings', JSON.stringify({ autoAdvance, focusWrongAnswers, reduceCorrectAnswers, soundEnabled, sessionLength }));
$: if (settingsLoaded && typeof reduceCorrectAnswers !== "undefined") {
localStorage.setItem(
"flagQuizSettings",
JSON.stringify({
autoAdvance,
focusWrongAnswers,
reduceCorrectAnswers,
soundEnabled,
sessionLength,
}),
);
}
// Load game stats from localStorage
onMount(async () => {
// Initialize theme
theme = localStorage.getItem('theme') || 'system';
applyTheme(theme);
// Initialize theme
theme = localStorage.getItem("theme") || "system";
applyTheme(theme);
// Set window.appData for header compatibility
if (typeof window !== 'undefined') {
// Set window.appData for header compatibility
if (typeof window !== "undefined") {
window.appData = {
...window.appData,
collection: 'flags',
collection: "flags",
setCollection: () => {},
theme,
setTheme
theme,
setTheme,
};
// Load saved game stats
const savedStats = localStorage.getItem('flagQuizStats');
const savedStats = localStorage.getItem("flagQuizStats");
if (savedStats) {
try {
const loadedStats = JSON.parse(savedStats);
@@ -113,77 +129,91 @@
correct: loadedStats.correct || 0,
wrong: loadedStats.wrong || 0,
total: loadedStats.total || 0,
skipped: loadedStats.skipped || 0
skipped: loadedStats.skipped || 0,
};
} catch (e) {
console.error('Error loading game stats:', e);
console.error("Error loading game stats:", e);
}
}
// Load wrong answers tracking
const savedWrongAnswers = localStorage.getItem('flagQuizWrongAnswers');
const savedWrongAnswers = localStorage.getItem("flagQuizWrongAnswers");
if (savedWrongAnswers) {
try {
const loadedWrongAnswers = JSON.parse(savedWrongAnswers);
wrongAnswers = new Map(Object.entries(loadedWrongAnswers));
} catch (e) {
console.error('Error loading wrong answers:', e);
console.error("Error loading wrong answers:", e);
}
}
// Load correct answers tracking
const savedCorrectAnswers = localStorage.getItem('flagQuizCorrectAnswers');
const savedCorrectAnswers = localStorage.getItem(
"flagQuizCorrectAnswers",
);
if (savedCorrectAnswers) {
try {
const loadedCorrectAnswers = JSON.parse(savedCorrectAnswers);
correctAnswers = new Map(Object.entries(loadedCorrectAnswers));
} catch (e) {
console.error('Error loading correct answers:', e);
console.error("Error loading correct answers:", e);
}
}
// Load settings
const savedSettings = localStorage.getItem('flagQuizSettings');
const savedSettings = localStorage.getItem("flagQuizSettings");
if (savedSettings) {
try {
const settings = JSON.parse(savedSettings);
autoAdvance = settings.autoAdvance !== undefined ? settings.autoAdvance : true;
focusWrongAnswers = settings.focusWrongAnswers !== undefined ? settings.focusWrongAnswers : false;
reduceCorrectAnswers = settings.reduceCorrectAnswers !== undefined ? settings.reduceCorrectAnswers : false;
soundEnabled = settings.soundEnabled !== undefined ? settings.soundEnabled : true;
sessionLength = settings.sessionLength !== undefined ? settings.sessionLength : 10;
autoAdvance =
settings.autoAdvance !== undefined ? settings.autoAdvance : true;
focusWrongAnswers =
settings.focusWrongAnswers !== undefined
? settings.focusWrongAnswers
: false;
reduceCorrectAnswers =
settings.reduceCorrectAnswers !== undefined
? settings.reduceCorrectAnswers
: false;
soundEnabled =
settings.soundEnabled !== undefined ? settings.soundEnabled : true;
sessionLength =
settings.sessionLength !== undefined ? settings.sessionLength : 10;
} catch (e) {
console.error('Error loading settings:', e);
console.error("Error loading settings:", e);
}
}
}
await loadFlags();
settingsLoaded = true;
await loadFlags();
settingsLoaded = true;
// Load or initialize session
loadSessionState();
// Load or initialize session
loadSessionState();
});
function applyTheme(theme) {
let effectiveTheme = theme;
if (theme === 'system') {
effectiveTheme = window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light';
if (theme === "system") {
effectiveTheme = window.matchMedia("(prefers-color-scheme: dark)").matches
