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Refactor FlagQuiz to integrate QuizSettings component and implement auto-advance feature with timer
This commit is contained in:
4
ToDo.md
4
ToDo.md
@@ -1,9 +1,9 @@
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[ ] Improove: In the preview page, add full header.
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[ ] Improove: Split header into two parts: static top and dynamic bottom.
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[ ] Improove: In the preview page, add possibility select custom color for each target.
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[ ] Strategy: Add quiz game to guess the logo or flags and invert
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Done:
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[v] Strategy: Add quiz game to guess the logo or flags and invert
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[v] Improove: Split header into two parts: static top and dynamic bottom.
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[v] Improove: To the tiny card add the color chooser. It should be one circle that display current color, on click it should open color picker.
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[v] Strategy: Add differents base/collections of images: Flags,
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[v] Strategy: WebApp, PWA
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6
public/icons/danger-triangle.svg
Normal file
6
public/icons/danger-triangle.svg
Normal file
@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?><!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
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<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
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<path d="M6.30928 9C8.59494 5 9.96832 3 12 3C14.3107 3 15.7699 5.58716 18.6883 10.7615L19.0519 11.4063C21.4771 15.7061 22.6897 17.856 21.5937 19.428C20.4978 21 17.7864 21 12.3637 21H11.6363C6.21356 21 3.50217 21 2.40626 19.428C1.45498 18.0635 2.24306 16.2635 4.05373 13" stroke="currentColor" stroke-width="1.5" stroke-linecap="round"/>
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<path d="M12 8V13" stroke="currentColor" stroke-width="1.5" stroke-linecap="round"/>
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<circle cx="12" cy="16" r="1" fill="currentColor"/>
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</svg>
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After Width: | Height: | Size: 708 B |
374
src/components/QuizSettings.svelte
Normal file
374
src/components/QuizSettings.svelte
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@@ -0,0 +1,374 @@
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<script>
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import { createEventDispatcher } from 'svelte';
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import InlineSvg from './InlineSvg.svelte';
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const dispatch = createEventDispatcher();
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// Props - settings values
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export let autoAdvance = true;
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export let focusWrongAnswers = false;
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export let reduceCorrectAnswers = false;
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export let soundEnabled = true;
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export let showSettings = false;
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export let showResetConfirmation = false;
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export let quizType = 'flag'; // 'flag', 'logo', 'emblem', etc.
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// Customizable labels for different quiz types
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export let focusWrongLabel = 'Focus on previously answered incorrectly items';
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export let reduceCorrectLabel = 'Show correctly answered items less frequently';
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function toggleSettings() {
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showSettings = !showSettings;
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dispatch('settingsToggle', showSettings);
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}
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function handleOverlayKeydown(event) {
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if (event.key === 'Escape') {
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toggleSettings();
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}
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}
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function resetAllStats() {
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showResetConfirmation = true;
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dispatch('resetConfirmation', true);
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}
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function handleResetStats() {
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dispatch('resetStats');
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showResetConfirmation = false;
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}
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// Reactive statements to dispatch settings changes
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$: dispatch('settingsChange', {
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autoAdvance,
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focusWrongAnswers,
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reduceCorrectAnswers,
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soundEnabled
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});
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</script>
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{#if showSettings}
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<div class="settings-overlay" on:click={toggleSettings} on:keydown={handleOverlayKeydown} role="button" tabindex="0">
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<div class="settings-modal" role="dialog" aria-modal="true" on:click|stopPropagation>
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<div class="settings-header">
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<InlineSvg path="/icons/settings.svg" alt="Settings" />
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<h3>Game Settings</h3>
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<button class="close-btn" on:click={toggleSettings} aria-label="Close settings">
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<span class="close-icon"></span>
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</button>
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</div>
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<div class="settings-content">
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<div class="setting-item">
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<label>
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<input
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type="checkbox"
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bind:checked={autoAdvance}
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/>
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Auto-advance to next question after answering
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</label>
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</div>
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<div class="setting-item">
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<label>
