mirror of
https://github.com/shadoll/www.shadoll.git
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263 lines
11 KiB
Markdown
263 lines
11 KiB
Markdown
# Claude AI Instructions
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This document contains instructions for AI assistants working on this project.
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## Project Overview
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This is a static, animated placeholder page for the Shadoll project. It features configurable gradient backgrounds and SVG logo animations, designed to be deployed on GitHub Pages without any backend infrastructure.
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## Core Principles
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1. **Pure Frontend**: No backend dependencies, all functionality in HTML/CSS/JavaScript
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2. **GitHub Pages Compatible**: Must work as a static site
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3. **Performance First**: Smooth 60fps animations, minimal resource usage
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4. **Configuration Flexibility**: URL parameters for customization
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5. **Progressive Enhancement**: Works without JavaScript, enhanced with it
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6. **Mobile-First Design**: Unified approach for all devices, optimized for touch and small screens
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## File Structure Rules
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- `index.html` - Main entry point, minimal inline code
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- `css/styles.css` - All styles and CSS animations
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- `js/app.js` - Configuration parsing and JavaScript animation logic
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- `images/` - Static assets (SVG logo)
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- `*.md` files - Documentation (always keep updated)
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## Documentation Requirements
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**IMPORTANT**: Always update `*.md` files to reflect actual project state:
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- **README.md**: Update when adding features, changing usage, or modifying deployment process
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- **TODO.md**: Update when completing tasks, adding new tasks, or changing priorities
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- **CLAUDE.md**: Update when adding new coding patterns, architectural decisions, or AI instructions
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## Code Style Guidelines
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### HTML
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- Semantic HTML5 elements
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- Minimal inline styles or scripts
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- Accessible markup (ARIA labels where needed)
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- Meta tags for SEO and social sharing
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### CSS
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- BEM naming convention for classes
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- CSS custom properties for theming (palettes, animation speed)
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- Mobile-first responsive design (single unified solution for all devices)
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- Prefer CSS animations over JavaScript where possible
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- Use `transform` and `opacity` for performant animations
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- Liquid glass UI: `backdrop-filter: blur(40px) saturate(180%)`
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- Never use conflicting transform properties in media queries
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### JavaScript
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- Vanilla JavaScript (no frameworks)
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- ES6+ syntax
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- Modular code organization
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- Comments for complex logic
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- URL parameter parsing for configuration
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- Fallbacks for missing parameters
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- Event delegation for touch-enabled controls
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- Clean up event listeners on controller stop
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- Use closures for stateful controllers (interactive tilt)
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- Auto-detection of input methods (cursor vs gyroscope)
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## Animation Guidelines
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### CSS Animations
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- Use `@keyframes` for repeating animations
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- Use `transition` for state changes
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- Combine `transform` properties in single declaration
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- Use `will-change` sparingly for performance hints
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### JavaScript Animations
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- Use `requestAnimationFrame` for smooth animations (not currently used)
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- Throttle/debounce event handlers
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- Clean up animations on page unload
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- Provide reduced-motion alternatives
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- Interactive animations: Direct style manipulation for real-time responsiveness
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- Idle detection: Use `setTimeout` to return to default state after inactivity
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- Controller pattern: Return object with `start()` and `stop()` methods
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## SVG Logo Structure
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### Logo Design
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The logo represents the letters "s" and "d" extracted from "shadoll" ({s}ha{d}oll), designed as geometric shapes divided into sections:
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- Left element: "s" shape (represented by `#shadoll_s` in SVG)
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- Right element: "d" shape (represented by `#shadoll_l` in SVG)
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**Note**: The naming convention reflects the letter shapes - `l` in the path name comes from "{d}oll", while `s` comes from "{s}ha".