? "dark"
: "light";
}
document.documentElement.setAttribute('data-theme', effectiveTheme);
document.documentElement.setAttribute("data-theme", effectiveTheme);
document.documentElement.className = effectiveTheme;
}
async function loadFlags() {
try {
const response = await fetch('/data/flags.json');
const response = await fetch("/data/flags.json");
const data = await response.json();
// Filter for only country flags (has "Country" tag) and ensure we have country name
flags = data.filter(flag =>
!flag.disable &&
flag.meta?.country &&
flag.tags &&
flag.tags.includes('Country')
flags = data.filter(
(flag) =>
!flag.disable &&
flag.meta?.country &&
flag.tags &&
flag.tags.includes("Country"),
);
// Remove duplicates based on country name
@@ -201,7 +231,7 @@
flags = uniqueFlags;
console.log(`Loaded ${flags.length} unique country flags for quiz`);
} catch (error) {
console.error('Error loading flags:', error);
console.error("Error loading flags:", error);
flags = [];
}
}
@@ -218,13 +248,13 @@
gameState,
quizSubpage,
sessionStartTime,
questionKey
questionKey,
};
localStorage.setItem('flagQuizSessionState', JSON.stringify(sessionState));
localStorage.setItem("flagQuizSessionState", JSON.stringify(sessionState));
}
function loadSessionState() {
const savedState = localStorage.getItem('flagQuizSessionState');
const savedState = localStorage.getItem("flagQuizSessionState");
if (savedState) {
try {
const state = JSON.parse(savedState);
@@ -232,13 +262,19 @@
// Restore session
sessionInProgress = state.sessionInProgress;
currentSessionQuestions = state.currentSessionQuestions || 0;
sessionStats = state.sessionStats || { correct: 0, wrong: 0, skipped: 0, total: 0, sessionLength };
sessionStats = state.sessionStats || {
correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength,
};
score = state.score || { correct: 0, total: 0, skipped: 0 };
currentQuestion = state.currentQuestion;
selectedAnswer = state.selectedAnswer;
showResult = state.showResult || false;
gameState = state.gameState || 'question';
quizSubpage = 'quiz';
gameState = state.gameState || "question";
quizSubpage = "quiz";
sessionStartTime = state.sessionStartTime;
questionKey = state.questionKey || 0;
@@ -251,38 +287,38 @@
}
} else {
// No active session, show welcome page
quizSubpage = 'welcome';
gameState = 'welcome';
quizSubpage = "welcome";
gameState = "welcome";
}
} catch (e) {
console.error('Error loading session state:', e);
quizSubpage = 'welcome';
gameState = 'welcome';
console.error("Error loading session state:", e);
quizSubpage = "welcome";
gameState = "welcome";
}
} else {
// No saved state, show welcome page
quizSubpage = 'welcome';
gameState = 'welcome';
quizSubpage = "welcome";
gameState = "welcome";
}
}
function clearSessionState() {
localStorage.removeItem('flagQuizSessionState');
localStorage.removeItem("flagQuizSessionState");
}
function generateQuestion() {
if (flags.length < 4) {
console.error('Not enough flags to generate question');
console.error("Not enough flags to generate question");
return;
}
gameState = 'question';
showResult = false;
selectedAnswer = null;
correctAnswer = null;
answered = false;
showCountryInfo = false;
showResultCountryInfo = false;
gameState = "question";
showResult = false;
selectedAnswer = null;
correctAnswer = null;
answered = false;
showCountryInfo = false;
showResultCountryInfo = false;
// Cancel any active auto-advance timer
cancelAutoAdvanceTimer();
@@ -291,30 +327,31 @@
questionKey++;
// Remove focus from any previously focused buttons and ensure clean state
if (typeof document !== 'undefined') {
if (typeof document !== "undefined") {
// Use setTimeout to ensure DOM updates are complete
setTimeout(() => {
const activeElement = document.activeElement;
if (activeElement && activeElement.tagName === 'BUTTON') {
if (activeElement && activeElement.tagName === "BUTTON") {
activeElement.blur();
}
// Force removal of any residual button states
const buttons = document.querySelectorAll('.option, .flag-option');
