Refactor FlagQuiz component: standardize string quotes, improve session state management, and integrate ActionButtons component for better UI control

This commit is contained in:
sHa
2025-08-11 21:47:11 +03:00
parent 32846dfc6f
commit 348617688c
5 changed files with 962 additions and 726 deletions

4
public/icons/github.svg Normal file
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@@ -0,0 +1,4 @@
<svg width="22" height="22" viewBox="0 0 24 24" fill="#ccc" style="margin-right:0.3em;">
<path
d="M12 0.297c-6.63 0-12 5.373-12 12 0 5.303 3.438 9.8 8.205 11.387 0.6 0.113 0.82-0.258 0.82-0.577 0-0.285-0.011-1.04-0.017-2.04-3.338 0.726-4.042-1.61-4.042-1.61-0.546-1.387-1.333-1.756-1.333-1.756-1.089-0.745 0.084-0.729 0.084-0.729 1.205 0.084 1.84 1.236 1.84 1.236 1.07 1.834 2.809 1.304 3.495 0.997 0.108-0.775 0.418-1.305 0.762-1.605-2.665-0.305-5.466-1.334-5.466-5.931 0-1.311 0.469-2.381 1.236-3.221-0.124-0.303-0.535-1.523 0.117-3.176 0 0 1.008-0.322 3.301 1.23 0.957-0.266 1.983-0.399 3.003-0.404 1.02 0.005 2.047 0.138 3.006 0.404 2.291-1.553 3.297-1.23 3.297-1.23 0.653 1.653 0.242 2.873 0.119 3.176 0.77 0.84 1.235 1.91 1.235 3.221 0 4.609-2.803 5.624-5.475 5.921 0.43 0.372 0.823 1.102 0.823 2.222 0 1.606-0.015 2.898-0.015 3.293 0 0.322 0.216 0.694 0.825 0.576 4.765-1.589 8.199-6.085 8.199-11.386 0-6.627-5.373-12-12-12z" />
</svg>

After

Width:  |  Height:  |  Size: 955 B

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@@ -0,0 +1,117 @@
<script>
import { createEventDispatcher } from 'svelte';
const dispatch = createEventDispatcher();
export let mode = 'welcome'; // 'welcome', 'quiz', 'results'
export let sessionInfo = '';
export let hasPlayedBefore = false;
function handleAction(action, data = null) {
dispatch('action', { action, data });
}
</script>
<div class="action-container">
{#if sessionInfo}
<div class="session-info">
{sessionInfo}
</div>
{/if}
<div class="action-buttons">
{#if mode === 'welcome'}
<button class="action-btn primary" on:click={() => handleAction('startQuiz')}>
{hasPlayedBefore ? 'Start New Quiz' : 'Start Quiz'}
</button>
<button class="action-btn secondary" on:click={() => handleAction('openSettings')}>
Settings
</button>
{:else if mode === 'quiz'}
<button class="action-btn secondary" on:click={() => handleAction('endSession')}>
End Quiz
</button>
<button class="action-btn secondary" on:click={() => handleAction('openSettings')}>
Settings
</button>
{:else if mode === 'results'}
<button class="action-btn secondary" on:click={() => handleAction('goToGames')}>
Back to Games
</button>
<button class="action-btn primary" on:click={() => handleAction('playAgain')}>
Play Again
</button>
<button class="action-btn secondary" on:click={() => handleAction('openSettings')}>
Settings
</button>
{/if}
</div>
</div>
<style>
.action-container {
text-align: center;
}
.session-info {
color: var(--color-text-secondary);
font-size: 0.9rem;
margin-bottom: 1rem;
line-height: 1.4;
}
.action-buttons {
display: flex;
gap: 1rem;
justify-content: center;
flex-wrap: wrap;
}
.action-btn {
padding: 0.75rem 1.5rem;
border: none;
border-radius: 8px;
cursor: pointer;
font-weight: 600;
font-size: 0.95rem;
transition: all 0.2s ease;
text-decoration: none;
display: inline-flex;
align-items: center;
justify-content: center;
min-width: 120px;
}
.action-btn.primary {
background: var(--color-primary);
color: white;
}
.action-btn.primary:hover {
background: var(--color-primary-dark, #0056b3);
transform: translateY(-1px);
}
.action-btn.secondary {
background: var(--color-bg-tertiary);
color: var(--color-text-primary);
border: 2px solid var(--color-border);
}
.action-btn.secondary:hover {
background: var(--color-bg-hover);
border-color: var(--color-primary);
transform: translateY(-1px);
}
@media (max-width: 480px) {
.action-buttons {
flex-direction: column;
align-items: stretch;
}
.action-btn {
min-width: auto;
}
}
</style>

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@@ -1,30 +1,20 @@
<script> <script>
// No props needed for this simple footer import InlineSvg from './InlineSvg.svelte';
</script> </script>
<footer> <footer>
<div class="footer-flex"> <div class="footer-content">
<span class="footer-center">All logos are property of their respective owners.</span>
<div class="footer-bottom">
<span class="footer-left">shadoll Logo Gallery and Quiz game</span> <span class="footer-left">shadoll Logo Gallery and Quiz game</span>
<span class="footer-center">All logos are property of their respective owners.</span>
<a <a
href="https://github.com/shadoll/sLogos" href="https://github.com/shadoll/sLogos"
target="_blank" target="_blank"
rel="noopener noreferrer" rel="noopener noreferrer"
class="footer-github" class="footer-right"
> >
<svg <InlineSvg path="/icons/github.svg" alt="GitHub" />
width="22"
height="22"
viewBox="0 0 24 24"
fill="#ccc"
style="margin-right:0.3em;"
><path
d="M12 0.297c-6.63 0-12 5.373-12 12 0 5.303 3.438 9.8 8.205 11.387 0.6 0.113 0.82-0.258 0.82-0.577 0-0.285-0.011-1.04-0.017-2.04-3.338 0.726-4.042-1.61-4.042-1.61-0.546-1.387-1.333-1.756-1.333-1.756-1.089-0.745 0.084-0.729 0.084-0.729 1.205 0.084 1.84 1.236 1.84 1.236 1.07 1.834 2.809 1.304 3.495 0.997 0.108-0.775 0.418-1.305 0.762-1.605-2.665-0.305-5.466-1.334-5.466-5.931 0-1.311 0.469-2.381 1.236-3.221-0.124-0.303-0.535-1.523 0.117-3.176 0 0 1.008-0.322 3.301 1.23 0.957-0.266 1.983-0.399 3.003-0.404 1.02 0.005 2.047 0.138 3.006 0.404 2.291-1.553 3.297-1.23 3.297-1.23 0.653 1.653 0.242 2.873 0.119 3.176 0.77 0.84 1.235 1.91 1.235 3.221 0 4.609-2.803 5.624-5.475 5.921 0.43 0.372 0.823 1.102 0.823 2.222 0 1.606-0.015 2.898-0.015 3.293 0 0.322 0.216 0.694 0.825 0.576 4.765-1.589 8.199-6.085 8.199-11.386 0-6.627-5.373-12-12-12z"
/></svg>
</a> </a>
</div> </div>
</div>
</footer><style> </footer><style>
footer { footer {
padding: 1.5rem; padding: 1.5rem;
@@ -35,60 +25,68 @@
margin-top: auto; margin-top: auto;
} }
.footer-flex { .footer-content {
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: space-between; justify-content: space-between;
width: 100%; gap: 1rem;
gap: 1em; flex-wrap: wrap;
}
.footer-center {
flex: 2;
text-align: center;
}
.footer-bottom {
display: flex;
align-items: center;
justify-content: space-between;
flex: 1;
gap: 1em;
} }
.footer-left { .footer-left {
text-align: left; order: 1;
flex: 0 0 auto;
} }
.footer-github { .footer-center {
order: 2;
flex: 1;
text-align: center;