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### SVG Elements
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- `#shadoll_l` - Single path element for the right "d" shape (default: `#222` black)
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- `#shadoll_s` - Group containing 2 path elements for the left "s" shape (default: `#dc2108` red)
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### Color Guidelines
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- **Two-color scheme** (recommended): The "s" paths (`#shadoll_s`) should use one consistent color, the "d" path (`#shadoll_l`) uses another
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- **Single-color scheme**: Both elements can use the same color for monochrome effect
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- When creating color palettes, maintain color consistency within the "s" element (both paths same color)
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### Animation Structure
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- Full-body animations apply to the entire SVG container (`#logo`)
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- Internal animations target individual elements (`#shadoll_s`, `#shadoll_l`)
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- Element animations can target individual paths within `#shadoll_s` group
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- Maintain aspect ratio and viewBox proportions
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- Use CSS classes for animation states
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### ViewBox Approach (Mobile-First)
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**CRITICAL**: Logo sizing uses a unified viewBox for all devices:
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- Single `viewBox="-200 -200 900 900"` for all screen sizes
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- Logo paths are ~510 units → 510/900 = ~57% of screen
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- **Never** use CSS `scale()` transforms for sizing (conflicts with animations)
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- **Never** use separate viewBoxes for mobile/tablet/desktop
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- Adjust viewBox size to change logo size: smaller viewBox = larger logo
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- Set viewBox dynamically via JavaScript in `setupViewBox()` function
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## Configuration System
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URL parameters should follow this pattern:
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```
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?bg=animated&gradient=linear&palette=default&logo=full&logoAnim=mixed&elementAnim=neon&speed=0.5
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```
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Default values when parameters are missing:
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- `bg`: `animated`
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- `gradient`: `linear`
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- `palette`: `default`
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- `logo`: `full`
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- `logoAnim`: `mixed` (changed from `tilt` in v2.0.0)
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- `elementAnim`: `neon`
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- `speed`: `0.5` (range: 0.1-5.0)
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### Available Options
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**Palettes**: `default`, `blue-yellow`, `dark`, `light`, `fire`, `nature`
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**Logo Animations**: `shake`, `rotate`, `tilt`, `interactive`, `mixed`, `all`
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- `interactive`: Logo follows cursor (desktop) or gyroscope (mobile)
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- `mixed`: Auto tilt + interactive on movement (2s idle timeout)
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## Git Workflow
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- Commit related changes together
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- Write descriptive commit messages
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- Keep commits atomic and focused
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- Don't commit generated files or dependencies
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## Testing Checklist
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Before considering a feature complete:
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- [ ] Test in Chrome, Firefox, Safari
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- [ ] Test on mobile devices (iOS Safari, Chrome Mobile)
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- [ ] Test gyroscope on real mobile device (not emulator)
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- [ ] Test touch controls (tap kbd buttons in help)
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- [ ] Verify smooth 60fps performance
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- [ ] Check with reduced motion preferences
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- [ ] Validate HTML/CSS
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- [ ] Test all URL parameter combinations
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- [ ] Verify help button is at bottom-right on all screen sizes
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- [ ] Check logo visibility on mobile (~60% of screen)
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- [ ] Update all documentation (README, TODO, CHANGELOG, USAGE, CLAUDE)
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## Performance Targets
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- First paint: < 100ms
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- Time to interactive: < 500ms
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- Animation frame rate: 60fps
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- No layout thrashing
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- Minimal repaints/reflows
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## Future Considerations
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When adding new features:
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- Maintain backwards compatibility with existing URL parameters
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- Keep bundle size minimal (no large dependencies)
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- Ensure accessibility (keyboard navigation, screen readers)
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- Add feature detection/progressive enhancement
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- Document new parameters in README.md
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## Common Tasks
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### Adding a New Animation
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1. Create CSS `@keyframes` in [styles.css](css/styles.css)
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2. Add animation class that applies keyframes
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3. Add JavaScript logic in [app.js](js/app.js) to toggle class based on config