buttons.forEach(button => {
const buttons = document.querySelectorAll(".option, .flag-option");
buttons.forEach((button) => {
button.blur();
button.classList.remove('selected', 'correct', 'wrong');
button.classList.remove("selected", "correct", "wrong");
});
}, 0);
}
// Randomly choose question type
questionType = Math.random() < 0.5 ? 'flag-to-country' : 'country-to-flag';
questionType = Math.random() < 0.5 ? "flag-to-country" : "country-to-flag";
// Pick correct answer with adaptive learning settings
let correctFlag;
// Simple fallback to avoid uninitialized variable errors
if (settingsLoaded && (focusWrongAnswers || reduceCorrectAnswers)) { // Re-enable adaptive learning
if (settingsLoaded && (focusWrongAnswers || reduceCorrectAnswers)) {
// Re-enable adaptive learning
// Create weighted array based on learning settings
const weightedFlags = [];
for (const flag of flags) {
@@ -342,7 +379,8 @@
}
if (weightedFlags.length > 0) {
correctFlag = weightedFlags[Math.floor(Math.random() * weightedFlags.length)];
correctFlag =
weightedFlags[Math.floor(Math.random() * weightedFlags.length)];
} else {
correctFlag = flags[Math.floor(Math.random() * flags.length)];
}
@@ -376,25 +414,29 @@
}
// Combine correct and wrong answers
const allOptions = [correctFlag, ...wrongOptions].sort(() => Math.random() - 0.5); currentQuestion = {
const allOptions = [correctFlag, ...wrongOptions].sort(
() => Math.random() - 0.5,
);
currentQuestion = {
type: questionType,
correct: correctFlag,
options: allOptions,
correctIndex: allOptions.indexOf(correctFlag)
correctIndex: allOptions.indexOf(correctFlag),
};
console.log('Generated question:', currentQuestion);
console.log("Generated question:", currentQuestion);
// Save session state
saveSessionState();
} function selectAnswer(index) {
if (gameState !== 'question') return;
}
function selectAnswer(index) {
if (gameState !== "question") return;
selectedAnswer = index;
correctAnswer = currentQuestion.correctIndex;
showResult = true;
gameState = 'answered';
answered = true;
showResult = true;
gameState = "answered";
answered = true;
// Update score
score.total++;
@@ -416,13 +458,23 @@
const flagName = currentQuestion.correct.name;
correctAnswers.set(flagName, (correctAnswers.get(flagName) || 0) + 1);
// Save correct answers to localStorage
localStorage.setItem('flagQuizCorrectAnswers', JSON.stringify(Object.fromEntries(correctAnswers)));
localStorage.setItem(
"flagQuizCorrectAnswers",
JSON.stringify(Object.fromEntries(correctAnswers)),
);
}
// Track continent progress for correct answers
if (achievementsComponent && currentQuestion.correct?.tags) {
const continent = currentQuestion.correct.tags.find(tag =>
['Europe', 'Asia', 'Africa', 'North America', 'South America', 'Oceania'].includes(tag)
const continent = currentQuestion.correct.tags.find((tag) =>
[
"Europe",
"Asia",
"Africa",
"North America",
"South America",
"Oceania",
].includes(tag),
);
if (continent) {
achievementsComponent.incrementContinentProgress(continent);
@@ -446,7 +498,10 @@
const flagName = currentQuestion.correct.name;
wrongAnswers.set(flagName, (wrongAnswers.get(flagName) || 0) + 1);
// Save wrong answers to localStorage
localStorage.setItem('flagQuizWrongAnswers', JSON.stringify(Object.fromEntries(wrongAnswers)));
localStorage.setItem(
"flagQuizWrongAnswers",
JSON.stringify(Object.fromEntries(wrongAnswers)),
);
}
if (achievementsComponent) {
@@ -456,7 +511,7 @@
gameStats.total++;
// Save stats to localStorage
localStorage.setItem('flagQuizStats', JSON.stringify(gameStats));
localStorage.setItem("flagQuizStats", JSON.stringify(gameStats));
// Check for new achievements
if (achievementsComponent) {
@@ -469,7 +524,7 @@
// Check if session is complete
if (currentSessionQuestions >= sessionLength) {
// Session complete - show results and return to welcome page
gameState = 'session-complete';
gameState = "session-complete";
sessionStats.sessionLength = sessionLength;
if (autoAdvance) {
@@ -489,8 +544,9 @@