min-width: 250px;
}
.footer-right {
order: 3;
flex: 0 0 auto;
display: inline-flex; display: inline-flex;
align-items: center; align-items: center;
width: 22px;
height: 22px;
} }
@media (max-width: 700px) { @media (max-width: 700px) {
.footer-flex { .footer-content {
flex-direction: column; flex-direction: column;
align-items: center; gap: 0.75rem;
gap: 0.5em;
} }
.footer-center { .footer-center {
order: 1;
text-align: center; text-align: center;
width: 100%; width: 100%;
margin-bottom: 0.3em; flex: none;
}
.footer-bottom {
width: 100%;
justify-content: space-between;
} }
.footer-left { .footer-left {
order: 2;
text-align: left; text-align: left;
} }
.footer-github { .footer-right {
margin-left: auto; order: 3;
text-align: right;
}
/* Second row with left-right layout */
.footer-left,
.footer-right {
width: 50%;
}
.footer-content::after {
content: '';
width: 100%;
order: 1.5;
} }
} }
</style> </style>

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@@ -1,6 +1,6 @@
<script> <script>
import { createEventDispatcher } from 'svelte'; import { createEventDispatcher } from "svelte";
import InlineSvg from './InlineSvg.svelte'; import InlineSvg from "./InlineSvg.svelte";
const dispatch = createEventDispatcher(); const dispatch = createEventDispatcher();
@@ -10,43 +10,62 @@
export let sessionLength = 10; export let sessionLength = 10;
function startQuiz() { function startQuiz() {
dispatch('startQuiz'); dispatch("startQuiz");
} }
function handlePlayAgain() { function handlePlayAgain() {
dispatch('startQuiz'); dispatch("startQuiz");
} }
function handleGoToGames() { function handleGoToGames() {
window.location.hash = '#/game'; window.location.hash = "#/game";
} }
function openSettings() { function openSettings() {
dispatch('openSettings'); dispatch("openSettings");
} }
function handleCloseResults() { function handleCloseResults() {
dispatch('closeResults'); dispatch("closeResults");
} }
$: hasPlayedBefore = gameStats.total > 0; $: hasPlayedBefore = gameStats.total > 0;
$: totalQuestions = gameStats.correct + gameStats.wrong + gameStats.skipped; $: totalQuestions = gameStats.correct + gameStats.wrong + gameStats.skipped;
$: accuracy = totalQuestions > 0 ? Math.round((gameStats.correct / totalQuestions) * 100) : 0; $: accuracy =
totalQuestions > 0
? Math.round((gameStats.correct / totalQuestions) * 100)
: 0;
// Session results calculations // Session results calculations
$: sessionPercentage = sessionStats && sessionStats.total > 0 ? Math.round((sessionStats.correct / sessionStats.total) * 100) : 0; $: sessionPercentage =
sessionStats && sessionStats.total > 0
? Math.round((sessionStats.correct / sessionStats.total) * 100)
: 0;
$: sessionGrade = sessionStats ? getGrade(sessionPercentage) : null; $: sessionGrade = sessionStats ? getGrade(sessionPercentage) : null;
// Welcome page grade display for accuracy // Welcome page grade display for accuracy
$: accuracyGrade = hasPlayedBefore ? getGrade(accuracy) : null; $: accuracyGrade = hasPlayedBefore ? getGrade(accuracy) : null;
function getGrade(percentage) { function getGrade(percentage) {
if (percentage >= 90) return { letter: 'A+', color: '#22c55e', description: 'Excellent!' }; if (percentage >= 90)
if (percentage >= 80) return { letter: 'A', color: '#22c55e', description: 'Great job!' }; return {
if (percentage >= 70) return { letter: 'B', color: '#3b82f6', description: 'Good work!' }; letter: "A+",
if (percentage >= 60) return { letter: 'C', color: '#f59e0b', description: 'Not bad!' }; color: "#22c55e",
if (percentage >= 50) return { letter: 'D', color: '#ef4444', description: 'Keep practicing!' }; description: "Excellent!",
return { letter: 'F', color: '#ef4444', description: 'Try again!' }; };
if (percentage >= 80)
return { letter: "A", color: "#22c55e", description: "Great job!" };
if (percentage >= 70)
return { letter: "B", color: "#3b82f6", description: "Good work!" };
if (percentage >= 60)
return { letter: "C", color: "#f59e0b", description: "Not bad!" };
if (percentage >= 50)
return {
letter: "D",
color: "#ef4444",
description: "Keep practicing!",
};
return { letter: "F", color: "#ef4444", description: "Try again!" };
} }
</script> </script>
@@ -63,7 +82,10 @@
<div class="stats-section"> <div class="stats-section">
<div class="grade-display"> <div class="grade-display">
<div class="grade-circle" style="border-color: {sessionGrade.color}; color: {sessionGrade.color}"> <div
class="grade-circle"
style="border-color: {sessionGrade.color}; color: {sessionGrade.color}"
>
{sessionGrade.letter} {sessionGrade.letter}
</div> </div>
<div class="grade-text"> <div class="grade-text">
@@ -75,7 +97,10 @@
<div class="stats-grid"> <div class="stats-grid">
<div class="stat-card"> <div class="stat-card">
<div class="stat-icon correct"> <div class="stat-icon correct">
<InlineSvg path="/icons/check-square.svg" alt="Correct" /> <InlineSvg
path="/icons/check-square.svg"
alt="Correct"
/>
</div> </div>
<div class="stat-value">{sessionStats.correct}</div> <div class="stat-value">{sessionStats.correct}</div>
<div class="stat-label">Correct</div> <div class="stat-label">Correct</div>
@@ -91,7 +116,10 @@
<div class="stat-card"> <div class="stat-card">
<div class="stat-icon skipped"> <div class="stat-icon skipped">
<InlineSvg path="/icons/skip-square.svg" alt="Skipped" /> <InlineSvg
path="/icons/skip-square.svg"
alt="Skipped"
/>
</div> </div>
<div class="stat-value">{sessionStats.skipped}</div> <div class="stat-value">{sessionStats.skipped}</div>
<div class="stat-label">Skipped</div> <div class="stat-label">Skipped</div>
@@ -99,28 +127,25 @@
</div> </div>
<div class="progress-bar"> <div class="progress-bar">
<div class="progress-fill" style="width: {sessionPercentage}%; background-color: {sessionGrade.color}"></div> <div
class="progress-fill"
style="width: {sessionPercentage}%; background-color: {sessionGrade.color}"
></div>
</div> </div>
<div class="progress-summary"> <div class="progress-summary">
<h3>You answered {sessionStats.correct} out of {sessionStats.total} questions correctly <h3>
You answered {sessionStats.correct} out of {sessionStats.total}
questions correctly
{#if sessionStats.skipped > 0} {#if sessionStats.skipped > 0}
and skipped {sessionStats.skipped} question{sessionStats.skipped > 1 ? 's' : ''} and skipped {sessionStats.skipped} question{sessionStats.skipped >
{/if}.</h3> 1
? "s"
: ""}
{/if}.
