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sLogos/src/components/Achievements.svelte

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Svelte

<script>
import { createEventDispatcher } from "svelte";
import InlineSvg from "./InlineSvg.svelte";
const dispatch = createEventDispatcher();
// Props
export let gameStats = { correct: 0, wrong: 0, total: 0, skipped: 0 };
export let currentStreak = 0;
export let show = false;
// Achievement state
let achievements = {};
let newAchievements = [];
// Achievement definitions
const achievementDefinitions = {
first_correct: {
name: "First Victory",
description: "Answer your first question correctly",
icon: "smile-squre.svg",
iconColor: "#fbbf24", // gold
requirement: () => gameStats.correct >= 1,
},
party_time: {
name: "Party Time!",
description: "Answer 5 questions correctly in a row",
icon: "confetti-minimalistic.svg",
iconColor: "#fbbf24", // gold
requirement: () => currentStreak >= 5,
},
star_performer: {
name: "Star Performer",
description: "Get 5 perfect rounds in a row",
icon: "star.svg",
iconColor: "#ffd700",
requirement: () => achievements.perfectRounds >= 5,
},
dedication: {
name: "Dedicated Learner",
description: "Answer 10 questions in total",
icon: "check-circle.svg",
iconColor: "#fbbf24", // gold
requirement: () => gameStats.total >= 10,
},
perfect_10: {
name: "Perfect Ten",
description: "Answer 10 questions correctly without any mistakes",
icon: "medal-star.svg",
iconColor: "#fbbf24", // gold
requirement: () => currentStreak >= 10,
},
speedrunner: {
name: "Speed Runner",
description: "Skip 10 questions in a row",
icon: "running.svg",
iconColor: "#fbbf24", // gold
requirement: () => achievements.consecutive_skips >= 10,
},
city_expert: {
name: "City Expert",
description: "Answer 10 capital city questions correctly",
icon: "buildings.svg",
iconColor: "#4f8cff",
requirement: () => gameStats.capitalsCorrect >= 10,
},
persistent: {
name: "Persistent Scholar",
description: "Answer 25 questions (correct or wrong)",
icon: "medal-ribbons-star.svg",
iconColor: "#fbbf24", // gold
requirement: () => gameStats.total >= 25,
},
perfectionist: {
name: "Perfectionist",
description: "Achieve 90% accuracy with at least 20 answers",
icon: "medal-star-circle.svg",
iconColor: "#fbbf24", // gold
requirement: () =>
gameStats.total >= 20 && gameStats.correct / gameStats.total >= 0.9,
},
explorer: {
name: "World Explorer",
description: "Answer 50 questions correctly",
icon: "crown-minimalistic.svg",
iconColor: "#fbbf24", // gold
requirement: () => gameStats.correct >= 50,
},
master: {
name: "Flag Master",
description: "Answer 100 questions correctly",
icon: "cup-first.svg",
iconColor: "#fbbf24", // gold
requirement: () => gameStats.correct >= 100,
},
legend: {
name: "Geography Legend",
description: "Answer 200 questions correctly",
icon: "crown-star.svg",
iconColor: "#fbbf24", // gold
requirement: () => gameStats.correct >= 200,
},
// Continent Knowledge Achievements - Beginner Level
europe_explorer: {
name: "European Explorer",
description: "Answer 10 European country questions correctly",
icon: "point-on-map.svg",
iconColor: "#3b82f6", // blue
requirement: () => (achievements.continents?.Europe || 0) >= 10,
},
asia_wanderer: {
name: "Asian Wanderer",
description: "Answer 10 Asian country questions correctly",
icon: "point-on-map.svg",
iconColor: "#ef4444", // red
requirement: () => (achievements.continents?.Asia || 0) >= 10,
},
africa_adventurer: {
name: "African Adventurer",
description: "Answer 10 African country questions correctly",
icon: "point-on-map.svg",
iconColor: "#22c55e", // green
requirement: () => (achievements.continents?.Africa || 0) >= 10,
},
north_america_navigator: {
name: "North American Navigator",
description: "Answer 10 North American country questions correctly",
icon: "point-on-map.svg",
iconColor: "#8b5cf6", // purple
requirement: () => (achievements.continents?.["North America"] || 0) >= 10,
},
south_america_scout: {
name: "South American Scout",
description: "Answer 10 South American country questions correctly",
icon: "point-on-map.svg",
iconColor: "#f59e0b", // amber
requirement: () => (achievements.continents?.["South America"] || 0) >= 10,
},
oceania_voyager: {
name: "Oceania Voyager",
description: "Answer 10 Oceania country questions correctly",
icon: "point-on-map.svg",
iconColor: "#06b6d4", // cyan
requirement: () => (achievements.continents?.Oceania || 0) >= 10,
},
// Continent Knowledge Achievements - Expert Level
europe_master: {
name: "European Master",
description: "Answer 25 European country questions correctly",
