diff --git a/src/components/Footer.svelte b/src/components/Footer.svelte
index d7828e9..f1240d5 100644
--- a/src/components/Footer.svelte
+++ b/src/components/Footer.svelte
@@ -4,32 +4,32 @@
-
-
diff --git a/src/components/Header.svelte b/src/components/Header.svelte
index 406826e..361bbd7 100644
--- a/src/components/Header.svelte
+++ b/src/components/Header.svelte
@@ -399,10 +399,6 @@
color: #6b7280; /* gray */
}
- .achievement-block {
- margin-left: auto;
- }
-
@media (max-width: 700px) {
.header-row {
grid-template-columns: 1fr auto auto;
diff --git a/src/pages/FlagQuiz.svelte b/src/pages/FlagQuiz.svelte
index fc33fa9..2089140 100644
--- a/src/pages/FlagQuiz.svelte
+++ b/src/pages/FlagQuiz.svelte
@@ -33,6 +33,9 @@
let timerDuration = 2000; // 2 seconds
let timerStartTime = 0;
+ // Force component re-render key to prevent button state persistence
+ let questionKey = 0;
+
// Scoring
let score = { correct: 0, total: 0, skipped: 0 };
let gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
@@ -206,6 +209,26 @@
// Cancel any active auto-advance timer
cancelAutoAdvanceTimer();
+ // Increment question key to force complete re-render and clear button states
+ questionKey++;
+
+ // Remove focus from any previously focused buttons and ensure clean state
+ if (typeof document !== 'undefined') {
+ // Use setTimeout to ensure DOM updates are complete
+ setTimeout(() => {
+ const activeElement = document.activeElement;
+ if (activeElement && activeElement.tagName === 'BUTTON') {
+ activeElement.blur();
+ }
+ // Force removal of any residual button states
+ const buttons = document.querySelectorAll('.option, .flag-option');
+ buttons.forEach(button => {
+ button.blur();
+ button.classList.remove('selected', 'correct', 'wrong');
+ });
+ }, 0);
+ }
+
// Randomly choose question type
questionType = Math.random() < 0.5 ? 'flag-to-country' : 'country-to-flag';
@@ -647,7 +670,7 @@
-