const delay = isCorrect ? 2000 : 4000; // Double delay for wrong answers
startAutoAdvanceTimer(delay);
}
} function skipQuestion() {
if (gameState !== 'question') return;
}
function skipQuestion() {
if (gameState !== "question") return;
// Update skip counters
score.skipped++;
@@ -511,14 +567,14 @@
}
// Save stats to localStorage
localStorage.setItem('flagQuizStats', JSON.stringify(gameStats));
localStorage.setItem("flagQuizStats", JSON.stringify(gameStats));
// Save session state
saveSessionState();
// Check if session is complete
if (currentSessionQuestions >= sessionLength) {
gameState = 'session-complete';
gameState = "session-complete";
sessionStats.sessionLength = sessionLength;
endSession();
return;
@@ -564,15 +620,21 @@
// Reset session data
score = { correct: 0, total: 0, skipped: 0 };
currentSessionQuestions = 0;
sessionStats = { correct: 0, wrong: 0, skipped: 0, total: 0, sessionLength };
sessionStats = {
correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength,
};
sessionInProgress = true;
sessionStartTime = Date.now();
showSessionResults = false;
sessionRestoredFromReload = false; // Reset reload flag for new sessions
// Switch to quiz subpage
quizSubpage = 'quiz';
gameState = 'loading';
quizSubpage = "quiz";
gameState = "loading";
// Generate first question
generateQuestion();
@@ -584,8 +646,8 @@
clearSessionState();
// Switch to welcome/stats page
quizSubpage = 'welcome';
gameState = 'welcome';
quizSubpage = "welcome";
gameState = "welcome";
showSessionResults = true; // Show results on welcome page
}
@@ -595,12 +657,12 @@
function resetStats() {
gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
localStorage.setItem('flagQuizStats', JSON.stringify(gameStats));
localStorage.setItem("flagQuizStats", JSON.stringify(gameStats));
}
function saveSettings() {
const settings = { autoAdvance };
localStorage.setItem('flagQuizSettings', JSON.stringify(settings));
localStorage.setItem("flagQuizSettings", JSON.stringify(settings));
}
function toggleSettings() {
@@ -608,7 +670,13 @@
}
function handleSettingsChange(event) {
const { autoAdvance: newAutoAdvance, focusWrongAnswers: newFocusWrong, reduceCorrectAnswers: newReduceCorrect, soundEnabled: newSoundEnabled, sessionLength: newSessionLength } = event.detail;
const {
autoAdvance: newAutoAdvance,
focusWrongAnswers: newFocusWrong,
reduceCorrectAnswers: newReduceCorrect,
soundEnabled: newSoundEnabled,
sessionLength: newSessionLength,
} = event.detail;
autoAdvance = newAutoAdvance;
focusWrongAnswers = newFocusWrong;
reduceCorrectAnswers = newReduceCorrect;
@@ -633,16 +701,22 @@
score = { correct: 0, total: 0, skipped: 0 };
currentStreak = 0;
currentSessionQuestions = 0;
sessionStats = { correct: 0, wrong: 0, skipped: 0, total: 0, sessionLength };
localStorage.setItem('flagQuizStats', JSON.stringify(gameStats));
sessionStats = {
correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength,
};
localStorage.setItem("flagQuizStats", JSON.stringify(gameStats));
// Reset wrong answers tracking
wrongAnswers = new Map();
localStorage.removeItem('flagQuizWrongAnswers');
localStorage.removeItem("flagQuizWrongAnswers");
// Reset correct answers tracking
correctAnswers = new Map();
localStorage.removeItem('flagQuizCorrectAnswers');
localStorage.removeItem("flagQuizCorrectAnswers");
// Reset achievements if component is available
if (achievementsComponent) {
@@ -657,7 +731,7 @@
}
function handleSessionGoToGames() {
window.location.hash = '#/game';
window.location.hash = "#/game";
}
function handleSessionClose() {
@@ -673,8 +747,32 @@
generateQuestion();
}
function handleActionButtonClick(event) {
const { action } = event.detail;
switch (action) {
case "startQuiz":
startNewSession();
break;
case "playAgain":
startNewSession();
break;
case "goToGames":
window.location.hash = "#/game";
break;
case "openSettings":
showSettings = true;
break;
case "endSession":
endSession();
break;
default:
console.warn("Unknown action:", action);
}
}
function getCountryName(flag) {