</h3>
</div> </div>
</div> </div>
<div class="action-buttons">
<button class="action-btn secondary" on:click={handleGoToGames}>
Back to Games
</button>
<button class="action-btn primary" on:click={handlePlayAgain}>
Play Again
</button>
<button class="action-btn secondary" on:click={openSettings}>
Settings
</button>
</div>
{:else} {:else}
<!-- Welcome/Stats View --> <!-- Welcome/Stats View -->
<div class="welcome-header"> <div class="welcome-header">
@@ -136,8 +161,14 @@
<h2>Your Statistics</h2> <h2>Your Statistics</h2>
<div class="grade-display"> <div class="grade-display">
<div class="accuracy-icon" style="color: {accuracyGrade.color}"> <div
<InlineSvg path="/icons/medal-star.svg" alt="Accuracy" /> class="accuracy-icon"
style="color: {accuracyGrade.color}"
>
<InlineSvg
path="/icons/medal-star.svg"
alt="Accuracy"
/>
</div> </div>
<div class="grade-text"> <div class="grade-text">
<div class="percentage">{accuracy}%</div> <div class="percentage">{accuracy}%</div>
@@ -148,7 +179,10 @@
<div class="stats-grid"> <div class="stats-grid">
<div class="stat-card"> <div class="stat-card">
<div class="stat-icon correct"> <div class="stat-icon correct">
<InlineSvg path="/icons/check-square.svg" alt="Correct" /> <InlineSvg
path="/icons/check-square.svg"
alt="Correct"
/>
</div> </div>
<div class="stat-value">{gameStats.correct}</div> <div class="stat-value">{gameStats.correct}</div>
<div class="stat-label">Correct</div> <div class="stat-label">Correct</div>
@@ -156,7 +190,10 @@
<div class="stat-card"> <div class="stat-card">
<div class="stat-icon wrong"> <div class="stat-icon wrong">
<InlineSvg path="/icons/close-square.svg" alt="Wrong" /> <InlineSvg
path="/icons/close-square.svg"
alt="Wrong"
/>
</div> </div>
<div class="stat-value">{gameStats.wrong}</div> <div class="stat-value">{gameStats.wrong}</div>
<div class="stat-label">Wrong</div> <div class="stat-label">Wrong</div>
@@ -164,7 +201,10 @@
<div class="stat-card"> <div class="stat-card">
<div class="stat-icon skipped"> <div class="stat-icon skipped">
<InlineSvg path="/icons/skip-square.svg" alt="Skipped" /> <InlineSvg
path="/icons/skip-square.svg"
alt="Skipped"
/>
</div> </div>
<div class="stat-value">{gameStats.skipped}</div> <div class="stat-value">{gameStats.skipped}</div>
<div class="stat-label">Skipped</div> <div class="stat-label">Skipped</div>
@@ -178,7 +218,11 @@
{:else} {:else}
<div class="welcome-message"> <div class="welcome-message">
<h2>Welcome to Flag Quiz!</h2> <h2>Welcome to Flag Quiz!</h2>
<p>Challenge yourself to identify flags from around the world. Each quiz contains <strong>{sessionLength} questions</strong> with a mix of flag-to-country and country-to-flag challenges.</p> <p>
Challenge yourself to identify flags from around the world.
Each quiz contains <strong>{sessionLength} questions</strong
> with a mix of flag-to-country and country-to-flag challenges.
</p>
<div class="features"> <div class="features">
<div class="feature"> <div class="feature">
@@ -186,23 +230,22 @@
<span>Flags from every continent</span> <span>Flags from every continent</span>
</div> </div>
<div class="feature"> <div class="feature">
<InlineSvg path="/icons/medal-ribbon.svg" alt="Achievements" /> <InlineSvg
path="/icons/medal-ribbon.svg"
alt="Achievements"
/>
<span>Unlock achievements</span> <span>Unlock achievements</span>
</div> </div>
<div class="feature"> <div class="feature">
<InlineSvg path="/icons/chart-square.svg" alt="Statistics" /> <InlineSvg
path="/icons/chart-square.svg"
alt="Statistics"
/>
<span>Track your progress</span> <span>Track your progress</span>
</div> </div>
</div> </div>
</div> </div>
{/if} {/if}
<div class="start-section">
<button class="start-quiz-btn" on:click={startQuiz}>
{hasPlayedBefore ? 'Start New Quiz' : 'Start Quiz'}
</button>
<p class="session-info">{sessionLength} questions per quiz</p>
</div>
{/if} {/if}
</div> </div>
@@ -297,11 +340,6 @@
color: var(--color-text-secondary); color: var(--color-text-secondary);
} }
.progress-summary {
border-top: 1px solid var(--color-border);
padding-top: 1.5rem;
}
.progress-summary h3 { .progress-summary h3 {
margin: 0; margin: 0;
color: var(--color-text-primary); color: var(--color-text-primary);
@@ -377,50 +415,6 @@
border-radius: 3px; border-radius: 3px;
} }
.action-buttons {
display: flex;
gap: 1rem;
justify-content: center;
flex-wrap: wrap;
}
.action-btn {
padding: 0.75rem 1.5rem;
border: none;
border-radius: 8px;
cursor: pointer;
font-weight: 600;
font-size: 0.95rem;
transition: all 0.2s ease;
text-decoration: none;
display: inline-flex;
align-items: center;
justify-content: center;
min-width: 120px;
}
.action-btn.primary {
background: var(--color-primary);
color: white;
}
.action-btn.primary:hover {
background: var(--color-primary-dark, #0056b3);
transform: translateY(-1px);
}
.action-btn.secondary {
background: var(--color-bg-tertiary);
color: var(--color-text-primary);
border: 2px solid var(--color-border);
}
.action-btn.secondary:hover {
background: var(--color-bg-hover);
border-color: var(--color-primary);
transform: translateY(-1px);
}
.welcome-message { .welcome-message {
background: var(--color-bg-secondary); background: var(--color-bg-secondary);
border: 1px solid var(--color-border); border: 1px solid var(--color-border);
@@ -463,34 +457,6 @@
flex-shrink: 0; flex-shrink: 0;
} }
.start-section {
margin-top: 2rem;
}
.start-quiz-btn {
background: var(--color-primary);
color: white;
border: none;
border-radius: 8px;
padding: 1rem 2rem;
font-size: 1.1rem;
font-weight: 600;
cursor: pointer;
transition: all 0.2s ease;
margin-bottom: 0.75rem;
}
.start-quiz-btn:hover {
background: var(--color-primary-dark);
transform: translateY(-1px);
}
.session-info {
color: var(--color-text-secondary);
font-size: 0.9rem;
margin: 0;
}
@media (max-width: 480px) { @media (max-width: 480px) {
.welcome-container { .welcome-container {
padding: 1rem; padding: 1rem;
@@ -518,14 +484,5 @@
.grade-text { .grade-text {
text-align: center; text-align: center;
} }
.action-buttons {
flex-direction: column;
align-items: stretch;
}
.action-btn {
min-width: auto;
}
} }
</style> </style>

View File

@@ -1,29 +1,30 @@
<script> <script>
import { onMount } from 'svelte'; import { onMount } from "svelte";
import Header from '../components/Header.svelte'; import Header from "../components/Header.svelte";
import Footer from '../components/Footer.svelte'; import Footer from "../components/Footer.svelte";
import InlineSvg from '../components/InlineSvg.svelte'; import InlineSvg from "../components/InlineSvg.svelte";
import Achievements from '../components/Achievements.svelte'; import Achievements from "../components/Achievements.svelte";
import QuizSettings from '../components/QuizSettings.svelte'; import QuizSettings from "../components/QuizSettings.svelte";
import WelcomeStats from '../components/WelcomeStats.svelte'; import WelcomeStats from "../components/WelcomeStats.svelte";
import ActionButtons from "../components/ActionButtons.svelte";
// Game data // Game data
let flags = []; let flags = [];
let currentQuestion = null; let currentQuestion = null;
let questionType = 'flag-to-country'; // 'flag-to-country' or 'country-to-flag' let questionType = "flag-to-country"; // 'flag-to-country' or 'country-to-flag'
// Question and answer arrays // Question and answer arrays
let currentCountryOptions = []; let currentCountryOptions = [];