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<input
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type="checkbox"
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bind:checked={focusWrongAnswers}
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/>
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{focusWrongLabel}
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</label>
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</div>
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<div class="setting-item">
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<label>
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<input
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type="checkbox"
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bind:checked={reduceCorrectAnswers}
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/>
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{reduceCorrectLabel}
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</label>
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</div>
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<div class="setting-item">
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<label>
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<input
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type="checkbox"
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bind:checked={soundEnabled}
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/>
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Enable sound effects for answers
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</label>
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</div>
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<div class="setting-actions">
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<button class="reset-stats-btn" on:click={resetAllStats}>
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Reset All Statistics
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</button>
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</div>
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</div>
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</div>
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</div>
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{/if}
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{#if showResetConfirmation}
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<div class="confirmation-overlay" role="dialog" aria-modal="true">
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<div class="confirmation-modal">
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<div class="confirmation-header">
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<InlineSvg path="/icons/danger-triangle.svg" alt="Warning" />
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<h3>Reset All Data</h3>
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</div>
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<div class="confirmation-content">
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<p>This action will permanently delete:</p>
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<ul>
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<li>✗ All game statistics (correct, wrong, skipped answers)</li>
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<li>✗ Current session score</li>
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<li>✗ All unlocked achievements</li>
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<li>✗ Achievement progress</li>
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<li>✗ Wrong answer tracking data</li>
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<li>✗ Correct answer tracking data</li>
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</ul>
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<p><strong>This cannot be undone!</strong></p>
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</div>
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<div class="confirmation-actions">
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<button class="cancel-btn" on:click={() => showResetConfirmation = false}>Cancel</button>
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<button class="confirm-btn" on:click={handleResetStats}>Reset Everything</button>
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</div>
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</div>
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</div>
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{/if}
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<style>
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.settings-overlay {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.5);
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display: flex;
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justify-content: center;
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align-items: center;
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z-index: 1000;
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}
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.settings-modal {
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background: var(--color-bg-primary);
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border: 1px solid var(--color-border);
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border-radius: 8px;
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padding: 0;
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max-width: 500px;
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width: 90%;
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max-height: 80vh;
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overflow-y: auto;
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.15);
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}
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.settings-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: 1.5rem;
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border-bottom: 2px solid var(--color-border);
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background: var(--color-bg-secondary);
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}
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.settings-header :global(.svg-wrapper) {
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width: 24px;
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height: 24px;
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display: inline-flex;
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flex-shrink: 0;
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}
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.settings-header h3 {
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margin: 0;
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color: var(--color-text-primary);
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}
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.close-btn {
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background: none;
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border: none;
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cursor: pointer;
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padding: 4px;
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display: flex;
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align-items: center;
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justify-content: center;
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transition: all 0.2s ease;
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}
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.close-icon {
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width: 16px;
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height: 16px;
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border-radius: 50%;