return flag.meta?.country || flag.name || 'Unknown';
return flag.meta?.country || flag.name || "Unknown";
}
function getFlagImage(flag) {
@@ -696,7 +794,8 @@
if (!soundEnabled) return;
try {
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
const audioContext = new (window.AudioContext ||
window.webkitAudioContext)();
const oscillator = audioContext.createOscillator();
const gainNode = audioContext.createGain();
@@ -705,16 +804,25 @@
// Pleasant ascending tone for correct answer
oscillator.frequency.setValueAtTime(523.25, audioContext.currentTime); // C5
oscillator.frequency.setValueAtTime(659.25, audioContext.currentTime + 0.1); // E5
oscillator.frequency.setValueAtTime(783.99, audioContext.currentTime + 0.2); // G5
oscillator.frequency.setValueAtTime(
659.25,
audioContext.currentTime + 0.1,
); // E5
oscillator.frequency.setValueAtTime(
783.99,
audioContext.currentTime + 0.2,
); // G5
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.001, audioContext.currentTime + 0.4);
gainNode.gain.exponentialRampToValueAtTime(
0.001,
audioContext.currentTime + 0.4,
);
oscillator.start(audioContext.currentTime);
oscillator.stop(audioContext.currentTime + 0.4);
} catch (e) {
console.log('Audio not supported:', e);
console.log("Audio not supported:", e);
}
}
@@ -722,7 +830,8 @@
if (!soundEnabled) return;
try {
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
const audioContext = new (window.AudioContext ||
window.webkitAudioContext)();
const oscillator = audioContext.createOscillator();
const gainNode = audioContext.createGain();
@@ -734,12 +843,15 @@
oscillator.frequency.setValueAtTime(300, audioContext.currentTime + 0.15);
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.001, audioContext.currentTime + 0.3);
gainNode.gain.exponentialRampToValueAtTime(
0.001,
audioContext.currentTime + 0.3,
);
oscillator.start(audioContext.currentTime);
oscillator.stop(audioContext.currentTime + 0.3);
} catch (e) {
console.log('Audio not supported:', e);
console.log("Audio not supported:", e);
}
}
</script>
@@ -753,9 +865,9 @@
{setTheme}
{gameStats}
{achievementCount}
sessionStats={sessionStats}
isQuizActive={sessionInProgress && quizSubpage === 'quiz'}
onAchievementClick={() => showAchievements = true}
{sessionStats}
isQuizActive={sessionInProgress && quizSubpage === "quiz"}
onAchievementClick={() => (showAchievements = true)}
/>
<main class="flag-quiz">
@@ -783,31 +895,44 @@
{gameStats}
{currentStreak}
show={showAchievements}
on:close={() => showAchievements = false}
on:close={() => (showAchievements = false)}
on:achievementsUnlocked={handleAchievementsUnlocked}
/>
{#if quizSubpage === 'welcome'}
{#if quizSubpage === "welcome"}
<!-- Welcome/Stats Subpage -->
<WelcomeStats
{gameStats}
{sessionStats}
{sessionLength}
showSessionResults={showSessionResults}
{showSessionResults}
on:startQuiz={startNewSession}
on:openSettings={() => showSettings = true}
on:closeResults={() => showSessionResults = false}
on:openSettings={() => (showSettings = true)}
on:closeResults={() => (showSessionResults = false)}
/>
{:else if quizSubpage === 'quiz'}
<ActionButtons
mode={showSessionResults ? "results" : "welcome"}
sessionInfo={showSessionResults
? ""
: `${sessionLength} questions per quiz`}
hasPlayedBefore={gameStats.total > 0}
on:action={handleActionButtonClick}
/>
{:else if quizSubpage === "quiz"}
<!-- Quiz Subpage -->
{#if gameState === 'loading'}
{#if gameState === "loading"}
<div class="loading">Loading flags...</div>
{:else if currentQuestion}
<div class="question-container">
<div class="question-header">
<div class="question-number">Question {currentSessionQuestions + 1} from {sessionLength}</div>
<div class="question-number">
Question {currentSessionQuestions + 1} from {sessionLength}
</div>
<div class="question-type">
{currentQuestion.type === 'flag-to-country' ? 'Which country does this flag belong to?' : 'Which flag belongs to this country?'}
{currentQuestion.type === "flag-to-country"
? "Which country does this flag belong to?"