let currentFlagOptions = []; let currentFlagOptions = [];
let correctAnswer = ''; let correctAnswer = "";
// Game states // Game states
let gameState = 'welcome'; // 'welcome', 'loading', 'question', 'answered', 'session-complete' let gameState = "welcome"; // 'welcome', 'loading', 'question', 'answered', 'session-complete'
let quizSubpage = 'welcome'; // 'welcome' or 'quiz' let quizSubpage = "welcome"; // 'welcome' or 'quiz'
let selectedAnswer = null; let selectedAnswer = null;
let answered = false; let answered = false;
let isAnswered = false; let isAnswered = false;
let resultMessage = ''; let resultMessage = "";
let showResult = false; let showResult = false;
let timeoutId = null; let timeoutId = null;
let showCountryInfo = false; let showCountryInfo = false;
@@ -62,17 +63,23 @@
// Session management // Session management
let currentSessionQuestions = 0; let currentSessionQuestions = 0;
let sessionStats = { correct: 0, wrong: 0, skipped: 0, total: 0, sessionLength: 10 }; let sessionStats = {
correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength: 10,
};
let showSessionResults = false; let showSessionResults = false;
let sessionInProgress = false; let sessionInProgress = false;
let sessionStartTime = null; let sessionStartTime = null;
let sessionRestoredFromReload = false; // Track if session was restored from page reload let sessionRestoredFromReload = false; // Track if session was restored from page reload
// Theme // Theme
let theme = 'system'; let theme = "system";
function setTheme(t) { function setTheme(t) {
localStorage.setItem('theme', t); localStorage.setItem("theme", t);
applyTheme(t); applyTheme(t);
theme = t; theme = t;
} }
@@ -83,28 +90,37 @@
} }
// Save settings when they change (after initial load) // Save settings when they change (after initial load)
$: if (settingsLoaded && typeof reduceCorrectAnswers !== 'undefined') { $: if (settingsLoaded && typeof reduceCorrectAnswers !== "undefined") {
localStorage.setItem('flagQuizSettings', JSON.stringify({ autoAdvance, focusWrongAnswers, reduceCorrectAnswers, soundEnabled, sessionLength })); localStorage.setItem(
"flagQuizSettings",
JSON.stringify({
autoAdvance,
focusWrongAnswers,
reduceCorrectAnswers,
soundEnabled,
sessionLength,
}),
);
} }
// Load game stats from localStorage // Load game stats from localStorage
onMount(async () => { onMount(async () => {
// Initialize theme // Initialize theme
theme = localStorage.getItem('theme') || 'system'; theme = localStorage.getItem("theme") || "system";
applyTheme(theme); applyTheme(theme);
// Set window.appData for header compatibility // Set window.appData for header compatibility
if (typeof window !== 'undefined') { if (typeof window !== "undefined") {
window.appData = { window.appData = {
...window.appData, ...window.appData,
collection: 'flags', collection: "flags",
setCollection: () => {}, setCollection: () => {},
theme, theme,
setTheme setTheme,
}; };
// Load saved game stats // Load saved game stats
const savedStats = localStorage.getItem('flagQuizStats'); const savedStats = localStorage.getItem("flagQuizStats");
if (savedStats) { if (savedStats) {
try { try {
const loadedStats = JSON.parse(savedStats); const loadedStats = JSON.parse(savedStats);
@@ -113,47 +129,58 @@
correct: loadedStats.correct || 0, correct: loadedStats.correct || 0,
wrong: loadedStats.wrong || 0, wrong: loadedStats.wrong || 0,
total: loadedStats.total || 0, total: loadedStats.total || 0,
skipped: loadedStats.skipped || 0 skipped: loadedStats.skipped || 0,
}; };
} catch (e) { } catch (e) {
console.error('Error loading game stats:', e); console.error("Error loading game stats:", e);
} }
} }
// Load wrong answers tracking // Load wrong answers tracking
const savedWrongAnswers = localStorage.getItem('flagQuizWrongAnswers'); const savedWrongAnswers = localStorage.getItem("flagQuizWrongAnswers");
if (savedWrongAnswers) { if (savedWrongAnswers) {
try { try {
const loadedWrongAnswers = JSON.parse(savedWrongAnswers); const loadedWrongAnswers = JSON.parse(savedWrongAnswers);
wrongAnswers = new Map(Object.entries(loadedWrongAnswers)); wrongAnswers = new Map(Object.entries(loadedWrongAnswers));
} catch (e) { } catch (e) {
console.error('Error loading wrong answers:', e); console.error("Error loading wrong answers:", e);
} }
} }
// Load correct answers tracking // Load correct answers tracking
const savedCorrectAnswers = localStorage.getItem('flagQuizCorrectAnswers'); const savedCorrectAnswers = localStorage.getItem(
"flagQuizCorrectAnswers",
);
if (savedCorrectAnswers) { if (savedCorrectAnswers) {
try { try {
const loadedCorrectAnswers = JSON.parse(savedCorrectAnswers); const loadedCorrectAnswers = JSON.parse(savedCorrectAnswers);
correctAnswers = new Map(Object.entries(loadedCorrectAnswers)); correctAnswers = new Map(Object.entries(loadedCorrectAnswers));
} catch (e) { } catch (e) {
console.error('Error loading correct answers:', e); console.error("Error loading correct answers:", e);
} }
} }
// Load settings // Load settings
const savedSettings = localStorage.getItem('flagQuizSettings'); const savedSettings = localStorage.getItem("flagQuizSettings");
if (savedSettings) { if (savedSettings) {
try { try {
const settings = JSON.parse(savedSettings); const settings = JSON.parse(savedSettings);
autoAdvance = settings.autoAdvance !== undefined ? settings.autoAdvance : true; autoAdvance =
focusWrongAnswers = settings.focusWrongAnswers !== undefined ? settings.focusWrongAnswers : false; settings.autoAdvance !== undefined ? settings.autoAdvance : true;
reduceCorrectAnswers = settings.reduceCorrectAnswers !== undefined ? settings.reduceCorrectAnswers : false; focusWrongAnswers =
soundEnabled = settings.soundEnabled !== undefined ? settings.soundEnabled : true; settings.focusWrongAnswers !== undefined
sessionLength = settings.sessionLength !== undefined ? settings.sessionLength : 10; ? settings.focusWrongAnswers
: false;
reduceCorrectAnswers =
settings.reduceCorrectAnswers !== undefined
? settings.reduceCorrectAnswers
: false;
soundEnabled =
settings.soundEnabled !== undefined ? settings.soundEnabled : true;
sessionLength =
settings.sessionLength !== undefined ? settings.sessionLength : 10;
} catch (e) { } catch (e) {
console.error('Error loading settings:', e); console.error("Error loading settings:", e);
} }
} }
} }
@@ -167,23 +194,26 @@
function applyTheme(theme) { function applyTheme(theme) {
let effectiveTheme = theme; let effectiveTheme = theme;
if (theme === 'system') { if (theme === "system") {
effectiveTheme = window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light'; effectiveTheme = window.matchMedia("(prefers-color-scheme: dark)").matches
? "dark"
: "light";
} }
document.documentElement.setAttribute('data-theme', effectiveTheme); document.documentElement.setAttribute("data-theme", effectiveTheme);
document.documentElement.className = effectiveTheme; document.documentElement.className = effectiveTheme;
} }
async function loadFlags() { async function loadFlags() {
try { try {
const response = await fetch('/data/flags.json'); const response = await fetch("/data/flags.json");
const data = await response.json(); const data = await response.json();
// Filter for only country flags (has "Country" tag) and ensure we have country name // Filter for only country flags (has "Country" tag) and ensure we have country name