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background: #ff5f57;
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position: relative;
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transition: all 0.2s ease;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.close-icon::before {
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content: '×';
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color: #8b0000;
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font-size: 12px;
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font-weight: bold;
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opacity: 0;
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transition: opacity 0.2s ease;
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line-height: 1;
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}
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.close-btn:hover .close-icon {
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background: #ff3b30;
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}
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.close-btn:hover .close-icon::before {
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opacity: 1;
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}
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.settings-content {
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padding: 1.5rem;
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}
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.setting-item {
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margin-bottom: 1rem;
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}
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.setting-item label {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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cursor: pointer;
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color: var(--color-text-primary);
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font-size: 0.9rem;
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}
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.setting-item input[type="checkbox"] {
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width: 1rem;
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height: 1rem;
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cursor: pointer;
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}
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.setting-actions {
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margin-top: 2rem;
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padding-top: 1rem;
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border-top: 2px solid var(--color-border);
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}
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.reset-stats-btn {
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background: #e74c3c;
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color: white;
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border: none;
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padding: 0.75rem 1.5rem;
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border-radius: 0.5rem;
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cursor: pointer;
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font-weight: 500;
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transition: background-color 0.2s;
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width: 100%;
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font-size: 0.9rem;
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}
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.reset-stats-btn:hover {
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background: #cc3333;
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}
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.confirmation-overlay {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.6);
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display: flex;
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justify-content: center;
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align-items: center;
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z-index: 1001;
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}
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.confirmation-modal {
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background: var(--color-bg-primary);
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border: 1px solid var(--color-border);
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border-radius: 8px;
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padding: 0;
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max-width: 450px;
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width: 90%;
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.25);
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}
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.confirmation-header {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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padding: 1.5rem;
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border-bottom: 1px solid var(--color-border);
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}
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.confirmation-header :global(.svg-wrapper) {
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width: 24px;
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height: 24px;
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color: #e74c3c;
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}
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.confirmation-header h3 {
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margin: 0;
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color: #e74c3c;
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font-size: 1.2rem;
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}
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.confirmation-content {
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padding: 1.5rem;
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}
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.confirmation-content p {
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margin: 0 0 1rem 0;
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color: var(--color-text-primary);
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line-height: 1.4;
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}
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.confirmation-content ul {
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margin: 1rem 0;
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padding-left: 0;
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list-style: none;
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}
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.confirmation-content li {
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padding: 0.25rem 0;
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color: var(--color-text-secondary);
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font-size: 0.9rem;
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}
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.confirmation-actions {
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display: flex;
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gap: 1rem;
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padding: 1.5rem;
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border-top: 1px solid var(--color-border);
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}
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.cancel-btn, .confirm-btn {
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flex: 1;