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4. Update URL parameter documentation in [README.md](README.md)
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5. Add task completion to [TODO.md](TODO.md)
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### Adding a New Color Palette
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1. Create `.palette--name` class in [styles.css](css/styles.css)
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2. Define 4 CSS custom properties: `--gradient-color-1` through `--gradient-color-4`
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3. Add palette name to `palettes` array in [app.js](js/app.js) keyboard controls
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4. Add palette to `paletteNames` mapping in toast message function
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5. Document new palette in [README.md](README.md) and [USAGE.md](USAGE.md)
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### Adding a New Gradient Type
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1. Create CSS custom properties for gradient
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2. Add gradient class in [styles.css](css/styles.css)
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3. Update configuration logic in [app.js](js/app.js)
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4. Document new gradient type in [README.md](README.md)
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### Adding Interactive Controls (Cursor/Gyroscope)
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1. Create controller function with closure pattern (returns `{start, stop}`)
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2. Store state variables: `isActive`, `mode`, timing trackers
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3. Implement auto-switching logic with timeout (1s default)
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4. Add `mousemove` handler for cursor tracking
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5. Add `deviceorientation` handler for gyroscope
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6. Request iOS permission if needed (`DeviceOrientationEvent.requestPermission`)
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7. For mixed mode: Add idle detection with `setTimeout` (2s default)
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8. Clean up all event listeners in `stop()` method
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9. Store controller globally: `window.interactiveTiltController`
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### Debugging Animation Performance
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1. Open Chrome DevTools > Performance
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2. Record animation sequence
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3. Look for long frames (>16ms)
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4. Check for forced reflows/repaints
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5. Optimize by using `transform`/`opacity` only
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6. Add `will-change` if needed
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## Architectural Decisions (v2.0.0)
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### Mobile-First ViewBox Strategy
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- **Problem**: Logo was tiny on mobile (~10% of screen) with CSS scaling
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- **Solution**: Unified `viewBox="-200 -200 900 900"` for all devices via JavaScript
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- **Why**: CSS `scale()` conflicts with animations; single viewBox simplifies codebase
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- **Result**: Logo at ~57% of screen (510 units / 900 viewBox) on all devices
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### Interactive Mode Auto-Switching
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- **Problem**: Need both cursor (desktop) and gyroscope (mobile) in one mode
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- **Solution**: Time-based auto-switching with 1-second timeout
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- **Why**: Detects active input method without manual switching
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- **Implementation**: Track `lastCursorTime` and `lastGyroTime`, switch to most recent
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### Mixed Mode Idle Detection
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- **Problem**: Users want auto animation but also interactive control
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- **Solution**: Tilt animation by default, becomes interactive on movement, returns after 2s idle
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- **Why**: Best of both worlds - attractive animation + user engagement
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- **Implementation**: Class toggling (`logo--tilt` ↔ `logo--interactive`) with `setTimeout`
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### Touch-Enabled kbd Elements
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- **Problem**: Mobile users can't use keyboard shortcuts
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- **Solution**: Make kbd buttons clickable, dispatch synthetic keyboard events
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- **Why**: Consistent UX across desktop and mobile
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- **Implementation**: `data-key` attributes + click handlers + `KeyboardEvent` dispatch
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### Liquid Glass UI Design
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- **Decision**: Apple-style frosted glass for help and toasts
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- **Why**: Modern, premium feel that matches animated aesthetic
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- **Implementation**: `backdrop-filter: blur(40px) saturate(180%)` + gradient backgrounds
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## AI Assistant Best Practices
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When working on this project:
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- Always read existing files before suggesting changes
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- Maintain consistency with existing code style
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- Update all relevant documentation (README, TODO, CHANGELOG, USAGE, CLAUDE)
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- Test changes in browser if possible
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- Ask for clarification on ambiguous requirements
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- Suggest performance optimizations
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- Consider mobile and accessibility (touch targets, gyroscope, screen readers)
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- Keep solutions simple and maintainable
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- **NEVER** use CSS `scale()` for logo sizing - use viewBox instead
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- **NEVER** add duplicate/conflicting position properties in media queries
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- **ALWAYS** clean up event listeners when stopping controllers
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