flags = data.filter(flag => flags = data.filter(
(flag) =>
!flag.disable && !flag.disable &&
flag.meta?.country && flag.meta?.country &&
flag.tags && flag.tags &&
flag.tags.includes('Country') flag.tags.includes("Country"),
); );
// Remove duplicates based on country name // Remove duplicates based on country name
@@ -201,7 +231,7 @@
flags = uniqueFlags; flags = uniqueFlags;
console.log(`Loaded ${flags.length} unique country flags for quiz`); console.log(`Loaded ${flags.length} unique country flags for quiz`);
} catch (error) { } catch (error) {
console.error('Error loading flags:', error); console.error("Error loading flags:", error);
flags = []; flags = [];
} }
} }
@@ -218,13 +248,13 @@
gameState, gameState,
quizSubpage, quizSubpage,
sessionStartTime, sessionStartTime,
questionKey questionKey,
}; };
localStorage.setItem('flagQuizSessionState', JSON.stringify(sessionState)); localStorage.setItem("flagQuizSessionState", JSON.stringify(sessionState));
} }
function loadSessionState() { function loadSessionState() {
const savedState = localStorage.getItem('flagQuizSessionState'); const savedState = localStorage.getItem("flagQuizSessionState");
if (savedState) { if (savedState) {
try { try {
const state = JSON.parse(savedState); const state = JSON.parse(savedState);
@@ -232,13 +262,19 @@
// Restore session // Restore session
sessionInProgress = state.sessionInProgress; sessionInProgress = state.sessionInProgress;
currentSessionQuestions = state.currentSessionQuestions || 0; currentSessionQuestions = state.currentSessionQuestions || 0;
sessionStats = state.sessionStats || { correct: 0, wrong: 0, skipped: 0, total: 0, sessionLength }; sessionStats = state.sessionStats || {
correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength,
};
score = state.score || { correct: 0, total: 0, skipped: 0 }; score = state.score || { correct: 0, total: 0, skipped: 0 };
currentQuestion = state.currentQuestion; currentQuestion = state.currentQuestion;
selectedAnswer = state.selectedAnswer; selectedAnswer = state.selectedAnswer;
showResult = state.showResult || false; showResult = state.showResult || false;
gameState = state.gameState || 'question'; gameState = state.gameState || "question";
quizSubpage = 'quiz'; quizSubpage = "quiz";
sessionStartTime = state.sessionStartTime; sessionStartTime = state.sessionStartTime;
questionKey = state.questionKey || 0; questionKey = state.questionKey || 0;
@@ -251,32 +287,32 @@
} }
} else { } else {
// No active session, show welcome page // No active session, show welcome page
quizSubpage = 'welcome'; quizSubpage = "welcome";
gameState = 'welcome'; gameState = "welcome";
} }
} catch (e) { } catch (e) {
console.error('Error loading session state:', e); console.error("Error loading session state:", e);
quizSubpage = 'welcome'; quizSubpage = "welcome";
gameState = 'welcome'; gameState = "welcome";
} }
} else { } else {
// No saved state, show welcome page // No saved state, show welcome page
quizSubpage = 'welcome'; quizSubpage = "welcome";
gameState = 'welcome'; gameState = "welcome";
} }
} }
function clearSessionState() { function clearSessionState() {
localStorage.removeItem('flagQuizSessionState'); localStorage.removeItem("flagQuizSessionState");
} }
function generateQuestion() { function generateQuestion() {
if (flags.length < 4) { if (flags.length < 4) {
console.error('Not enough flags to generate question'); console.error("Not enough flags to generate question");
return; return;
} }
gameState = 'question'; gameState = "question";
showResult = false; showResult = false;
selectedAnswer = null; selectedAnswer = null;
correctAnswer = null; correctAnswer = null;
@@ -291,30 +327,31 @@
questionKey++; questionKey++;
// Remove focus from any previously focused buttons and ensure clean state // Remove focus from any previously focused buttons and ensure clean state
if (typeof document !== 'undefined') { if (typeof document !== "undefined") {
// Use setTimeout to ensure DOM updates are complete // Use setTimeout to ensure DOM updates are complete
setTimeout(() => { setTimeout(() => {
const activeElement = document.activeElement; const activeElement = document.activeElement;
if (activeElement && activeElement.tagName === 'BUTTON') { if (activeElement && activeElement.tagName === "BUTTON") {
activeElement.blur(); activeElement.blur();
} }
// Force removal of any residual button states // Force removal of any residual button states
const buttons = document.querySelectorAll('.option, .flag-option'); const buttons = document.querySelectorAll(".option, .flag-option");
buttons.forEach(button => { buttons.forEach((button) => {
button.blur(); button.blur();
button.classList.remove('selected', 'correct', 'wrong'); button.classList.remove("selected", "correct", "wrong");
}); });
}, 0); }, 0);
} }
// Randomly choose question type // Randomly choose question type
questionType = Math.random() < 0.5 ? 'flag-to-country' : 'country-to-flag'; questionType = Math.random() < 0.5 ? "flag-to-country" : "country-to-flag";
// Pick correct answer with adaptive learning settings // Pick correct answer with adaptive learning settings
let correctFlag; let correctFlag;
// Simple fallback to avoid uninitialized variable errors // Simple fallback to avoid uninitialized variable errors
if (settingsLoaded && (focusWrongAnswers || reduceCorrectAnswers)) { // Re-enable adaptive learning if (settingsLoaded && (focusWrongAnswers || reduceCorrectAnswers)) {
// Re-enable adaptive learning
// Create weighted array based on learning settings // Create weighted array based on learning settings
const weightedFlags = []; const weightedFlags = [];
for (const flag of flags) { for (const flag of flags) {
@@ -342,7 +379,8 @@
} }
if (weightedFlags.length > 0) { if (weightedFlags.length > 0) {
correctFlag = weightedFlags[Math.floor(Math.random() * weightedFlags.length)]; correctFlag =
weightedFlags[Math.floor(Math.random() * weightedFlags.length)];
} else { } else {
correctFlag = flags[Math.floor(Math.random() * flags.length)]; correctFlag = flags[Math.floor(Math.random() * flags.length)];
} }
@@ -376,24 +414,28 @@
} }
// Combine correct and wrong answers // Combine correct and wrong answers
const allOptions = [correctFlag, ...wrongOptions].sort(() => Math.random() - 0.5); currentQuestion = { const allOptions = [correctFlag, ...wrongOptions].sort(
() => Math.random() - 0.5,
);
currentQuestion = {
type: questionType, type: questionType,
correct: correctFlag, correct: correctFlag,
options: allOptions, options: allOptions,
correctIndex: allOptions.indexOf(correctFlag) correctIndex: allOptions.indexOf(correctFlag),
}; };
console.log('Generated question:', currentQuestion); console.log("Generated question:", currentQuestion);
// Save session state // Save session state
saveSessionState(); saveSessionState();
} function selectAnswer(index) { }
if (gameState !== 'question') return; function selectAnswer(index) {
if (gameState !== "question") return;
selectedAnswer = index; selectedAnswer = index;
correctAnswer = currentQuestion.correctIndex; correctAnswer = currentQuestion.correctIndex;
showResult = true; showResult = true;
gameState = 'answered'; gameState = "answered";
answered = true; answered = true;
// Update score // Update score
@@ -416,13 +458,23 @@