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padding: 0.75rem 1rem;
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border: none;
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border-radius: 0.5rem;
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cursor: pointer;
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font-weight: 500;
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transition: background-color 0.2s;
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font-size: 0.9rem;
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}
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.cancel-btn {
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background: var(--color-bg-tertiary);
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color: var(--color-text-primary);
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border: 2px solid var(--color-border);
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}
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.cancel-btn:hover {
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background: var(--color-bg-quaternary);
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}
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.confirm-btn {
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background: #e74c3c;
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color: white;
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}
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.confirm-btn:hover {
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background: #cc3333;
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}
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</style>
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@@ -4,7 +4,7 @@
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import Footer from '../components/Footer.svelte';
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import InlineSvg from '../components/InlineSvg.svelte';
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import Achievements from '../components/Achievements.svelte';
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import AchievementButton from '../components/AchievementButton.svelte';
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import QuizSettings from '../components/QuizSettings.svelte';
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// Game data
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let flags = [];
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@@ -27,6 +27,12 @@
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let showCountryInfo = false;
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let showResultCountryInfo = false;
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// Auto-advance timer variables
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let autoAdvanceTimer = null;
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let timerProgress = 0;
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let timerDuration = 2000; // 2 seconds
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let timerStartTime = 0;
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// Scoring
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let score = { correct: 0, total: 0, skipped: 0 };
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let gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
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@@ -197,6 +203,9 @@
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showCountryInfo = false;
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showResultCountryInfo = false;
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// Cancel any active auto-advance timer
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cancelAutoAdvanceTimer();
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// Randomly choose question type
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questionType = Math.random() < 0.5 ? 'flag-to-country' : 'country-to-flag';
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@@ -348,9 +357,7 @@
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// Auto-advance to next question with different delays if auto mode is on
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if (autoAdvance) {
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const delay = isCorrect ? 2000 : 4000; // Double delay for wrong answers
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setTimeout(() => {
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generateQuestion();
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}, delay);
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startAutoAdvanceTimer(delay);
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}
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} function skipQuestion() {
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if (gameState !== 'question') return;
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@@ -377,6 +384,38 @@
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generateQuestion();
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}
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function startAutoAdvanceTimer(duration) {
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timerDuration = duration;
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timerProgress = 0;
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timerStartTime = Date.now();
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// Clear any existing timer
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if (autoAdvanceTimer) {
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clearInterval(autoAdvanceTimer);
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}
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// Update progress every 50ms for smooth animation
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autoAdvanceTimer = setInterval(() => {
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const elapsed = Date.now() - timerStartTime;
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timerProgress = Math.min((elapsed / duration) * 100, 100);
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if (timerProgress >= 100) {
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clearInterval(autoAdvanceTimer);
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autoAdvanceTimer = null;
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timerProgress = 0;
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generateQuestion();
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}
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}, 50);
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}
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function cancelAutoAdvanceTimer() {
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if (autoAdvanceTimer) {
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clearInterval(autoAdvanceTimer);
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autoAdvanceTimer = null;
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timerProgress = 0;
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}
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}
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function resetGame() {
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score = { correct: 0, total: 0, skipped: 0 };
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generateQuestion();
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@@ -396,23 +435,23 @@
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showSettings = !showSettings;
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}
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function handleOverlayClick(event) {
|