icon: "flag.svg",
iconColor: "#3b82f6", // blue
requirement: () => (achievements.continents?.Europe || 0) >= 25,
},
asia_master: {
name: "Asian Master",
description: "Answer 25 Asian country questions correctly",
icon: "flag.svg",
iconColor: "#ef4444", // red
requirement: () => (achievements.continents?.Asia || 0) >= 25,
},
africa_master: {
name: "African Master",
description: "Answer 25 African country questions correctly",
icon: "flag.svg",
iconColor: "#22c55e", // green
requirement: () => (achievements.continents?.Africa || 0) >= 25,
},
north_america_master: {
name: "North American Master",
description: "Answer 25 North American country questions correctly",
icon: "flag.svg",
iconColor: "#8b5cf6", // purple
requirement: () => (achievements.continents?.["North America"] || 0) >= 25,
},
south_america_master: {
name: "South American Master",
description: "Answer 25 South American country questions correctly",
icon: "flag.svg",
iconColor: "#f59e0b", // amber
requirement: () => (achievements.continents?.["South America"] || 0) >= 25,
},
oceania_master: {
name: "Oceania Master",
description: "Answer 25 Oceania country questions correctly",
icon: "flag.svg",
iconColor: "#06b6d4", // cyan
requirement: () => (achievements.continents?.Oceania || 0) >= 25,
},
};
// Achievement functions
export function loadAchievements() {
try {
const saved = localStorage.getItem("flagQuizAchievements");
if (saved) {
achievements = JSON.parse(saved);
} else {
achievements = { consecutive_skips: 0 };
}
// Initialize continent tracking if not exists
if (!achievements.continents) {
achievements.continents = {
"Europe": 0,
"Asia": 0,
"Africa": 0,
"North America": 0,
"South America": 0,
"Oceania": 0
};
}
} catch (error) {
console.error("Error loading achievements:", error);
achievements = {
consecutive_skips: 0,
continents: {
"Europe": 0,
"Asia": 0,
"Africa": 0,
"North America": 0,
"South America": 0,
"Oceania": 0
}
};
}
}
export function incrementContinentProgress(continent) {
if (!achievements.continents) {
achievements.continents = {
"Europe": 0,
"Asia": 0,
"Africa": 0,
"North America": 0,
"South America": 0,
"Oceania": 0
};
}
if (achievements.continents[continent] !== undefined) {
achievements.continents[continent]++;
saveAchievements();
}
}
function saveAchievements() {
localStorage.setItem("flagQuizAchievements", JSON.stringify(achievements));
}
export function checkAchievements() {
const newUnlocked = [];
Object.entries(achievementDefinitions).forEach(([key, achievement]) => {
if (!achievements[key] && achievement.requirement()) {
achievements[key] = {
unlocked: true,
unlockedAt: Date.now(),
};
newUnlocked.push({
key,
...achievement,
});
}
});
if (newUnlocked.length > 0) {
newAchievements = [...newAchievements, ...newUnlocked];
saveAchievements();
showNewAchievements();
dispatch("achievementsUnlocked", newUnlocked);
}
}
function showNewAchievements() {
// Show achievement notifications briefly
setTimeout(() => {
newAchievements = [];
}, 5000);
}
export function getUnlockedAchievements() {
return Object.entries(achievements)
.filter(([key, data]) => data.unlocked && achievementDefinitions[key])
.map(([key, data]) => ({
key,
...achievementDefinitions[key],
...data,
}));
}
export function getAchievementCount() {
return {
unlocked: Object.values(achievements).filter((a) => a.unlocked).length,
total: Object.keys(achievementDefinitions).length,
};
}
export function incrementConsecutiveSkips() {
achievements.consecutive_skips = (achievements.consecutive_skips || 0) + 1;
saveAchievements();
}
export function resetConsecutiveSkips() {
achievements.consecutive_skips = 0;
saveAchievements();
}
// Initialize achievements on component mount
loadAchievements();
function handleOverlayClick(event) {
if (event.target === event.currentTarget) {
show = false;
dispatch("close");
}
}
function handleOverlayKeydown(event) {
if (event.key === "Escape") {
show = false;
dispatch("close");
}
}
function closeModal() {
show = false;
dispatch("close");
}
</script>
<!-- Achievement display modal -->
{#if show}
<div
class="achievements-overlay"
on:click={handleOverlayClick}
tabindex="0"
role="button"
aria-label="Close achievements (click background or press Escape)"
on:keydown={handleOverlayKeydown}
>
<div
class="achievements-modal"
role="dialog"
aria-modal="true"
aria-labelledby="achievements-title"
>
<div class="achievements-header">
<h2 id="achievements-title">🏆 Achievements</h2>
<button class="close-btn" on:click={closeModal}>✕</button>
</div>
<div class="achievements-content">
{#each Object.entries(achievementDefinitions) as [key, def]}