const flagName = currentQuestion.correct.name; const flagName = currentQuestion.correct.name;
correctAnswers.set(flagName, (correctAnswers.get(flagName) || 0) + 1); correctAnswers.set(flagName, (correctAnswers.get(flagName) || 0) + 1);
// Save correct answers to localStorage // Save correct answers to localStorage
localStorage.setItem('flagQuizCorrectAnswers', JSON.stringify(Object.fromEntries(correctAnswers))); localStorage.setItem(
"flagQuizCorrectAnswers",
JSON.stringify(Object.fromEntries(correctAnswers)),
);
} }
// Track continent progress for correct answers // Track continent progress for correct answers
if (achievementsComponent && currentQuestion.correct?.tags) { if (achievementsComponent && currentQuestion.correct?.tags) {
const continent = currentQuestion.correct.tags.find(tag => const continent = currentQuestion.correct.tags.find((tag) =>
['Europe', 'Asia', 'Africa', 'North America', 'South America', 'Oceania'].includes(tag) [
"Europe",
"Asia",
"Africa",
"North America",
"South America",
"Oceania",
].includes(tag),
); );
if (continent) { if (continent) {
achievementsComponent.incrementContinentProgress(continent); achievementsComponent.incrementContinentProgress(continent);
@@ -446,7 +498,10 @@
const flagName = currentQuestion.correct.name; const flagName = currentQuestion.correct.name;
wrongAnswers.set(flagName, (wrongAnswers.get(flagName) || 0) + 1); wrongAnswers.set(flagName, (wrongAnswers.get(flagName) || 0) + 1);
// Save wrong answers to localStorage // Save wrong answers to localStorage
localStorage.setItem('flagQuizWrongAnswers', JSON.stringify(Object.fromEntries(wrongAnswers))); localStorage.setItem(
"flagQuizWrongAnswers",
JSON.stringify(Object.fromEntries(wrongAnswers)),
);
} }
if (achievementsComponent) { if (achievementsComponent) {
@@ -456,7 +511,7 @@
gameStats.total++; gameStats.total++;
// Save stats to localStorage // Save stats to localStorage
localStorage.setItem('flagQuizStats', JSON.stringify(gameStats)); localStorage.setItem("flagQuizStats", JSON.stringify(gameStats));
// Check for new achievements // Check for new achievements
if (achievementsComponent) { if (achievementsComponent) {
@@ -469,7 +524,7 @@
// Check if session is complete // Check if session is complete
if (currentSessionQuestions >= sessionLength) { if (currentSessionQuestions >= sessionLength) {
// Session complete - show results and return to welcome page // Session complete - show results and return to welcome page
gameState = 'session-complete'; gameState = "session-complete";
sessionStats.sessionLength = sessionLength; sessionStats.sessionLength = sessionLength;
if (autoAdvance) { if (autoAdvance) {
@@ -489,8 +544,9 @@
const delay = isCorrect ? 2000 : 4000; // Double delay for wrong answers const delay = isCorrect ? 2000 : 4000; // Double delay for wrong answers
startAutoAdvanceTimer(delay); startAutoAdvanceTimer(delay);
} }
} function skipQuestion() { }
if (gameState !== 'question') return; function skipQuestion() {
if (gameState !== "question") return;
// Update skip counters // Update skip counters
score.skipped++; score.skipped++;
@@ -511,14 +567,14 @@
} }
// Save stats to localStorage // Save stats to localStorage
localStorage.setItem('flagQuizStats', JSON.stringify(gameStats)); localStorage.setItem("flagQuizStats", JSON.stringify(gameStats));
// Save session state // Save session state
saveSessionState(); saveSessionState();
// Check if session is complete // Check if session is complete
if (currentSessionQuestions >= sessionLength) { if (currentSessionQuestions >= sessionLength) {
gameState = 'session-complete'; gameState = "session-complete";
sessionStats.sessionLength = sessionLength; sessionStats.sessionLength = sessionLength;
endSession(); endSession();
return; return;
@@ -564,15 +620,21 @@
// Reset session data // Reset session data
score = { correct: 0, total: 0, skipped: 0 }; score = { correct: 0, total: 0, skipped: 0 };
currentSessionQuestions = 0; currentSessionQuestions = 0;
sessionStats = { correct: 0, wrong: 0, skipped: 0, total: 0, sessionLength }; sessionStats = {
correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength,
};
sessionInProgress = true; sessionInProgress = true;
sessionStartTime = Date.now(); sessionStartTime = Date.now();
showSessionResults = false; showSessionResults = false;
sessionRestoredFromReload = false; // Reset reload flag for new sessions sessionRestoredFromReload = false; // Reset reload flag for new sessions
// Switch to quiz subpage // Switch to quiz subpage
quizSubpage = 'quiz'; quizSubpage = "quiz";
gameState = 'loading'; gameState = "loading";
// Generate first question // Generate first question
generateQuestion(); generateQuestion();
@@ -584,8 +646,8 @@
clearSessionState(); clearSessionState();
// Switch to welcome/stats page // Switch to welcome/stats page
quizSubpage = 'welcome'; quizSubpage = "welcome";
gameState = 'welcome'; gameState = "welcome";
showSessionResults = true; // Show results on welcome page showSessionResults = true; // Show results on welcome page
} }
@@ -595,12 +657,12 @@
function resetStats() { function resetStats() {
gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 }; gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
localStorage.setItem('flagQuizStats', JSON.stringify(gameStats)); localStorage.setItem("flagQuizStats", JSON.stringify(gameStats));
} }
function saveSettings() { function saveSettings() {
const settings = { autoAdvance }; const settings = { autoAdvance };
localStorage.setItem('flagQuizSettings', JSON.stringify(settings)); localStorage.setItem("flagQuizSettings", JSON.stringify(settings));
} }
function toggleSettings() { function toggleSettings() {
@@ -608,7 +670,13 @@
} }
function handleSettingsChange(event) { function handleSettingsChange(event) {
const { autoAdvance: newAutoAdvance, focusWrongAnswers: newFocusWrong, reduceCorrectAnswers: newReduceCorrect, soundEnabled: newSoundEnabled, sessionLength: newSessionLength } = event.detail; const {
autoAdvance: newAutoAdvance,
focusWrongAnswers: newFocusWrong,
reduceCorrectAnswers: newReduceCorrect,
soundEnabled: newSoundEnabled,
sessionLength: newSessionLength,
} = event.detail;
autoAdvance = newAutoAdvance; autoAdvance = newAutoAdvance;
focusWrongAnswers = newFocusWrong; focusWrongAnswers = newFocusWrong;
reduceCorrectAnswers = newReduceCorrect; reduceCorrectAnswers = newReduceCorrect;
@@ -633,16 +701,22 @@
score = { correct: 0, total: 0, skipped: 0 }; score = { correct: 0, total: 0, skipped: 0 };
currentStreak = 0; currentStreak = 0;
currentSessionQuestions = 0; currentSessionQuestions = 0;
sessionStats = { correct: 0, wrong: 0, skipped: 0, total: 0, sessionLength }; sessionStats = {
localStorage.setItem('flagQuizStats', JSON.stringify(gameStats)); correct: 0,
wrong: 0,
skipped: 0,
total: 0,
sessionLength,
};
localStorage.setItem("flagQuizStats", JSON.stringify(gameStats));
// Reset wrong answers tracking // Reset wrong answers tracking
wrongAnswers = new Map(); wrongAnswers = new Map();
localStorage.removeItem('flagQuizWrongAnswers'); localStorage.removeItem("flagQuizWrongAnswers");
// Reset correct answers tracking // Reset correct answers tracking
correctAnswers = new Map(); correctAnswers = new Map();
localStorage.removeItem('flagQuizCorrectAnswers'); localStorage.removeItem("flagQuizCorrectAnswers");
// Reset achievements if component is available // Reset achievements if component is available