: "Which flag belongs to this country?"}
</div>
</div>
@@ -816,30 +941,58 @@
{#if showResult}
<div class="result">
{#if selectedAnswer === correctAnswer}
<div class="correct-result"><span class="result-icon smile-icon"><InlineSvg path="/icons/smile-squre.svg" alt="Correct" /></span> Correct!</div>
<div class="correct-result">
<span class="result-icon smile-icon"
><InlineSvg
path="/icons/smile-squre.svg"
alt="Correct"
/></span
> Correct!
</div>
{:else}
<div class="wrong-result">
<span class="result-icon sad-icon"><InlineSvg path="/icons/sad-square.svg" alt="Wrong" /></span> Wrong!
{#if currentQuestion.type === 'flag-to-country'}
<span class="result-icon sad-icon"
><InlineSvg
path="/icons/sad-square.svg"
alt="Wrong"
/></span
>
Wrong!
{#if currentQuestion.type === "flag-to-country"}
<span class="result-country-info">
The correct answer is: {getCountryName(currentQuestion.correct)}.
The correct answer is: {getCountryName(
currentQuestion.correct,
)}.
<button
class="info-icon result-info-btn"
aria-label="Show country info"
aria-expanded={showResultCountryInfo}
on:click={() => (showResultCountryInfo = !showResultCountryInfo)}
on:keydown={(e) => { if (e.key === 'Escape') showResultCountryInfo = false; }}
on:click={() =>
(showResultCountryInfo = !showResultCountryInfo)}
on:keydown={(e) => {
if (e.key === "Escape")
showResultCountryInfo = false;
}}
>
<InlineSvg path="/icons/info-square.svg" alt="Country info" />
<InlineSvg
path="/icons/info-square.svg"
alt="Country info"
/>
</button>
{#if showResultCountryInfo}
<div class="info-tooltip result-info-tooltip" role="dialog" aria-live="polite">
<div
class="info-tooltip result-info-tooltip"
role="dialog"
aria-live="polite"
>
{currentQuestion.correct.meta.description}
</div>
{/if}
</span>
{:else}
You selected the {getCountryName(currentQuestion.options[selectedAnswer])} flag.
You selected the {getCountryName(
currentQuestion.options[selectedAnswer],
)} flag.
{/if}
</div>
{/if}
@@ -847,9 +1000,13 @@
{/if}
</div>
{#if currentQuestion.type === 'flag-to-country'}
{#if currentQuestion.type === "flag-to-country"}
<div class="flag-display">
<img src={getFlagImage(currentQuestion.correct)} alt="Flag" class="quiz-flag" />
<img
src={getFlagImage(currentQuestion.correct)}
alt="Flag"
class="quiz-flag"
/>
</div>
<div class="options" key={questionKey}>
@@ -858,9 +1015,11 @@
class="option"
class:selected={selectedAnswer === index}
class:correct={showResult && index === correctAnswer}
class:wrong={showResult && selectedAnswer === index && index !== correctAnswer}
class:wrong={showResult &&
selectedAnswer === index &&
index !== correctAnswer}
on:click={() => selectAnswer(index)}
disabled={gameState === 'answered'}
disabled={gameState === "answered"}
>
{getCountryName(option)}
</button>
@@ -876,9 +1035,14 @@
aria-label="Show country info"
aria-expanded={showCountryInfo}
on:click={() => (showCountryInfo = !showCountryInfo)}
on:keydown={(e) => { if (e.key === 'Escape') showCountryInfo = false; }}
on:keydown={(e) => {
if (e.key === "Escape") showCountryInfo = false;
}}
>
<InlineSvg path="/icons/info-square.svg" alt="Country info" />
<InlineSvg
path="/icons/info-square.svg"
alt="Country info"
/>
</button>
{#if showCountryInfo}
<div class="info-tooltip" role="dialog" aria-live="polite">
@@ -895,38 +1059,59 @@
class="flag-option"
class:selected={selectedAnswer === index}