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if (event.target === event.currentTarget) {
|
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toggleSettings();
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}
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function handleSettingsChange(event) {
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const { autoAdvance: newAutoAdvance, focusWrongAnswers: newFocusWrong, reduceCorrectAnswers: newReduceCorrect, soundEnabled: newSoundEnabled } = event.detail;
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autoAdvance = newAutoAdvance;
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focusWrongAnswers = newFocusWrong;
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reduceCorrectAnswers = newReduceCorrect;
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soundEnabled = newSoundEnabled;
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}
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|
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function handleOverlayKeydown(event) {
|
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if (event.key === 'Escape') {
|
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toggleSettings();
|
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}
|
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function handleSettingsToggle(event) {
|
||||
showSettings = event.detail;
|
||||
}
|
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|
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function resetAllStats() {
|
||||
showResetConfirmation = true;
|
||||
function handleResetConfirmation(event) {
|
||||
showResetConfirmation = event.detail;
|
||||
}
|
||||
|
||||
function confirmReset() {
|
||||
function handleResetStats() {
|
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// Reset game statistics
|
||||
gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
|
||||
score = { correct: 0, total: 0, skipped: 0 };
|
||||
@@ -427,16 +466,12 @@
|
||||
correctAnswers = new Map();
|
||||
localStorage.removeItem('flagQuizCorrectAnswers');
|
||||
|
||||
// Reset achievements
|
||||
// Reset achievements if component is available
|
||||
if (achievementsComponent) {
|
||||
localStorage.removeItem('flagQuizAchievements');
|
||||
// Reinitialize achievements component
|
||||
achievementsComponent.loadAchievements();
|
||||
updateAchievementCount();
|
||||
achievementsComponent.resetAllAchievements();
|
||||
}
|
||||
|
||||
showResetConfirmation = false;
|
||||
showSettings = false;
|
||||
}
|
||||
|
||||
function cancelReset() {
|
||||
@@ -535,115 +570,21 @@
|
||||
<div class="container">
|
||||
|
||||
|
||||
<!-- Settings Popup -->
|
||||
{#if showSettings}
|
||||
<div
|
||||
class="settings-overlay"
|
||||
on:click={handleOverlayClick}
|
||||
tabindex="0"
|
||||
role="button"
|
||||
aria-label="Close settings (click background or press Escape)"
|
||||
on:keydown={handleOverlayKeydown}
|
||||
>
|
||||
<div
|
||||
class="settings-modal"
|
||||
role="dialog"
|
||||
aria-modal="true"
|
||||
aria-labelledby="settings-title"
|
||||
>
|
||||
<div class="settings-header">
|
||||
<InlineSvg path="/icons/settings.svg" alt="Settings" />
|
||||
<h2 id="settings-title">Game Settings</h2>
|
||||
<button class="close-btn" on:click={toggleSettings}>✕</button>
|
||||
</div>
|
||||
|
||||
<div class="settings-content">
|
||||
<div class="setting-item">
|
||||
<label>
|
||||
<input
|
||||
type="checkbox"
|
||||
bind:checked={autoAdvance}
|
||||
/>
|
||||
Auto-advance to next question after answering
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="setting-item">
|
||||
<label>
|
||||
<input
|
||||
type="checkbox"
|
||||
bind:checked={focusWrongAnswers}
|
||||
/>
|
||||
Focus on previously answered incorrectly flags
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="setting-item">
|
||||
<label>
|
||||
<input
|
||||
type="checkbox"
|
||||
bind:checked={reduceCorrectAnswers}
|
||||
/>
|
||||
Show correctly answered flags less frequently
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="setting-item">
|
||||
<label>
|
||||
<input
|
||||
type="checkbox"
|
||||
bind:checked={soundEnabled}
|
||||
/>
|
||||
Enable sound effects for answers
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="setting-actions">
|
||||
<button class="reset-stats-btn" on:click={resetAllStats}>
|
||||
Reset All Statistics
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<!-- Reset Confirmation Dialog -->
|
||||
{#if showResetConfirmation}
|
||||
<div
|
||||
class="confirmation-overlay"
|
||||
role="button"
|
||||
tabindex="0"
|
||||
aria-label="Close confirmation dialog (click background or press Escape)"
|
||||
on:click={(e) => e.target === e.currentTarget && cancelReset()}
|
||||
on:keydown={(e) => {
|
||||
if (e.key === 'Escape' || e.key === 'Enter' || e.key === ' ') {
|
||||
cancelReset();
|
||||
}
|
||||
}}
|
||||
>
|
||||
<div class="confirmation-dialog">
|
||||
<div class="confirmation-header">
|
||||
<h3>⚠️ Reset All Data</h3>
|
||||
</div>
|
||||
<div class="confirmation-content">
|
||||
<p>This action will permanently delete:</p>
|
||||
<ul>
|
||||
<li>✗ All game statistics (correct, wrong, skipped answers)</li>
|
||||
<li>✗ Current session score</li>
|
||||
<li>✗ All unlocked achievements</li>
|
||||
<li>✗ Achievement progress</li>
|
||||
<li>✗ Wrong answer tracking data</li>
|
||||
</ul>
|
||||
<p><strong>This cannot be undone!</strong></p>
|
||||
</div>
|
||||
<div class="confirmation-actions">
|
||||
<button class="cancel-btn" on:click={cancelReset}>Cancel</button>
|
||||
<button class="confirm-btn" on:click={confirmReset}>Reset Everything</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{/if}
|
||||
<!-- Quiz Settings Component -->
|
||||
<QuizSettings
|
||||
bind:autoAdvance
|
||||
bind:focusWrongAnswers
|
||||
bind:reduceCorrectAnswers
|
||||
bind:soundEnabled
|
||||
bind:showSettings
|
||||
bind:showResetConfirmation
|
||||
focusWrongLabel="Focus on previously answered incorrectly flags"
|
||||
reduceCorrectLabel="Show correctly answered flags less frequently"
|
||||
on:settingsChange={handleSettingsChange}
|
||||
on:settingsToggle={handleSettingsToggle}
|
||||
on:resetConfirmation={handleResetConfirmation}
|
||||
on:resetStats={handleResetStats}
|
||||
/>
|
||||
|
||||
<!-- Achievements Component -->
|
||||
<Achievements
|
||||
@@ -764,6 +705,16 @@
|
||||
{:else if !autoAdvance && gameState === 'answered'}
|
||||
<button class="btn btn-primary btn-next-full" on:click={nextQuestion}>Next Question →</button>
|
||||
{/if}
|
||||
|
||||
<!-- Auto-advance timer display -->
|
||||
{#if autoAdvance && gameState === 'answered' && timerProgress > 0}
|
||||
<div class="auto-advance-timer">
|
||||
<div class="timer-bar">
|
||||
<div class="timer-progress" style="width: {timerProgress}%"></div>
|
||||
</div>
|
||||
<span class="timer-text">Next question in {Math.ceil((timerDuration - (timerProgress / 100 * timerDuration)) / 1000)}s</span>
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
@@ -1353,6 +1304,35 @@
|
||||
background: var(--color-text-primary);
|
||||
}
|
||||
|
||||
/* Auto-advance timer styles */
|
||||
.auto-advance-timer {
|
||||
margin-top: 1rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.timer-bar {
|
||||
width: 100%;
|
||||
height: 6px;
|
||||
background: var(--color-bg-tertiary);
|
||||
border-radius: 3px;
|
||||
overflow: hidden;
|
||||
margin-bottom: 0.5rem;
|
||||
border: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
.timer-progress {
|
||||
height: 100%;
|
||||
background: var(--color-primary);
|
||||
transition: width 0.05s linear;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.timer-text {
|
||||
font-size: 0.8rem;
|
||||
color: var(--color-text-secondary);
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
@media (max-width: 768px) {
|
||||
.container {
|
||||
padding: 0.75rem;
|
||||
|
||||
Reference in New Issue
Block a user