if (achievementsComponent) { if (achievementsComponent) {
@@ -657,7 +731,7 @@
} }
function handleSessionGoToGames() { function handleSessionGoToGames() {
window.location.hash = '#/game'; window.location.hash = "#/game";
} }
function handleSessionClose() { function handleSessionClose() {
@@ -673,8 +747,32 @@
generateQuestion(); generateQuestion();
} }
function handleActionButtonClick(event) {
const { action } = event.detail;
switch (action) {
case "startQuiz":
startNewSession();
break;
case "playAgain":
startNewSession();
break;
case "goToGames":
window.location.hash = "#/game";
break;
case "openSettings":
showSettings = true;
break;
case "endSession":
endSession();
break;
default:
console.warn("Unknown action:", action);
}
}
function getCountryName(flag) { function getCountryName(flag) {
return flag.meta?.country || flag.name || 'Unknown'; return flag.meta?.country || flag.name || "Unknown";
} }
function getFlagImage(flag) { function getFlagImage(flag) {
@@ -696,7 +794,8 @@
if (!soundEnabled) return; if (!soundEnabled) return;
try { try {
const audioContext = new (window.AudioContext || window.webkitAudioContext)(); const audioContext = new (window.AudioContext ||
window.webkitAudioContext)();
const oscillator = audioContext.createOscillator(); const oscillator = audioContext.createOscillator();
const gainNode = audioContext.createGain(); const gainNode = audioContext.createGain();
@@ -705,16 +804,25 @@
// Pleasant ascending tone for correct answer // Pleasant ascending tone for correct answer
oscillator.frequency.setValueAtTime(523.25, audioContext.currentTime); // C5 oscillator.frequency.setValueAtTime(523.25, audioContext.currentTime); // C5
oscillator.frequency.setValueAtTime(659.25, audioContext.currentTime + 0.1); // E5 oscillator.frequency.setValueAtTime(
oscillator.frequency.setValueAtTime(783.99, audioContext.currentTime + 0.2); // G5 659.25,
audioContext.currentTime + 0.1,
); // E5
oscillator.frequency.setValueAtTime(
783.99,
audioContext.currentTime + 0.2,
); // G5
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime); gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.001, audioContext.currentTime + 0.4); gainNode.gain.exponentialRampToValueAtTime(
0.001,
audioContext.currentTime + 0.4,
);
oscillator.start(audioContext.currentTime); oscillator.start(audioContext.currentTime);
oscillator.stop(audioContext.currentTime + 0.4); oscillator.stop(audioContext.currentTime + 0.4);
} catch (e) { } catch (e) {
console.log('Audio not supported:', e); console.log("Audio not supported:", e);
} }
} }
@@ -722,7 +830,8 @@
if (!soundEnabled) return; if (!soundEnabled) return;
try { try {
const audioContext = new (window.AudioContext || window.webkitAudioContext)(); const audioContext = new (window.AudioContext ||
window.webkitAudioContext)();
const oscillator = audioContext.createOscillator(); const oscillator = audioContext.createOscillator();
const gainNode = audioContext.createGain(); const gainNode = audioContext.createGain();
@@ -734,12 +843,15 @@
oscillator.frequency.setValueAtTime(300, audioContext.currentTime + 0.15); oscillator.frequency.setValueAtTime(300, audioContext.currentTime + 0.15);
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime); gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.001, audioContext.currentTime + 0.3); gainNode.gain.exponentialRampToValueAtTime(
0.001,
audioContext.currentTime + 0.3,
);
oscillator.start(audioContext.currentTime); oscillator.start(audioContext.currentTime);
oscillator.stop(audioContext.currentTime + 0.3); oscillator.stop(audioContext.currentTime + 0.3);
} catch (e) { } catch (e) {
console.log('Audio not supported:', e); console.log("Audio not supported:", e);
} }
} }
</script> </script>
@@ -753,9 +865,9 @@
{setTheme} {setTheme}
{gameStats} {gameStats}
{achievementCount} {achievementCount}
sessionStats={sessionStats} {sessionStats}
isQuizActive={sessionInProgress && quizSubpage === 'quiz'} isQuizActive={sessionInProgress && quizSubpage === "quiz"}
onAchievementClick={() => showAchievements = true} onAchievementClick={() => (showAchievements = true)}
/> />
<main class="flag-quiz"> <main class="flag-quiz">
@@ -783,31 +895,44 @@
{gameStats} {gameStats}
{currentStreak} {currentStreak}
show={showAchievements} show={showAchievements}
on:close={() => showAchievements = false} on:close={() => (showAchievements = false)}
on:achievementsUnlocked={handleAchievementsUnlocked} on:achievementsUnlocked={handleAchievementsUnlocked}
/> />
{#if quizSubpage === 'welcome'} {#if quizSubpage === "welcome"}
<!-- Welcome/Stats Subpage --> <!-- Welcome/Stats Subpage -->
<WelcomeStats <WelcomeStats
{gameStats} {gameStats}
{sessionStats} {sessionStats}
{sessionLength} {sessionLength}
showSessionResults={showSessionResults} {showSessionResults}
on:startQuiz={startNewSession} on:startQuiz={startNewSession}
on:openSettings={() => showSettings = true} on:openSettings={() => (showSettings = true)}
on:closeResults={() => showSessionResults = false} on:closeResults={() => (showSessionResults = false)}
/> />
{:else if quizSubpage === 'quiz'}
<ActionButtons
mode={showSessionResults ? "results" : "welcome"}
sessionInfo={showSessionResults
? ""
: `${sessionLength} questions per quiz`}
hasPlayedBefore={gameStats.total > 0}
on:action={handleActionButtonClick}
/>
{:else if quizSubpage === "quiz"}
<!-- Quiz Subpage --> <!-- Quiz Subpage -->
{#if gameState === 'loading'} {#if gameState === "loading"}
<div class="loading">Loading flags...</div> <div class="loading">Loading flags...</div>
{:else if currentQuestion} {:else if currentQuestion}
<div class="question-container"> <div class="question-container">
<div class="question-header"> <div class="question-header">
<div class="question-number">Question {currentSessionQuestions + 1} from {sessionLength}</div> <div class="question-number">
Question {currentSessionQuestions + 1} from {sessionLength}
</div>
<div class="question-type"> <div class="question-type">
{currentQuestion.type === 'flag-to-country' ? 'Which country does this flag belong to?' : 'Which flag belongs to this country?'} {currentQuestion.type === "flag-to-country"
? "Which country does this flag belong to?"
: "Which flag belongs to this country?"}
</div> </div>
</div> </div>
@@ -816,30 +941,58 @@
{#if showResult} {#if showResult}
<div class="result"> <div class="result">
{#if selectedAnswer === correctAnswer} {#if selectedAnswer === correctAnswer}
<div class="correct-result"><span class="result-icon smile-icon"><InlineSvg path="/icons/smile-squre.svg" alt="Correct" /></span> Correct!</div> <div class="correct-result">
<span class="result-icon smile-icon"
><InlineSvg
path="/icons/smile-squre.svg"
alt="Correct"
/></span
> Correct!
</div>
{:else} {:else}
<div class="wrong-result"> <div class="wrong-result">
<span class="result-icon sad-icon"><InlineSvg path="/icons/sad-square.svg" alt="Wrong" /></span> Wrong! <span class="result-icon sad-icon"
{#if currentQuestion.type === 'flag-to-country'} ><InlineSvg
path="/icons/sad-square.svg"
alt="Wrong"
/></span
>
Wrong!
{#if currentQuestion.type === "flag-to-country"}
<span class="result-country-info"> <span class="result-country-info">
The correct answer is: {getCountryName(currentQuestion.correct)}. The correct answer is: {getCountryName(
currentQuestion.correct,
)}.