class:correct={showResult && index === correctAnswer}
class:wrong={showResult && selectedAnswer === index && index !== correctAnswer}
class:wrong={showResult &&
selectedAnswer === index &&
index !== correctAnswer}
on:click={() => selectAnswer(index)}
disabled={gameState === 'answered'}
disabled={gameState === "answered"}
>
<img src={getFlagImage(option)} alt={getCountryName(option)} class="option-flag" />
<img
src={getFlagImage(option)}
alt={getCountryName(option)}
class="option-flag"
/>
</button>
{/each}
</div>
{/if}
{#if gameState === 'question'}
<button class="btn btn-skip btn-next-full" on:click={skipQuestion}>Skip Question</button>
{:else if (!autoAdvance && gameState === 'answered') || (autoAdvance && gameState === 'answered' && sessionRestoredFromReload)}
<button class="btn btn-primary btn-next-full" on:click={nextQuestion}>Next Question →</button>
{#if gameState === "question"}
<button class="btn btn-skip btn-next-full" on:click={skipQuestion}
>Skip Question</button
>
{:else if (!autoAdvance && gameState === "answered") || (autoAdvance && gameState === "answered" && sessionRestoredFromReload)}
<button
class="btn btn-primary btn-next-full"
on:click={nextQuestion}>Next Question →</button
>
{/if}
<!-- Auto-advance timer display -->
{#if autoAdvance && gameState === 'answered' && timerProgress > 0 && !sessionRestoredFromReload}
{#if autoAdvance && gameState === "answered" && timerProgress > 0 && !sessionRestoredFromReload}
<div class="auto-advance-timer">
<div class="timer-bar">
<div class="timer-progress" style="width: {timerProgress}%"></div>
<div
class="timer-progress"
style="width: {timerProgress}%"
></div>
</div>
<span class="timer-text">Next question in {Math.ceil((timerDuration - (timerProgress / 100 * timerDuration)) / 1000)}s</span>
<span class="timer-text"
>Next question in {Math.ceil(
(timerDuration - (timerProgress / 100) * timerDuration) /
1000,
)}s</span
>
</div>
{/if}
</div>
{/if}
<div class="controls">
<button class="btn btn-secondary" on:click={endSession}>End Quiz</button>
<button class="btn btn-secondary" on:click={toggleSettings} title="Settings">Settings</button>
</div>
<ActionButtons
mode="quiz"
sessionInfo="Question {currentSessionQuestions +
1} from {sessionLength}"
on:action={handleActionButtonClick}
/>
{/if}
</div>
</main>
@@ -1007,7 +1192,7 @@
.country-display {
text-align: center;
margin-bottom: 2rem;
position: relative;
position: relative;
}
.country-name {
@@ -1057,7 +1242,7 @@
width: min(90vw, 520px);
max-height: 40vh;
overflow: auto;
box-shadow: 0 8px 20px rgba(0,0,0,0.2);
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.2);
z-index: 5;
text-align: left;
font-size: 0.95rem;
@@ -1268,13 +1453,6 @@
max-width: 300px;
}
.controls {
display: flex;
justify-content: center;
gap: 1rem;
flex-wrap: wrap;
}
.btn {
padding: 0.75rem 1.5rem;
border: none;
@@ -1302,16 +1480,6 @@
text-align: center;
}
.btn-secondary {
background: var(--color-bg-secondary);
color: var(--color-text-primary);
border: 1px solid var(--color-border);
}
.btn-secondary:hover {
background: var(--color-bg-hover);
}
.btn-skip {
background: var(--color-text-secondary);
color: var(--color-bg-primary);
@@ -1377,13 +1545,5 @@
left: 50%;
transform: translateX(-50%);
}
.controls {
flex-direction: row;
flex-wrap: nowrap;
overflow-x: auto;
-webkit-overflow-scrolling: touch;
justify-content: center;
}
}
</style>