<div
class="achievement-item"
class:unlocked={achievements[key]?.unlocked}
>
<div
class="achievement-icon"
style={achievements[key]?.unlocked ? `color: ${def.iconColor}` : ''}
>
<InlineSvg path={`/icons/${def.icon}`} alt={def.name} />
</div>
<div class="achievement-info">
<div class="achievement-name">{def.name}</div>
<div class="achievement-description">{def.description}</div>
{#if achievements[key]?.unlocked}
<div class="achievement-unlocked">
<div class="status-icon">
<InlineSvg path="/icons/check-circle.svg" alt="Unlocked" />
</div>
<span>Unlocked!</span>
</div>
{:else}
<div class="achievement-locked">
<div class="status-icon">
<InlineSvg path="/icons/lock-locked.svg" alt="Locked" />
</div>
<span>Locked</span>
</div>
{/if}
</div>
</div>
{/each}
</div>
</div>
</div>
{/if}
<!-- Achievement notifications -->
{#if newAchievements.length > 0}
<div class="achievement-notifications">
{#each newAchievements as achievement}
<div class="achievement-notification" key={achievement.key}>
<div class="notification-icon">
<InlineSvg path={`/icons/${achievement.icon}`} alt="Achievement" />
</div>
<div class="notification-text">
<div class="notification-title">Achievement Unlocked!</div>
<div class="notification-name">{achievement.name}</div>
</div>
</div>
{/each}
</div>
{/if}
<style>
/* Achievement modal styles */
.achievements-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.5);
display: flex;
justify-content: center;
align-items: center;
z-index: 1000;
}
.achievements-modal {
background: var(--color-bg-secondary);
border: 2px solid var(--color-border);
border-radius: 1rem;
padding: 0;
max-width: 600px;
width: 90%;
max-height: 80vh;
overflow-y: auto;
box-shadow: 0 10px 24px rgba(0, 0, 0, 0.25);
}
.achievements-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 1.5rem;
border-bottom: 1px solid var(--color-border);
position: sticky;
top: 0;
background: var(--color-bg-secondary);
z-index: 1;
}
.achievements-header h2 {
margin: 0;
font-size: 1.5rem;
color: var(--color-text-primary);
}
.close-btn {
background: none;
border: none;
font-size: 1.5rem;
cursor: pointer;
color: var(--color-text-primary);
padding: 0.25rem;
border-radius: 0.25rem;
transition: background-color 0.3s ease;
}
.close-btn:hover {
background-color: var(--color-border);
}
.achievements-content {
padding: 1.5rem;
display: flex;
flex-direction: column;
gap: 1rem;
}
.achievement-item {
display: flex;
align-items: center;
gap: 1rem;
padding: 1rem;
background: var(--color-bg-primary);
border: 1px solid var(--color-border);
border-radius: 0.5rem;
transition: all 0.2s ease;
}
.achievement-item.unlocked {
border-color: var(--color-primary);
background: var(--color-primary-light);
}
.achievement-icon {
width: 48px;
height: 48px;
display: flex;
align-items: center;
justify-content: center;
}
.achievement-info {
flex: 1;
}
.achievement-name {
font-size: 1.1rem;
font-weight: 600;
color: var(--color-text-primary);
margin-bottom: 0.25rem;
}
.achievement-description {
font-size: 0.9rem;
color: var(--color-text-secondary);
margin-bottom: 0.5rem;
}
.achievement-unlocked {
font-size: 0.8rem;
color: #22c55e;
font-weight: 600;
display: flex;
align-items: center;
justify-content: end;
gap: 0.25rem;
}
.achievement-locked {
font-size: 0.8rem;
color: var(--color-text-secondary);
font-weight: 600;
display: flex;
align-items: center;
justify-content: end;
gap: 0.25rem;
}
.status-icon {
width: 16px;
height: 16px;
flex-shrink: 0;
display: flex;
align-items: center;
justify-content: center;
}
.achievement-unlocked .status-icon {
color: #22c55e;
}
.achievement-locked .status-icon {
color: var(--color-text-secondary);
}
/* Achievement notifications */
.achievement-notifications {
position: fixed;
top: 1rem;
right: 1rem;
z-index: 1100;
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.achievement-notification {
background: var(--color-primary);
color: white;
border-radius: 0.5rem;
padding: 1rem;
display: flex;
align-items: center;
gap: 0.75rem;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.15);
animation: slideInRight 0.3s ease-out;
max-width: 300px;
}
.notification-icon {
width: 32px;
height: 32px;
display: flex;
align-items: center;
justify-content: center;
background: rgba(255, 255, 255, 0.2);
border-radius: 50%;
}
.notification-text {
flex: 1;
}
.notification-title {
font-size: 0.875rem;
font-weight: 600;
margin-bottom: 0.25rem;
}
.notification-name {
font-size: 0.75rem;
opacity: 0.9;
}
@keyframes slideInRight {
from {
transform: translateX(100%);
opacity: 0;
}
to {
transform: translateX(0);
opacity: 1;
}
}
</style>