<button <button
class="info-icon result-info-btn" class="info-icon result-info-btn"
aria-label="Show country info" aria-label="Show country info"
aria-expanded={showResultCountryInfo} aria-expanded={showResultCountryInfo}
on:click={() => (showResultCountryInfo = !showResultCountryInfo)} on:click={() =>
on:keydown={(e) => { if (e.key === 'Escape') showResultCountryInfo = false; }} (showResultCountryInfo = !showResultCountryInfo)}
on:keydown={(e) => {
if (e.key === "Escape")
showResultCountryInfo = false;
}}
> >
<InlineSvg path="/icons/info-square.svg" alt="Country info" /> <InlineSvg
path="/icons/info-square.svg"
alt="Country info"
/>
</button> </button>
{#if showResultCountryInfo} {#if showResultCountryInfo}
<div class="info-tooltip result-info-tooltip" role="dialog" aria-live="polite"> <div
class="info-tooltip result-info-tooltip"
role="dialog"
aria-live="polite"
>
{currentQuestion.correct.meta.description} {currentQuestion.correct.meta.description}
</div> </div>
{/if} {/if}
</span> </span>
{:else} {:else}
You selected the {getCountryName(currentQuestion.options[selectedAnswer])} flag. You selected the {getCountryName(
currentQuestion.options[selectedAnswer],
)} flag.
{/if} {/if}
</div> </div>
{/if} {/if}
@@ -847,9 +1000,13 @@
{/if} {/if}
</div> </div>
{#if currentQuestion.type === 'flag-to-country'} {#if currentQuestion.type === "flag-to-country"}
<div class="flag-display"> <div class="flag-display">
<img src={getFlagImage(currentQuestion.correct)} alt="Flag" class="quiz-flag" /> <img
src={getFlagImage(currentQuestion.correct)}
alt="Flag"
class="quiz-flag"
/>
</div> </div>
<div class="options" key={questionKey}> <div class="options" key={questionKey}>
@@ -858,9 +1015,11 @@
class="option" class="option"
class:selected={selectedAnswer === index} class:selected={selectedAnswer === index}
class:correct={showResult && index === correctAnswer} class:correct={showResult && index === correctAnswer}
class:wrong={showResult && selectedAnswer === index && index !== correctAnswer} class:wrong={showResult &&
selectedAnswer === index &&
index !== correctAnswer}
on:click={() => selectAnswer(index)} on:click={() => selectAnswer(index)}
disabled={gameState === 'answered'} disabled={gameState === "answered"}
> >
{getCountryName(option)} {getCountryName(option)}
</button> </button>
@@ -876,9 +1035,14 @@
aria-label="Show country info" aria-label="Show country info"
aria-expanded={showCountryInfo} aria-expanded={showCountryInfo}
on:click={() => (showCountryInfo = !showCountryInfo)} on:click={() => (showCountryInfo = !showCountryInfo)}
on:keydown={(e) => { if (e.key === 'Escape') showCountryInfo = false; }} on:keydown={(e) => {
if (e.key === "Escape") showCountryInfo = false;
}}
> >
<InlineSvg path="/icons/info-square.svg" alt="Country info" /> <InlineSvg
path="/icons/info-square.svg"
alt="Country info"
/>
</button> </button>
{#if showCountryInfo} {#if showCountryInfo}
<div class="info-tooltip" role="dialog" aria-live="polite"> <div class="info-tooltip" role="dialog" aria-live="polite">
@@ -895,38 +1059,59 @@
class="flag-option" class="flag-option"
class:selected={selectedAnswer === index} class:selected={selectedAnswer === index}
class:correct={showResult && index === correctAnswer} class:correct={showResult && index === correctAnswer}
class:wrong={showResult && selectedAnswer === index && index !== correctAnswer} class:wrong={showResult &&
selectedAnswer === index &&
index !== correctAnswer}
on:click={() => selectAnswer(index)} on:click={() => selectAnswer(index)}
disabled={gameState === 'answered'} disabled={gameState === "answered"}
> >
<img src={getFlagImage(option)} alt={getCountryName(option)} class="option-flag" /> <img
src={getFlagImage(option)}
alt={getCountryName(option)}
class="option-flag"
/>
</button> </button>
{/each} {/each}
</div> </div>
{/if} {/if}
{#if gameState === 'question'} {#if gameState === "question"}
<button class="btn btn-skip btn-next-full" on:click={skipQuestion}>Skip Question</button> <button class="btn btn-skip btn-next-full" on:click={skipQuestion}
{:else if (!autoAdvance && gameState === 'answered') || (autoAdvance && gameState === 'answered' && sessionRestoredFromReload)} >Skip Question</button
<button class="btn btn-primary btn-next-full" on:click={nextQuestion}>Next Question →</button> >
{:else if (!autoAdvance && gameState === "answered") || (autoAdvance && gameState === "answered" && sessionRestoredFromReload)}
<button
class="btn btn-primary btn-next-full"
on:click={nextQuestion}>Next Question →</button
>
{/if} {/if}
<!-- Auto-advance timer display --> <!-- Auto-advance timer display -->
{#if autoAdvance && gameState === 'answered' && timerProgress > 0 && !sessionRestoredFromReload} {#if autoAdvance && gameState === "answered" && timerProgress > 0 && !sessionRestoredFromReload}
<div class="auto-advance-timer"> <div class="auto-advance-timer">
<div class="timer-bar"> <div class="timer-bar">
<div class="timer-progress" style="width: {timerProgress}%"></div> <div
class="timer-progress"
style="width: {timerProgress}%"
></div>
</div> </div>
<span class="timer-text">Next question in {Math.ceil((timerDuration - (timerProgress / 100 * timerDuration)) / 1000)}s</span> <span class="timer-text"
>Next question in {Math.ceil(
(timerDuration - (timerProgress / 100) * timerDuration) /
1000,
)}s</span
>
</div> </div>
{/if} {/if}
</div> </div>
{/if} {/if}
<div class="controls"> <ActionButtons
<button class="btn btn-secondary" on:click={endSession}>End Quiz</button> mode="quiz"
<button class="btn btn-secondary" on:click={toggleSettings} title="Settings">Settings</button> sessionInfo="Question {currentSessionQuestions +
</div> 1} from {sessionLength}"
on:action={handleActionButtonClick}
/>
{/if} {/if}
</div> </div>
</main> </main>
@@ -1057,7 +1242,7 @@
width: min(90vw, 520px); width: min(90vw, 520px);
max-height: 40vh; max-height: 40vh;
overflow: auto; overflow: auto;
box-shadow: 0 8px 20px rgba(0,0,0,0.2); box-shadow: 0 8px 20px rgba(0, 0, 0, 0.2);
z-index: 5; z-index: 5;
text-align: left; text-align: left;
font-size: 0.95rem; font-size: 0.95rem;
@@ -1268,13 +1453,6 @@
max-width: 300px; max-width: 300px;
} }
.controls {
display: flex;
justify-content: center;
gap: 1rem;
flex-wrap: wrap;
}
.btn { .btn {
padding: 0.75rem 1.5rem; padding: 0.75rem 1.5rem;
border: none; border: none;
@@ -1302,16 +1480,6 @@
text-align: center; text-align: center;
} }
.btn-secondary {
background: var(--color-bg-secondary);
color: var(--color-text-primary);
border: 1px solid var(--color-border);
}
.btn-secondary:hover {
background: var(--color-bg-hover);
}
.btn-skip { .btn-skip {
background: var(--color-text-secondary); background: var(--color-text-secondary);
color: var(--color-bg-primary); color: var(--color-bg-primary);
@@ -1377,13 +1545,5 @@
left: 50%; left: 50%;
transform: translateX(-50%); transform: translateX(-50%);
} }
.controls {
flex-direction: row;
flex-wrap: nowrap;
overflow-x: auto;
-webkit-overflow-scrolling: touch;
justify-content: center;
}
} }
</style> </style>